## Added * Blueprint booklets * Can be found in worldgen * Using it will create one random blueprint of the same type as the booklet * Liquid concrete * It's conk but liquid * Rebar * When hooked up to liquid concrete using pipes, will fill to create reinforced concrete * Fills bottom to top, so connect the pipes to the top * Rebar placer * Can be configured with different types of concrete, reinforced or not, or even colored * Rebar created with the rebar placer will remember its type and assume it when being filled with liquid concrete * PUREX * Chemplant-like nuclear fuel reprocessing machine * Handles all the nuclear fuel reprocessing that was previously done by the standard centrifuge * All reprocessing recipes now require both kerosene and nitric acid * Also handles the vitrification recipes and the thorium salt reprocessing from the chemical plant ## Changed * The alternate recipes for nitric acid and xenon gas in the chemical plant now require blueprints * The chemical plant now has a recipe for making cobblestone from 25mB of lava (which can be liquefacted into even more lava, useful for cobblestone generation) * Removed the old arc furnace * Mining lasers now build up barricades in all directions and not just horizontal ones, preventing potential deadlocks due to liquid flowing in from above * One of the new secret parts for making a certain weapon is now obtainable again via red rooms * Biogas can now be cracked into aromatics and petroleum gas * Custom missile part recipes have been added to the new assembler * Mini nukes are now made from weapon steel instead of regular steel ## Fixed * Fixed a few assembler recipes using the old crafting numbers which sometimes exceed the stack limit * As an extra safeguard, the recipe loader now throws an exception if that happens * Fixed dupe caused by the breeding reactor * Fixed a potential crash caused by a change done to tile entity proxies in relation to EnergyControl * Fixed the assembler achievement still using the old one