package api.hbm.fluidmk2; import com.hbm.inventory.fluid.FluidType; import com.hbm.packet.PacketDispatcher; import com.hbm.packet.toclient.AuxParticlePacketNT; import com.hbm.uninos.GenNode; import com.hbm.uninos.UniNodespace; import com.hbm.util.Compat; import com.hbm.util.fauxpointtwelve.DirPos; import api.hbm.energymk2.IEnergyReceiverMK2.ConnectionPriority; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public interface IFluidReceiverMK2 extends IFluidUserMK2 { /** Sends fluid of the desired type and pressure to the receiver, returns the remainder */ public long transferFluid(FluidType type, int pressure, long amount); public default long getReceiverSpeed(FluidType type, int pressure) { return 1_000_000_000; } public long getDemand(FluidType type, int pressure); public default int[] getReceivingPressureRange(FluidType type) { return DEFAULT_PRESSURE_RANGE; } public default void trySubscribe(FluidType type, World world, DirPos pos) { trySubscribe(type, world, pos.getX(), pos.getY(), pos.getZ(), pos.getDir()); } public default void trySubscribe(FluidType type, World world, int x, int y, int z, ForgeDirection dir) { TileEntity te = Compat.getTileStandard(world, x, y, z); boolean red = false; if(te instanceof IFluidConnectorMK2) { IFluidConnectorMK2 con = (IFluidConnectorMK2) te; if(!con.canConnect(type, dir.getOpposite())) return; GenNode node = UniNodespace.getNode(world, x, y, z, type.getNetworkProvider()); if(node != null && node.net != null) { node.net.addReceiver(this); red = true; } } if(particleDebug) { NBTTagCompound data = new NBTTagCompound(); data.setString("type", "network"); data.setString("mode", "fluid"); data.setInteger("color", type.getColor()); double posX = x + 0.5 + dir.offsetX * 0.5 + world.rand.nextDouble() * 0.5 - 0.25; double posY = y + 0.5 + dir.offsetY * 0.5 + world.rand.nextDouble() * 0.5 - 0.25; double posZ = z + 0.5 + dir.offsetZ * 0.5 + world.rand.nextDouble() * 0.5 - 0.25; data.setDouble("mX", -dir.offsetX * (red ? 0.025 : 0.1)); data.setDouble("mY", -dir.offsetY * (red ? 0.025 : 0.1)); data.setDouble("mZ", -dir.offsetZ * (red ? 0.025 : 0.1)); PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, posX, posY, posZ), new TargetPoint(world.provider.dimensionId, posX, posY, posZ, 25)); } } public default ConnectionPriority getFluidPriority() { return ConnectionPriority.NORMAL; } }