package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.handler.FluidTypeHandler.FluidType; import com.hbm.main.ResourceManager; import com.hbm.tileentity.turret.TileEntityTurretRichard; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; public class RenderTurretRichard extends RenderTurretBase { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { TileEntityTurretRichard turret = (TileEntityTurretRichard)te; Vec3 pos = turret.getHorizontalOffset(); GL11.glPushMatrix(); GL11.glTranslated(x + pos.xCoord, y, z + pos.zCoord); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); this.renderConnectors(turret, true, false, FluidType.NONE); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); double yaw = -Math.toDegrees(turret.lastRotationYaw + (turret.rotationYaw - turret.lastRotationYaw) * interp) - 90D; double pitch = Math.toDegrees(turret.lastRotationPitch + (turret.rotationPitch - turret.lastRotationPitch) * interp); GL11.glRotated(yaw, 0, 1, 0); bindTexture(ResourceManager.turret_carriage_tex); ResourceManager.turret_chekhov.renderPart("Carriage"); GL11.glTranslated(0, 1.5, 0); GL11.glRotated(pitch, 0, 0, 1); GL11.glTranslated(0, -1.5, 0); bindTexture(ResourceManager.turret_richard_tex); ResourceManager.turret_richard.renderPart("Launcher"); GL11.glTranslated(0, 0.375, 0.1875); for(int i = 0; i < turret.loaded; i++) { ResourceManager.turret_richard.renderPart("MissileLoaded"); if(i == 2 || i == 6 || i == 9 || i == 13) { GL11.glTranslated(0, -0.1875, 0.1875 * 2 + 0.09375); } else { GL11.glTranslated(0, 0, -0.1875); } } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }