package com.hbm.blocks.machine; import com.hbm.blocks.BlockDummyable; import com.hbm.handler.MultiblockHandlerXR; import com.hbm.tileentity.TileEntityProxyCombo; import com.hbm.tileentity.machine.TileEntityMachineCompressor; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class MachineCompressor extends BlockDummyable { public MachineCompressor() { super(Material.iron); } @Override public TileEntity createNewTileEntity(World world, int meta) { if(meta >= 12) return new TileEntityMachineCompressor(); if(meta >= extra) return new TileEntityProxyCombo().fluid().power(); return null; } @Override public int[] getDimensions() { return new int[] {2, 0, 1, 2, 1, 1}; } @Override public int getOffset() { return 2; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { return this.standardOpenBehavior(world, x, y, z, player, 0); } @Override protected boolean checkRequirement(World world, int x, int y, int z, ForgeDirection dir, int o) { return super.checkRequirement(world, x, y, z, dir, o) && MultiblockHandlerXR.checkSpace(world, x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, new int[] {3, -3, 1, 1, 1, 1}, x, y, z, dir) && MultiblockHandlerXR.checkSpace(world, x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, new int[] {8, -4, 0, 0, 1, 1}, x, y, z, dir); } @Override public void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) { super.fillSpace(world, x, y, z, dir, o); MultiblockHandlerXR.fillSpace(world, x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, new int[] {3, -3, 1, 1, 1, 1}, this, dir); MultiblockHandlerXR.fillSpace(world, x + dir.offsetX * o, y + dir.offsetY * o, z + dir.offsetZ * o, new int[] {8, -4, 0, 0, 1, 1}, this, dir); x += dir.offsetX * o; z += dir.offsetZ * o; ForgeDirection rot = dir.getRotation(ForgeDirection.UP); this.makeExtra(world, x - dir.offsetX, y, z - dir.offsetZ); this.makeExtra(world, x + rot.offsetX, y, z + rot.offsetZ); this.makeExtra(world, x - rot.offsetX, y, z - rot.offsetZ); } }