package com.hbm.render.item; import org.lwjgl.opengl.GL11; import com.hbm.items.weapon.ItemCustomMissile; import com.hbm.items.weapon.ItemMissile; import com.hbm.render.misc.MissileMultipart; import com.hbm.render.misc.MissilePart; import com.hbm.render.misc.MissilePronter; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import net.minecraftforge.client.IItemRenderer.ItemRendererHelper; public class ItemRenderMissile implements IItemRenderer { public ItemRenderMissile() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { MissileMultipart missile = new MissileMultipart(); missile.warhead = MissilePart.getPart(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "warhead"))); missile.fuselage = MissilePart.getPart(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "fuselage"))); if(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "stability")) != null) missile.fins = MissilePart.getPart(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "stability"))); missile.thruster = MissilePart.getPart(ItemMissile.parts.get(ItemCustomMissile.readFromNBT(item, "thruster"))); GL11.glPushMatrix(); switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: double s = 0.2; GL11.glScaled(s, s, s); GL11.glTranslated(2, 0, 0); MissilePronter.prontMissile(missile, Minecraft.getMinecraft().renderEngine); break; case INVENTORY: double height = missile.getHeight(); if(height == 0D) height = 4D; double size = 20; double scale = size / height; GL11.glTranslated(height / 2 * scale, 0, 0); GL11.glRotated(135, 0, 0, 1); GL11.glRotated(215, 1, 0, 0); GL11.glTranslated(7, 14, 0); GL11.glScaled(-scale, -scale, -scale); /*if(part.type.name().equals(PartType.FINS.name())) { GL11.glTranslated(0, 0, 0); //GL11.glRotated(-45, 1, 0, 0); }*/ MissilePronter.prontMissile(missile, Minecraft.getMinecraft().renderEngine); break; default: break; } GL11.glPopMatrix(); } }