package com.hbm.entity.projectile; import net.minecraft.entity.EntityLivingBase; import net.minecraft.world.World; public class EntityCombineBallNT extends EntityBulletBase { public EntityCombineBallNT(World world, int config, EntityLivingBase shooter) { super(world, config, shooter); overrideDamage = 1000; } @Override public void setDead() { super.setDead(); worldObj.createExplosion(shooter, posX, posY, posZ, 2, false); } }