package com.hbm.inventory.container; import com.hbm.inventory.SlotMachineOutput; import com.hbm.tileentity.machine.TileEntityCoreTitanium; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerCoreTitanium extends Container { private TileEntityCoreTitanium diFurnace; private int progress; private int power; public ContainerCoreTitanium(InventoryPlayer invPlayer, TileEntityCoreTitanium tedf) { diFurnace = tedf; //Input Storage this.addSlotToContainer(new Slot(tedf, 0, 8, 18)); this.addSlotToContainer(new Slot(tedf, 1, 26, 18)); this.addSlotToContainer(new Slot(tedf, 2, 44, 18)); this.addSlotToContainer(new Slot(tedf, 3, 62, 18)); this.addSlotToContainer(new Slot(tedf, 4, 80, 18)); this.addSlotToContainer(new Slot(tedf, 5, 98, 18)); this.addSlotToContainer(new Slot(tedf, 6, 116, 18)); this.addSlotToContainer(new Slot(tedf, 7, 134, 18)); this.addSlotToContainer(new Slot(tedf, 8, 152, 18)); //Inputs this.addSlotToContainer(new Slot(tedf, 9, 8, 54)); this.addSlotToContainer(new Slot(tedf, 10, 8, 72)); //Outputs this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 11, 152, 54)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 12, 152, 72)); //Output Storage this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 13, 8, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 14, 26, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 15, 44, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 16, 62, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 17, 80, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 18, 98, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 19, 116, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 20, 134, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 21, 152, 108)); //Power Cell this.addSlotToContainer(new Slot(tedf, 22, 44, 72)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56)); } } @Override public void addCraftingToCrafters(ICrafting crafting) { super.addCraftingToCrafters(crafting); crafting.sendProgressBarUpdate(this, 0, this.diFurnace.progress); crafting.sendProgressBarUpdate(this, 1, (int)this.diFurnace.power); } @Override public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) { ItemStack var3 = null; Slot var4 = (Slot) this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 <= 22) { if (!this.mergeItemStack(var5, 23, this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(var5, 22, 23, false)) { if (!this.mergeItemStack(var5, 9, 11, false)) if (!this.mergeItemStack(var5, 0, 9, false)) return null; } if (var5.stackSize == 0) { var4.putStack((ItemStack) null); } else { var4.onSlotChanged(); } } return var3; } @Override public boolean canInteractWith(EntityPlayer player) { return diFurnace.isUseableByPlayer(player); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); for(int i = 0; i < this.crafters.size(); i++) { ICrafting par1 = (ICrafting)this.crafters.get(i); if(this.progress != this.diFurnace.progress) { par1.sendProgressBarUpdate(this, 0, this.diFurnace.progress); } if(this.power != this.diFurnace.power) { par1.sendProgressBarUpdate(this, 1, (int)this.diFurnace.power); } } this.progress = this.diFurnace.progress; this.power = (int)this.diFurnace.power; } @Override public void updateProgressBar(int i, int j) { if(i == 0) { diFurnace.progress = j; } if(i == 1) { diFurnace.power = j; } } }