package com.hbm.entity.projectile; import com.hbm.entity.logic.EntityNukeExplosionMK4; import com.hbm.entity.missile.EntityBombletSelena; import com.hbm.entity.particle.EntityDSmokeFX; import com.hbm.entity.particle.EntitySSmokeFX; import com.hbm.explosion.ExplosionChaos; import com.hbm.explosion.ExplosionLarge; import com.hbm.explosion.ExplosionNukeGeneric; import com.hbm.explosion.ExplosionParticle; import com.hbm.explosion.ExplosionParticleB; import com.hbm.main.MainRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityBurningFOEQ extends EntityThrowable { public EntityBurningFOEQ(World p_i1582_1_) { super(p_i1582_1_); this.ignoreFrustumCheck = true; } @Override public void onUpdate() { this.lastTickPosX = this.prevPosX = posX; this.lastTickPosY = this.prevPosY = posY; this.lastTickPosZ = this.prevPosZ = posZ; this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ); /*this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ;*/ if(motionY > -4) motionY -= 0.1; this.rotation(); if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) { for(int i = 0; i < 25; i++) ExplosionLarge.explode(worldObj, this.posX + 0.5F + rand.nextGaussian() * 5, this.posY + 0.5F + rand.nextGaussian() * 5, this.posZ + 0.5F + rand.nextGaussian() * 5, 10.0F, rand.nextBoolean(), false, false); ExplosionNukeGeneric.waste(worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 35); } this.setDead(); } //if(!this.worldObj.isRemote) { // Vec3 vec = Vec3.createVectorHelper(motionX, motionY, motionZ); // vec.normalize(); // worldObj.spawnEntityInWorld(new EntityDSmokeFX(worldObj, posX/* - vec.xCoord * 30*/ + rand.nextGaussian() * 0.5, posY/* - vec.yCoord * 30*/ + rand.nextGaussian() * 0.5, posZ/* - vec.zCoord * 30*/ + rand.nextGaussian() * 0.5, 0, 0, 0)); //} } public void rotation() { float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } } @Override protected void onImpact(MovingObjectPosition p_70184_1_) { } @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 100000; } @Override @SideOnly(Side.CLIENT) public int getBrightnessForRender(float p_70070_1_) { return 15728880; } @Override public float getBrightness(float p_70013_1_) { return 1.0F; } }