## Added * Sandbags * Connect to other sandbags or solid blocks * Pretty * Wooden barrier * Pretty * Automatically walls off connected solid blocks in addition to the direction it was placed in * Some other wooden blocks like a roof, ceiling and scaffold * Flow control pump * The fluid equivalent to a diode * Supports up to 10,000mB/t * Unlike the diode, it is configured via GUI * Can be shut off with redstone like a fluid valve * Charge thrower * A new weapon/tool * Can fire two tiers of demolition charges or a grappling hook * The grappling hook's line can be controlled via left and right mouse buttons * Anti-materiel rifle * Fires 12.7mm of fun * x5 magnification scope ## Changed * Increased bayonet damage from 5 to 7.5 hearts * Two numeric redstone over radio signals sent over the same channel will now be added together instead of one signal replacing the other * This means that reading the fill state of multiple batteries over the same channel should result the combined fill state of all batteries * Halved base spread of the .22 SMG * Certain secret guns now have a proper way of being obtained * Demolition mini nukes now create fire again * New server configs * `CRATE_OPEN_HELD` can toggle whether crates can be opened when held * `CRATE_KEEP_CONTENTS` can toggle whether crates keep their contents when broken * `ITEM_HAZARD_DROP_TICKRATE` can change the time between ticks for dropped item hazard checks (gunpowder, lithium), default is 2, lowest is 1 * Duds now have multiple variants * Dismantling different variants yields different drops * Magnetic extraction can no longer be performed * `isItemBlacklisted` on the item hazard checks now employs caching instead of doing a full ore dictionary lookup for every single check, this should make it marginally more performant * The unfinished trains stuff is no longer listed in the creative tabs ## Fixed * Fixed RoR controller having the wrong recipe * Either fixed the crate dupe/voiding issues or made them even worse * Fixed skeletons and pedestals allowing blocks to be placed inside the player * Fixed artillery shells not playing the explosion animation when directly impacting entities * Fixed bauxite and malachite vein toggles being on backwards * Fixed pneumatic tube order settings not saving * Fixed crash caused by launching ABMs with blank target designators * Fixed particle source throwing errors when trying to save nonexistant particles