package com.hbm.blocks.rail; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.lib.Library; import com.hbm.main.ResourceManager; import com.hbm.render.util.ObjUtil; import com.hbm.util.fauxpointtwelve.BlockPos; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.Tessellator; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.client.model.obj.WavefrontObject; import net.minecraftforge.common.util.ForgeDirection; public class RailNarrowCurve extends BlockDummyable implements IRailNTM, IRenderBlock { public RailNarrowCurve() { super(Material.iron); } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return null; } @Override public int getRenderType() { return renderID; } @Override public Vec3 getSnappingPos(World world, int x, int y, int z, double trainX, double trainY, double trainZ) { return snapAndMove(world, x, y, z, trainX, trainY, trainZ, 0, 0, 0, 0, new RailContext()); } @Override public Vec3 getTravelLocation(World world, int x, int y, int z, double trainX, double trainY, double trainZ, double motionX, double motionY, double motionZ, double speed, RailContext info, MoveContext context) { return snapAndMove(world, x, y, z, trainX, trainY, trainZ, motionX, motionY, motionZ, speed, info); } /* Very simple function determining the snapping position and adding the motion value to it, if desired. */ public Vec3 snapAndMove(World world, int x, int y, int z, double trainX, double trainY, double trainZ, double motionX, double motionY, double motionZ, double speed, RailContext info) { int[] pos = this.findCore(world, x, y, z); if(pos == null) return Vec3.createVectorHelper(trainX, trainY, trainZ); int cX = pos[0]; int cY = pos[1]; int cZ = pos[2]; int meta = world.getBlockMetadata(cX, cY, cZ) - this.offset; ForgeDirection dir = ForgeDirection.getOrientation(meta); ForgeDirection rot = dir.getRotation(ForgeDirection.UP); double turnRadius = 4.5D; Vec3 vec = Vec3.createVectorHelper(trainX, trainY, trainZ); double axisX = cX + 0.5 + dir.offsetX * 0.5 + rot.offsetX * turnRadius; double axisZ = cZ + 0.5 + dir.offsetZ * 0.5 + rot.offsetZ * turnRadius; Vec3 dist = Vec3.createVectorHelper(vec.xCoord - axisX, 0, vec.zCoord - axisZ); dist = dist.normalize(); dist.xCoord *= turnRadius; dist.zCoord *= turnRadius; double moveAngle = Math.atan2(motionX, motionZ) * 180D / Math.PI + 90; if(speed == 0) { info.dist(0).pos(new BlockPos(x, y, z)).yaw((float) moveAngle); return Vec3.createVectorHelper(axisX + dist.xCoord, y, axisZ + dist.zCoord); } double angleDeg = Math.atan2(dist.xCoord, dist.zCoord) * 180D / Math.PI + 90; if(dir == Library.NEG_X) angleDeg -= 90; if(dir == Library.POS_X) angleDeg += 90; if(dir == Library.POS_Z) angleDeg += 180; angleDeg = MathHelper.wrapAngleTo180_double(angleDeg); double length90Deg = turnRadius * Math.PI / 2D; double angularChange = speed / length90Deg * 90D; ForgeDirection moveDir = ForgeDirection.UNKNOWN; if(Math.abs(motionX) > Math.abs(motionZ)) { moveDir = motionX > 0 ? Library.POS_X : Library.NEG_X; } else { moveDir = motionZ > 0 ? Library.POS_Z : Library.NEG_Z; } if(moveDir == dir || moveDir == rot.getOpposite()) { angularChange *= -1; } double effAngle = angleDeg + angularChange; moveAngle += angularChange; if(effAngle > 90) { double angleOvershoot = effAngle - 90D; moveAngle -= angleOvershoot; double lengthOvershoot = angleOvershoot * length90Deg / 90D; info.dist(lengthOvershoot * Math.signum(speed * angularChange)).pos(new BlockPos(cX - dir.offsetX * 4 + rot.offsetX * 5, y, cZ - dir.offsetZ * 4 + rot.offsetZ * 5)).yaw((float) moveAngle); return Vec3.createVectorHelper(axisX - dir.offsetX * turnRadius, y, axisZ - dir.offsetZ * turnRadius); } if(effAngle < 0) { double angleOvershoot = -effAngle; moveAngle -= angleOvershoot; double lengthOvershoot = angleOvershoot * length90Deg / 90D; info.dist(-lengthOvershoot * Math.signum(speed * angularChange)).pos(new BlockPos(cX + dir.offsetX , y, cZ + dir.offsetZ)).yaw((float) moveAngle); return Vec3.createVectorHelper(axisX - rot.offsetX * turnRadius, y, axisZ -rot.offsetZ * turnRadius); } double radianChange = angularChange * Math.PI / 180D; dist.rotateAroundY((float) radianChange); return Vec3.createVectorHelper(axisX + dist.xCoord, y, axisZ + dist.zCoord); } @Override public TrackGauge getGauge(World world, int x, int y, int z) { return TrackGauge.NARROW; } @Override public int[] getDimensions() { return new int[] {0, 0, 4, 0, 4, 0}; } @Override public int getOffset() { return 0; } @Override public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) { this.setBlockBounds(0F, 0F, 0F, 1F, 0.125F, 1F); } @Override public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) { this.setBlockBounds(0F, 0F, 0F, 1F, 0.125F, 1F); return AxisAlignedBB.getBoundingBox(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ); } @Override @SideOnly(Side.CLIENT) public void renderInventory(Tessellator tessellator, Block block, int metadata) { GL11.glScaled(0.2, 0.2, 0.2); GL11.glTranslated(2.5, -0.0625, -1.5); tessellator.startDrawingQuads(); ObjUtil.renderWithIcon((WavefrontObject) ResourceManager.rail_narrow_curve, block.getIcon(1, 0), tessellator, 0, false); tessellator.draw(); } @Override @SideOnly(Side.CLIENT) public void renderWorld(Tessellator tessellator, Block block, int meta, IBlockAccess world, int x, int y, int z) { if(meta < 12) return; float rotation = 0; if(meta == 12) rotation = 90F / 180F * (float) Math.PI; if(meta == 14) rotation = 180F / 180F * (float) Math.PI; if(meta == 13) rotation = 270F / 180F * (float) Math.PI; tessellator.addTranslation(x + 0.5F, y, z + 0.5F); ObjUtil.renderWithIcon((WavefrontObject) ResourceManager.rail_narrow_curve, block.getIcon(1, 0), tessellator, rotation, true); tessellator.addTranslation(-x - 0.5F, -y, -z - 0.5F); } }