## Added * PWR Heatsink * Increases the core heat capacity by 5% per block * Makes cooling channels and heat exchangers slightly less effective (each heatsink counts as one quarter of a fuel rod in the heat calculation) ## Changed * All launch pad blocks can now accept items, not just ports * Removed the old watz pellets and titanium filter * Removed copper panels, cast copper plates now take its place in most use-cases * Removed generator bodies and rotors, recipes use 6 dense gold wires per generator instead * Removed reinforced turbine shafts, most turbines now use HSS pipes instead * Removed the steam batteries (why did we even have those?) * Removed some old remap items (from back when the ZIRNOX rods got remapped) * Large and small shells have been merged into a single item which uses material autogen * A copper variant for shells has been added which is used for artillery shells * Shells are now only directly craftable via anvil, however they can be cast using the crucible as well * Most instances of the expensive steel pipes as well as the decorative pipes which need tons of microcrafting have been replaced with a new pipe item * The new pipes also use autogen, being available in different materials * Some of the recipes that used the small shells now use pipes instead * Tenfolded the throughout of powered condensers * Regular and combo filters now work for blistering agents (like mustard gas or air pollution) * Wires now render two faces instead of one, making them appear equally thick from any viewed angle * Slag taps can now be toggled and filtered * Foundry channels now have twice the throughput (2 ingots) * RBMK ReaSim and steam connectors now have tooltips explaining how they work, as there is no other ingame documentation on them ## Fixed * Fixed crash caused by invalid default loot pool configuration * Fixed enchantment glint not rendering on upscaled items like certain swords or tier 2 pickaxes * Fixed wire connections becoming invisible when pointing straight down, wires should now rotate correctly * Fixed connection issue allowing channels to output into slag taps sideways * Fixed the strand caster sometimes voiding small amounts of material