package com.hbm.tileentity.machine;
import com.hbm.inventory.material.Mats.MaterialStack;
import com.hbm.items.ModItems;
import com.hbm.items.machine.ItemMold;
import com.hbm.items.machine.ItemMold.Mold;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
/**
* Thank god we have a base class now. Now with documentation and as little redundant crap in the child classes as possible.
* @author hbm
*
*/
public abstract class TileEntityFoundryCastingBase extends TileEntityFoundryBase implements ISidedInventory {
public ItemStack[] slots;
public TileEntityFoundryCastingBase(int slotCount) {
slots = new ItemStack[slotCount];
}
public int cooloff = 100;
@Override
public void updateEntity() {
super.updateEntity();
if(!worldObj.isRemote) {
if(this.amount > this.getCapacity()) {
this.amount = this.getCapacity();
}
if(this.amount == 0) {
this.type = null;
}
Mold mold = this.getInstalledMold();
if(mold != null && this.amount == this.getCapacity() && slots[1] == null) {
cooloff--;
if(cooloff <= 0) {
this.amount = 0;
ItemStack out = mold.getOutput(type);
if(out != null) {
slots[1] = out.copy();
}
cooloff = 200;
this.markDirty();
}
} else {
cooloff = 200;
}
}
}
@Override
protected boolean shouldClientReRender() {
return false;
}
/** Checks slot 0 to see what mold type is installed. Returns null if no mold is found or an incorrect size was used. */
public Mold getInstalledMold() {
if(slots[0] == null) return null;
if(slots[0].getItem() == ModItems.mold) {
Mold mold = ((ItemMold) slots[0].getItem()).getMold(slots[0]);
if(mold.size == this.getMoldSize())
return mold;
}
return null;
}
/** Returns the amount of quanta this casting block can hold, depending on the installed mold or 0 if no mold is found. */
@Override
public int getCapacity() {
Mold mold = this.getInstalledMold();
return mold == null ? 0 : mold.getCost();
}
/**
* Standard check for testing if this material stack can be added to the casting block. Checks:
* - type matching
* - amount being at max
* - whether a mold is installed
* - whether the mold can accept this type
*/
public boolean standardCheck(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) {
if(!super.standardCheck(world, x, y, z, side, stack)) return false; //reject if base conditions are not met
if(this.slots[1] != null) return false; //reject if a freshly casted item is still present
Mold mold = this.getInstalledMold();
if(mold == null) return false;
return mold.getOutput(stack.material) != null; //no OD match -> no pouring
}
/** Returns an integer determining the mold size, 0 for small molds and 1 for the basin */
public abstract int getMoldSize();
@Override
public ItemStack getStackInSlotOnClosing(int i) {
if(slots[i] != null) {
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack) {
slots[i] = itemStack;
if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) {
itemStack.stackSize = getInventoryStackLimit();
}
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
@Override
public ItemStack decrStackSize(int slot, int amount) {
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
if(slots[slot] != null) {
if(slots[slot].stackSize <= amount) {
ItemStack itemStack = slots[slot];
slots[slot] = null;
return itemStack;
}
ItemStack itemStack1 = slots[slot].splitStack(amount);
if(slots[slot].stackSize == 0) {
slots[slot] = null;
}
return itemStack1;
} else {
return null;
}
}
@Override
public int getSizeInventory() {
return slots.length;
}
@Override
public ItemStack getStackInSlot(int i) {
return slots[i];
}
@Override
public String getInventoryName() {
return "ntmFoundry";
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override public boolean hasCustomInventoryName() { return false; }
@Override public boolean isUseableByPlayer(EntityPlayer player) { return false; }
@Override public boolean isItemValidForSlot(int i, ItemStack stack) { return false; }
@Override public void openInventory() { }
@Override public void closeInventory() { }
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("items", 10);
slots = new ItemStack[getSizeInventory()];
for(int i = 0; i < list.tagCount(); i++) {
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if(b0 >= 0 && b0 < slots.length) {
slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
NBTTagList list = new NBTTagList();
for(int i = 0; i < slots.length; i++) {
if(slots[i] != null) {
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte) i);
slots[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("items", list);
}
@Override
public int[] getAccessibleSlotsFromSide(int side) {
return new int[] { 1 };
}
@Override
public boolean canInsertItem(int slot, ItemStack stack, int side) {
return false;
}
@Override
public boolean canExtractItem(int slot, ItemStack stack, int side) {
return slot == 1;
}
}