## Added * Lightstone * Stylish stone variant that can be crafted from regular stone and limestone powder * Added a few new structures * Aircraft carriers, beached boats and oil rigs * Aircraft carriers can spawn naval mines, which behave like landmines * New weapon mods * The laser rifle now has a shotgun barrel, extended capacitor and automatic receiver * Compact compressor * Only a third as tall as the regular compressor with a footprint less than twice as wide * Comes with a frame that allows for stacking of multiple compressors without it looking ugly * Otherwise identical to the regular compressor * Pneumatic tubes * Allows instant item transport without laggy entities * Requires compressed air to work, air compression determines the max range (10 - 1,000m) * Has various filter and order options * Muffler compatible * Air intake * Simple machine that uses 100HE/t to produce 1B of compressed air * Also looks really cool to have on the roof of factories ## Changed * .75 bolts now work as advertised * Updated lead pipe texture * Removed recipes from a few ancient melee weapons, as well as the creative tab listing * Removed flat magnets * Taint should now also affect non-solid blocks that are full cubes * Reduced the AoE size of 7.62mm, .50 BMG and 10 gauge explosive projectiles * Removed the old gun mechanism items, turrets now use the new cast parts * A secret weapon and its variant have become craftable * NEI now shows RBMK fuel rod recycling and cooling * Removed most of the old unused siege mobs * Two weapons with built-in scopes now use the scope item in the crafting recipe * Updated the FLEIJA model * Cokers can now have their stats read with OC * NEI now shows recycling for RBMK fuel rods, and cooling for rods that can't be recycled due to being too hot * Taint can now replace any block, not just full cubes * Placing conveyor belts now creates a draggable ghost that will automatically attempt to pathfind towards the destination * Lifts and chutes are placed automatically, meaning they no longer need crafting recipes * Changed the optimized receiver generic gun mod to +15% damage * The xenon chemical plant recipes as well as biogas now require compressed air instead of no fluid at all * Removed old unused radar configs ## Fixed * Fixed taint destroying bedrock * Fixed ferrouranium plate not being castable * Fixed bayonet not rendering properly in third person * Fixed xenon poison gauge in the RBMK control panel not showing up on columns (oops) * Fixed hitscan projectiles colliding with dead mobs * Fixed GL state leak caused by blocks with a look overlay * Fixed issues with the new crate functionality * Fixed dupe regarding the toolbox * Fixed dummies with no OC components taking up a ton of component slots * Fixed infested glyphids spawning maggots also on the clientside, creating unkillable ghosts * Fixed top left column not being selectable in the RBMK console * Fixed CIWS hitrate config being read wrong