package com.hbm.render.item; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderBoltgun implements IItemRenderer { @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); EntityPlayer player = Minecraft.getMinecraft().thePlayer; GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.boltgun_tex); switch(type) { case EQUIPPED_FIRST_PERSON: double s0 = 0.15D; GL11.glTranslated(0.5, 0.35, -0.25F); GL11.glRotated(15, 0, 0, 1); GL11.glRotated(80, 0, 1, 0); GL11.glScaled(s0, s0, s0); GL11.glPushMatrix(); double[] anim = HbmAnimations.getRelevantTransformation("RECOIL"); GL11.glTranslated(0, 0, -anim[0]); if(anim[0] != 0) player.isSwingInProgress = false; ResourceManager.boltgun.renderPart("Barrel"); GL11.glPopMatrix(); break; case EQUIPPED: double scale = 0.25D; GL11.glScaled(scale, scale, scale); GL11.glRotated(10, 0, 1, 0); GL11.glRotated(10, 0, 0, 1); GL11.glRotated(10, 1, 0, 0); GL11.glTranslated(1.5, -0.25, 1); break; case ENTITY: double s1 = 0.1D; GL11.glScaled(s1, s1, s1); break; case INVENTORY: GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_LIGHTING); double s = 1.75D; GL11.glTranslated(7, 10, 0); GL11.glRotated(-90, 0, 1, 0); GL11.glRotated(-135, 1, 0, 0); GL11.glScaled(s, s, -s); break; default: break; } ResourceManager.boltgun.renderPart("Gun"); if(type != type.EQUIPPED_FIRST_PERSON) { ResourceManager.boltgun.renderPart("Barrel"); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }