//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.lib.HbmChestContents; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class DesertAtom001 extends WorldGenerator { Block Block1 = ModBlocks.brick_concrete; Block Block2 = ModBlocks.yellow_barrel; Block Block3 = ModBlocks.reinforced_sand; Block Block4 = ModBlocks.nuke_man; Block Block5 = ModBlocks.deco_steel; Block Block6 = ModBlocks.brick_light; Block Block7 = ModBlocks.deco_tungsten; Block Block8 = ModBlocks.steel_poles; Block Block9 = ModBlocks.tape_recorder; Block Block10 = ModBlocks.machine_nuke_furnace_off; Block Block11 = ModBlocks.reinforced_glass; Block Block12 = ModBlocks.reinforced_lamp_off; Block Block13 = ModBlocks.pole_satellite_receiver; Block Block14 = ModBlocks.machine_generator; Block Block15 = ModBlocks.deco_titanium; Block Block16 = ModBlocks.machine_reactor; Block Block17 = ModBlocks.ore_schrabidium; Block Block18 = ModBlocks.waste_planks; Block Block19 = ModBlocks.machine_centrifuge; Block Block20 = ModBlocks.machine_uf6_tank; Block Block21 = ModBlocks.machine_puf6_tank; Block Block22 = ModBlocks.reinforced_brick; Block Block23 = ModBlocks.waste_earth; Block Block24 = ModBlocks.deco_lead; Block Block25 = ModBlocks.red_wire_coated; Block Block26 = ModBlocks.block_uranium; Block Block27 = ModBlocks.pole_top; Block Block28 = ModBlocks.machine_battery; Block Block29 = ModBlocks.machine_electric_furnace_off; protected Block[] GetValidSpawnBlocks() { return new Block[] { Blocks.grass, Blocks.dirt, Blocks.sand, Blocks.sandstone, Blocks.stone, Blocks.hardened_clay, Blocks.stained_hardened_clay, }; } public boolean LocationIsValidSpawn(World world, int x, int y, int z) { Block checkBlock = world.getBlock(x, y - 1, z); Block blockAbove = world.getBlock(x, y , z); Block blockBelow = world.getBlock(x, y - 2, z); for (Block i : GetValidSpawnBlocks()) { if (blockAbove != Blocks.air) { return false; } if (checkBlock == i) { return true; } else if (checkBlock == Blocks.snow_layer && blockBelow == i) { return true; } else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) { return true; } } return false; } @Override public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if(i == 0) { generate_r0(world, rand, x, y, z); } return true; } public boolean generate_r0(World world, Random rand, int x, int y, int z) { if(!LocationIsValidSpawn(world, x + 20, y, z + 16)) { return false; } world.setBlock(x + 6, y + -5, z + 9, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 9, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 9, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 9, Block1, 0, 3); world.setBlock(x + 10, y + -5, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + -5, z + 10, Block1, 0, 3); world.setBlock(x + 6, y + -5, z + 10, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 10, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 10, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 10, Block1, 0, 3); world.setBlock(x + 10, y + -5, z + 10, Block1, 0, 3); world.setBlock(x + 11, y + -5, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + -5, z + 11, Block1, 0, 3); world.setBlock(x + 6, y + -5, z + 11, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 11, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 11, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 11, Block1, 0, 3); world.setBlock(x + 10, y + -5, z + 11, Block1, 0, 3); world.setBlock(x + 11, y + -5, z + 11, Block1, 0, 3); world.setBlock(x + 5, y + -5, z + 12, Block1, 0, 3); world.setBlock(x + 6, y + -5, z + 12, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 12, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 12, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 12, Block1, 0, 3); world.setBlock(x + 10, y + -5, z + 12, Block1, 0, 3); world.setBlock(x + 11, y + -5, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + -5, z + 13, Block1, 0, 3); world.setBlock(x + 6, y + -5, z + 13, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 13, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 13, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 13, Block1, 0, 3); world.setBlock(x + 10, y + -5, z + 13, Block1, 0, 3); world.setBlock(x + 11, y + -5, z + 13, Block1, 0, 3); world.setBlock(x + 5, y + -5, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + -5, z + 14, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 14, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 14, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 14, Block1, 0, 3); world.setBlock(x + 10, y + -5, z + 14, Block1, 0, 3); world.setBlock(x + 11, y + -5, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + -5, z + 15, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 15, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + -5, z + 15, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 16, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 16, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 17, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 17, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 17, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 18, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 18, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 18, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 19, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 19, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 19, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 20, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 20, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 20, Block1, 0, 3); world.setBlock(x + 7, y + -5, z + 21, Block1, 0, 3); world.setBlock(x + 8, y + -5, z + 21, Block1, 0, 3); world.setBlock(x + 9, y + -5, z + 21, Block1, 0, 3); world.setBlock(x + 6, y + -4, z + 9, Block1, 0, 3); world.setBlock(x + 7, y + -4, z + 9, Block1, 0, 3); world.setBlock(x + 8, y + -4, z + 9, Block1, 0, 3); world.setBlock(x + 9, y + -4, z + 9, Block1, 0, 3); world.setBlock(x + 10, y + -4, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + -4, z + 10, Block1, 0, 3); world.setBlock(x + 6, y + -4, z + 10, Block1, 0, 3); world.setBlock(x + 7, y + -4, z + 10, Block2, 0, 3); world.setBlock(x + 8, y + -4, z + 10, Block2, 0, 3); world.setBlock(x + 9, y + -4, z + 10, Block2, 0, 3); world.setBlock(x + 10, y + -4, z + 10, Block1, 0, 3); world.setBlock(x + 11, y + -4, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + -4, z + 11, Block1, 0, 3); world.setBlock(x + 6, y + -4, z + 11, Block2, 0, 3); world.setBlock(x + 7, y + -4, z + 11, Block2, 0, 3); world.setBlock(x + 8, y + -4, z + 11, Blocks.water, 0, 3); world.setBlock(x + 9, y + -4, z + 11, Blocks.water, 0, 3); world.setBlock(x + 10, y + -4, z + 11, Block2, 0, 3); world.setBlock(x + 11, y + -4, z + 11, Block1, 0, 3); world.setBlock(x + 5, y + -4, z + 12, Block1, 0, 3); world.setBlock(x + 6, y + -4, z + 12, Block2, 0, 3); world.setBlock(x + 7, y + -4, z + 12, Blocks.water, 0, 3); world.setBlock(x + 8, y + -4, z + 12, Blocks.water, 0, 3); world.setBlock(x + 9, y + -4, z + 12, Blocks.water, 0, 3); world.setBlock(x + 10, y + -4, z + 12, Blocks.water, 0, 3); world.setBlock(x + 11, y + -4, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + -4, z + 13, Block1, 0, 3); world.setBlock(x + 6, y + -4, z + 13, Blocks.water, 0, 3); world.setBlock(x + 7, y + -4, z + 13, Blocks.water, 0, 3); world.setBlock(x + 8, y + -4, z + 13, Blocks.water, 0, 3); world.setBlock(x + 9, y + -4, z + 13, Blocks.water, 0, 3); world.setBlock(x + 10, y + -4, z + 13, Blocks.water, 0, 3); world.setBlock(x + 11, y + -4, z + 13, Block1, 0, 3); world.setBlock(x + 5, y + -4, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + -4, z + 14, Block1, 0, 3); world.setBlock(x + 7, y + -4, z + 14, Block2, 0, 3); world.setBlock(x + 8, y + -4, z + 14, Blocks.water, 0, 3); world.setBlock(x + 9, y + -4, z + 14, Blocks.chest, 2, 3); if(world.getBlock(x + 9, y + -4, z + 14) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(5), (TileEntityChest)world.getTileEntity(x + 9, y + -4, z + 14), 10); } world.setBlock(x + 10, y + -4, z + 14, Block1, 0, 3); world.setBlock(x + 11, y + -4, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + -4, z + 15, Block1, 0, 3); world.setBlock(x + 7, y + -4, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + -4, z + 15, Blocks.water, 8, 3); world.setBlock(x + 9, y + -4, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + -4, z + 15, Block1, 0, 3); world.setBlock(x + 7, y + -4, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + -4, z + 16, Blocks.water, 8, 3); world.setBlock(x + 9, y + -4, z + 16, Block1, 0, 3); world.setBlock(x + 7, y + -4, z + 17, Block1, 0, 3); world.setBlock(x + 8, y + -4, z + 17, Blocks.water, 8, 3); world.setBlock(x + 9, y + -4, z + 17, Block1, 0, 3); world.setBlock(x + 7, y + -4, z + 18, Block1, 0, 3); world.setBlock(x + 8, y + -4, z + 18, Blocks.water, 8, 3); world.setBlock(x + 9, y + -4, z + 18, Block1, 0, 3); world.setBlock(x + 7, y + -4, z + 19, Block1, 0, 3); world.setBlock(x + 8, y + -4, z + 19, Blocks.water, 8, 3); world.setBlock(x + 9, y + -4, z + 19, Block1, 0, 3); world.setBlock(x + 6, y + -4, z + 20, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 20, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 20, Blocks.water, 0, 3); world.setBlock(x + 9, y + -4, z + 20, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 20, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 21, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 21, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 21, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 21, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 21, Blocks.water, 8, 3); world.setBlock(x + 9, y + -4, z + 21, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 21, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 21, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 21, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 22, Block3, 0, 3); world.setBlock(x + 3, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 13, y + -4, z + 23, Block3, 0, 3); world.setBlock(x + 3, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 13, y + -4, z + 24, Block3, 0, 3); world.setBlock(x + 3, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 13, y + -4, z + 25, Block3, 0, 3); world.setBlock(x + 3, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 13, y + -4, z + 26, Block3, 0, 3); world.setBlock(x + 3, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 13, y + -4, z + 27, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 28, Block3, 0, 3); world.setBlock(x + 4, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 5, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 11, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 12, y + -4, z + 29, Block3, 0, 3); world.setBlock(x + 6, y + -4, z + 30, Block3, 0, 3); world.setBlock(x + 7, y + -4, z + 30, Block3, 0, 3); world.setBlock(x + 8, y + -4, z + 30, Block3, 0, 3); world.setBlock(x + 9, y + -4, z + 30, Block3, 0, 3); world.setBlock(x + 10, y + -4, z + 30, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 9, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 9, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 9, Block1, 0, 3); world.setBlock(x + 9, y + -3, z + 9, Block1, 0, 3); world.setBlock(x + 10, y + -3, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + -3, z + 10, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 10, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 10, Block2, 0, 3); world.setBlock(x + 8, y + -3, z + 10, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 10, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 10, Block1, 0, 3); world.setBlock(x + 11, y + -3, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + -3, z + 11, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 11, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 11, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 11, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 11, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 11, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 11, Block1, 0, 3); world.setBlock(x + 5, y + -3, z + 12, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 12, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 12, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 12, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 12, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 12, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + -3, z + 13, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 13, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 13, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 13, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 13, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 13, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 13, Block1, 0, 3); world.setBlock(x + 5, y + -3, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 14, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 14, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 14, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 14, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 14, Block1, 0, 3); world.setBlock(x + 11, y + -3, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 15, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 15, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + -3, z + 15, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 16, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 16, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 17, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 17, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 17, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 18, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 18, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 18, Block1, 0, 3); world.setBlock(x + 7, y + -3, z + 19, Block1, 0, 3); world.setBlock(x + 8, y + -3, z + 19, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 19, Block1, 0, 3); world.setBlock(x + 6, y + -3, z + 20, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 20, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 20, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 20, Block3, 0, 3); world.setBlock(x + 10, y + -3, z + 20, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 21, Block3, 0, 3); world.setBlock(x + 5, y + -3, z + 21, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 21, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 21, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 21, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 21, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 21, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 21, Block3, 0, 3); world.setBlock(x + 12, y + -3, z + 21, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 22, Block3, 0, 3); world.setBlock(x + 5, y + -3, z + 22, Blocks.water, 0, 3); world.setBlock(x + 6, y + -3, z + 22, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 22, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 22, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 22, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 22, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 22, Blocks.water, 0, 3); world.setBlock(x + 12, y + -3, z + 22, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 23, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 5, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 6, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 12, y + -3, z + 23, Blocks.water, 0, 3); world.setBlock(x + 13, y + -3, z + 23, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 24, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 5, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 6, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 12, y + -3, z + 24, Blocks.water, 0, 3); world.setBlock(x + 13, y + -3, z + 24, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 25, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 25, Blocks.water, 0, 3); world.setBlock(x + 5, y + -3, z + 25, Blocks.water, 0, 3); world.setBlock(x + 6, y + -3, z + 25, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 25, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 25, Block4, 2, 3); world.setBlock(x + 9, y + -3, z + 25, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 25, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 25, Blocks.water, 0, 3); world.setBlock(x + 12, y + -3, z + 25, Blocks.water, 0, 3); world.setBlock(x + 13, y + -3, z + 25, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 26, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 5, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 6, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 12, y + -3, z + 26, Blocks.water, 0, 3); world.setBlock(x + 13, y + -3, z + 26, Block3, 0, 3); world.setBlock(x + 3, y + -3, z + 27, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 5, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 6, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 12, y + -3, z + 27, Blocks.water, 0, 3); world.setBlock(x + 13, y + -3, z + 27, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 28, Block3, 0, 3); world.setBlock(x + 5, y + -3, z + 28, Blocks.water, 0, 3); world.setBlock(x + 6, y + -3, z + 28, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 28, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 28, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 28, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 28, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 28, Blocks.water, 0, 3); world.setBlock(x + 12, y + -3, z + 28, Block3, 0, 3); world.setBlock(x + 4, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 5, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 29, Blocks.water, 0, 3); world.setBlock(x + 7, y + -3, z + 29, Blocks.water, 0, 3); world.setBlock(x + 8, y + -3, z + 29, Blocks.water, 0, 3); world.setBlock(x + 9, y + -3, z + 29, Blocks.water, 0, 3); world.setBlock(x + 10, y + -3, z + 29, Blocks.water, 0, 3); world.setBlock(x + 11, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 12, y + -3, z + 29, Block3, 0, 3); world.setBlock(x + 6, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 7, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 8, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 9, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 10, y + -3, z + 30, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 7, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 8, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 9, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 12, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 13, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 14, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 15, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 1, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 1, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 2, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 2, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 8, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 9, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 12, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 13, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 14, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 15, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 3, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 8, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 9, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 12, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 13, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 14, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 15, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 4, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 5, Block3, 0, 3); world.setBlock(x + 8, y + -2, z + 5, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 5, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 5, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 5, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 6, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 6, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 6, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 6, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 7, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 7, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 7, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 7, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 8, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 8, Block1, 0, 3); world.setBlock(x + 7, y + -2, z + 8, Block1, 0, 3); world.setBlock(x + 8, y + -2, z + 8, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 8, Block1, 0, 3); world.setBlock(x + 10, y + -2, z + 8, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 8, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 8, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 8, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 9, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 9, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 9, Block1, 0, 3); world.setBlock(x + 7, y + -2, z + 9, Block1, 0, 3); world.setBlock(x + 8, y + -2, z + 9, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 9, Block1, 0, 3); world.setBlock(x + 10, y + -2, z + 9, Block1, 0, 3); world.setBlock(x + 11, y + -2, z + 9, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 9, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 9, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 9, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 10, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + -2, z + 10, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 10, Block1, 0, 3); world.setBlock(x + 7, y + -2, z + 10, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 10, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 10, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 10, Block1, 0, 3); world.setBlock(x + 11, y + -2, z + 10, Block1, 0, 3); world.setBlock(x + 12, y + -2, z + 10, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 10, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 10, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 10, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 11, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 11, Block1, 0, 3); world.setBlock(x + 5, y + -2, z + 11, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 11, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 11, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 11, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 11, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 11, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 11, Block1, 0, 3); world.setBlock(x + 12, y + -2, z + 11, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 11, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 11, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 11, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 12, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 12, Block1, 0, 3); world.setBlock(x + 5, y + -2, z + 12, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 12, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 12, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 12, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 12, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 12, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 12, Block1, 0, 3); world.setBlock(x + 12, y + -2, z + 12, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 12, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 12, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 12, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 13, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 13, Block1, 0, 3); world.setBlock(x + 5, y + -2, z + 13, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 13, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 13, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 13, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 13, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 13, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 13, Block1, 0, 3); world.setBlock(x + 12, y + -2, z + 13, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 13, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 13, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 13, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 14, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 14, Block1, 0, 3); world.setBlock(x + 5, y + -2, z + 14, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 14, Block1, 0, 3); world.setBlock(x + 7, y + -2, z + 14, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 14, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 14, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 14, Block1, 0, 3); world.setBlock(x + 11, y + -2, z + 14, Block1, 0, 3); world.setBlock(x + 12, y + -2, z + 14, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 14, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 14, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 14, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 15, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 15, Block1, 0, 3); world.setBlock(x + 6, y + -2, z + 15, Block1, 0, 3); world.setBlock(x + 7, y + -2, z + 15, Block1, 0, 3); world.setBlock(x + 8, y + -2, z + 15, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 15, Block1, 0, 3); world.setBlock(x + 10, y + -2, z + 15, Block1, 0, 3); world.setBlock(x + 11, y + -2, z + 15, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 15, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 15, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 15, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 16, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 16, Block1, 0, 3); world.setBlock(x + 7, y + -2, z + 16, Block1, 0, 3); world.setBlock(x + 8, y + -2, z + 16, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 16, Block1, 0, 3); world.setBlock(x + 10, y + -2, z + 16, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 16, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 16, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 16, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 17, Block3, 0, 3); world.setBlock(x + 7, y + -2, z + 17, Block1, 0, 3); world.setBlock(x + 8, y + -2, z + 17, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 17, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 17, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 17, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 17, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 18, Block3, 0, 3); world.setBlock(x + 7, y + -2, z + 18, Block1, 0, 3); world.setBlock(x + 8, y + -2, z + 18, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 18, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 18, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 18, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 18, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 19, Block3, 0, 3); world.setBlock(x + 7, y + -2, z + 19, Block1, 0, 3); world.setBlock(x + 8, y + -2, z + 19, Block1, 0, 3); world.setBlock(x + 9, y + -2, z + 19, Block1, 0, 3); world.setBlock(x + 38, y + -2, z + 19, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 19, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 19, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 7, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 8, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 9, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 20, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 21, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 21, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 21, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 21, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 21, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 12, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 21, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 22, Blocks.water, 0, 3); world.setBlock(x + 6, y + -2, z + 22, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 22, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 22, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 22, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 22, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 22, Blocks.water, 0, 3); world.setBlock(x + 12, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 22, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 3, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 5, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 6, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 12, y + -2, z + 23, Blocks.water, 0, 3); world.setBlock(x + 13, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 23, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 3, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 5, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 6, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 12, y + -2, z + 24, Blocks.water, 0, 3); world.setBlock(x + 13, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 24, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 3, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 5, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 6, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 12, y + -2, z + 25, Blocks.water, 0, 3); world.setBlock(x + 13, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 25, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 3, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 5, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 6, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 12, y + -2, z + 26, Blocks.water, 0, 3); world.setBlock(x + 13, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 26, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 3, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 5, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 6, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 12, y + -2, z + 27, Blocks.water, 0, 3); world.setBlock(x + 13, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 27, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 28, Blocks.water, 0, 3); world.setBlock(x + 6, y + -2, z + 28, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 28, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 28, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 28, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 28, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 28, Blocks.water, 0, 3); world.setBlock(x + 12, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 28, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 29, Blocks.water, 0, 3); world.setBlock(x + 7, y + -2, z + 29, Blocks.water, 0, 3); world.setBlock(x + 8, y + -2, z + 29, Blocks.water, 0, 3); world.setBlock(x + 9, y + -2, z + 29, Blocks.water, 0, 3); world.setBlock(x + 10, y + -2, z + 29, Blocks.water, 0, 3); world.setBlock(x + 11, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 12, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 29, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 7, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 8, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 9, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 30, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 17, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 18, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 19, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 20, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 21, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 22, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 23, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 24, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 25, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 26, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 27, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 28, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 29, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 30, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 31, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 32, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 33, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 34, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 35, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 36, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 37, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 38, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 39, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 40, y + -2, z + 31, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 32, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 32, Block3, 0, 3); world.setBlock(x + 0, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 1, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 2, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 3, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 4, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 5, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 6, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 7, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 8, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 9, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 10, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 11, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 12, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 13, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 14, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 15, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 16, y + -2, z + 33, Block3, 0, 3); world.setBlock(x + 0, y + -1, z + 0, Block3, 0, 3); world.setBlock(x + 1, y + -1, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + -1, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + -1, z + 0, Block3, 0, 3); world.setBlock(x + 4, y + -1, z + 0, Block3, 0, 3); world.setBlock(x + 5, y + -1, z + 0, Block3, 0, 3); world.setBlock(x + 6, y + -1, z + 0, Block3, 0, 3); new DesertAtom002().generate_r00(world, rand, x, y, z); return true; } }