//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.lib.HbmChestContents; import com.hbm.main.MainRegistry; import com.hbm.tileentity.bomb.TileEntitySellafield; import com.hbm.tileentity.machine.TileEntityCrateSteel; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.item.ItemDoor; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenerator; public class Barrel extends WorldGenerator { protected Block[] GetValidSpawnBlocks() { return new Block[] { Blocks.grass, Blocks.dirt, Blocks.sand, Blocks.stone, Blocks.sandstone }; } public boolean LocationIsValidSpawn(World world, int x, int y, int z) { Block checkBlock = world.getBlock(x, y - 1, z); Block blockAbove = world.getBlock(x, y, z); Block blockBelow = world.getBlock(x, y - 2, z); for (Block i : GetValidSpawnBlocks()) { if (blockAbove != Blocks.air) { return false; } if (checkBlock == i) { return true; } else if (checkBlock == Blocks.snow_layer && blockBelow == i) { return true; } else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) { return true; } } return false; } public boolean generate(World world, Random rand, int x, int y, int z) { int i = rand.nextInt(1); if (i == 0) { generate_r0(world, rand, x, y, z); } return true; } Block Block1 = ModBlocks.reinforced_brick; Block Block2 = ModBlocks.sellafield_slaked; Block Block3 = ModBlocks.brick_concrete; Block Block4 = ModBlocks.sellafield_3; Block Block5 = ModBlocks.sellafield_4; Block Block6 = ModBlocks.sellafield_core; Block Block7 = ModBlocks.sellafield_2; Block Block8 = ModBlocks.sellafield_1; Block Block9 = ModBlocks.sellafield_0; Block Block10 = ModBlocks.deco_lead; Block Block11 = ModBlocks.reinforced_glass; Block Block12 = ModBlocks.toxic_block; public boolean generate_r0(World world, Random rand, int x, int y, int z) { if (!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 4, y, z) || !LocationIsValidSpawn(world, x + 4, y, z + 6) || !LocationIsValidSpawn(world, x, y, z + 6)) { return false; } world.setBlock(x + 1, y + -1, z + 0, Block1, 0, 3); world.setBlock(x + 2, y + -1, z + 0, Block1, 0, 3); world.setBlock(x + 3, y + -1, z + 0, Block1, 0, 3); world.setBlock(x + 0, y + -1, z + 1, Block1, 0, 3); world.setBlock(x + 1, y + -1, z + 1, Block1, 0, 3); world.setBlock(x + 2, y + -1, z + 1, Block1, 0, 3); world.setBlock(x + 3, y + -1, z + 1, Block1, 0, 3); world.setBlock(x + 4, y + -1, z + 1, Block1, 0, 3); world.setBlock(x + 0, y + -1, z + 2, Block1, 0, 3); world.setBlock(x + 1, y + -1, z + 2, Block1, 0, 3); world.setBlock(x + 2, y + -1, z + 2, Block1, 0, 3); world.setBlock(x + 3, y + -1, z + 2, Block1, 0, 3); world.setBlock(x + 4, y + -1, z + 2, Block1, 0, 3); world.setBlock(x + 0, y + -1, z + 3, Block1, 0, 3); world.setBlock(x + 1, y + -1, z + 3, Block1, 0, 3); world.setBlock(x + 2, y + -1, z + 3, Block1, 0, 3); world.setBlock(x + 3, y + -1, z + 3, Block1, 0, 3); world.setBlock(x + 4, y + -1, z + 3, Block1, 0, 3); world.setBlock(x + 1, y + -1, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + -1, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + -1, z + 4, Block1, 0, 3); world.setBlock(x + 1, y + -1, z + 5, Block1, 0, 3); world.setBlock(x + 2, y + -1, z + 5, Block1, 0, 3); world.setBlock(x + 3, y + -1, z + 5, Block1, 0, 3); world.setBlock(x + 1, y + -1, z + 6, Block1, 0, 3); world.setBlock(x + 2, y + -1, z + 6, Block1, 0, 3); world.setBlock(x + 3, y + -1, z + 6, Block1, 0, 3); world.setBlock(x + 1, y + 0, z + 0, Block2, 0, 3); world.setBlock(x + 2, y + 0, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 0, z + 0, Block2, 0, 3); world.setBlock(x + 0, y + 0, z + 1, Block3, 0, 3); world.setBlock(x + 1, y + 0, z + 1, Block4, 0, 3); world.setBlock(x + 2, y + 0, z + 1, Block5, 0, 3); world.setBlock(x + 3, y + 0, z + 1, Block4, 0, 3); world.setBlock(x + 4, y + 0, z + 1, Block3, 0, 3); world.setBlock(x + 0, y + 0, z + 2, Block3, 0, 3); world.setBlock(x + 1, y + 0, z + 2, Block5, 0, 3); world.setBlock(x + 2, y + 0, z + 2, Block6, 0, 3); if(world.getTileEntity(x + 2, y + 0, z + 2) instanceof TileEntitySellafield) { ((TileEntitySellafield)world.getTileEntity(x + 2, y + 0, z + 2)).radius = 2.5; } world.setBlock(x + 3, y + 0, z + 2, Block5, 0, 3); world.setBlock(x + 4, y + 0, z + 2, Block2, 0, 3); world.setBlock(x + 0, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 1, y + 0, z + 3, Block5, 0, 3); world.setBlock(x + 2, y + 0, z + 3, Block4, 0, 3); world.setBlock(x + 3, y + 0, z + 3, Block5, 0, 3); world.setBlock(x + 4, y + 0, z + 3, Block2, 0, 3); world.setBlock(x + 1, y + 0, z + 4, Block2, 0, 3); world.setBlock(x + 2, y + 0, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 0, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 1, z + 0, Block2, 0, 3); world.setBlock(x + 2, y + 1, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 1, z + 0, Block2, 0, 3); world.setBlock(x + 0, y + 1, z + 1, Block3, 0, 3); world.setBlock(x + 1, y + 1, z + 1, Block7, 0, 3); world.setBlock(x + 2, y + 1, z + 1, Block4, 0, 3); world.setBlock(x + 3, y + 1, z + 1, Block4, 0, 3); world.setBlock(x + 4, y + 1, z + 1, Block2, 0, 3); world.setBlock(x + 0, y + 1, z + 2, Block3, 0, 3); world.setBlock(x + 1, y + 1, z + 2, Block4, 0, 3); /*world.setBlock(x + 2, y + 1, z + 2, Blocks.chest, 3, 3); if(world.getBlock(x + 2, y + 1, z + 2) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 2, y + 1, z + 2), 16); }*/ world.setBlock(x + 2, y + 1, z + 2, ModBlocks.crate_steel, 0, 3); if(world.getBlock(x + 2, y + 1, z + 2) == ModBlocks.crate_steel) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityCrateSteel)world.getTileEntity(x + 2, y + 1, z + 2), 16); } world.setBlock(x + 3, y + 1, z + 2, Block4, 0, 3); world.setBlock(x + 4, y + 1, z + 2, Block3, 0, 3); world.setBlock(x + 0, y + 1, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 1, z + 3, Block4, 0, 3); world.setBlock(x + 2, y + 1, z + 3, Block7, 0, 3); world.setBlock(x + 3, y + 1, z + 3, Block4, 0, 3); world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3); world.setBlock(x + 1, y + 1, z + 4, Block2, 0, 3); world.setBlock(x + 2, y + 1, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 1, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 2, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 2, z + 0, Block2, 0, 3); world.setBlock(x + 3, y + 2, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 2, z + 1, Block2, 0, 3); world.setBlock(x + 1, y + 2, z + 1, Block8, 0, 3); world.setBlock(x + 2, y + 2, z + 1, Block7, 0, 3); world.setBlock(x + 3, y + 2, z + 1, Block7, 0, 3); world.setBlock(x + 4, y + 2, z + 1, Block3, 0, 3); world.setBlock(x + 0, y + 2, z + 2, Block3, 0, 3); world.setBlock(x + 1, y + 2, z + 2, Block7, 0, 3); world.setBlock(x + 2, y + 2, z + 2, Block5, 0, 3); world.setBlock(x + 3, y + 2, z + 2, Block7, 0, 3); world.setBlock(x + 4, y + 2, z + 2, Block3, 0, 3); world.setBlock(x + 0, y + 2, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 2, z + 3, Block7, 0, 3); world.setBlock(x + 2, y + 2, z + 3, Block8, 0, 3); world.setBlock(x + 3, y + 2, z + 3, Block7, 0, 3); world.setBlock(x + 4, y + 2, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 2, z + 4, Block3, 0, 3); world.setBlock(x + 2, y + 2, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 2, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 3, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 3, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 3, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 3, z + 1, Block3, 0, 3); world.setBlock(x + 1, y + 3, z + 1, Block8, 0, 3); world.setBlock(x + 2, y + 3, z + 1, Block8, 0, 3); world.setBlock(x + 3, y + 3, z + 1, Block8, 0, 3); world.setBlock(x + 4, y + 3, z + 1, Block2, 0, 3); world.setBlock(x + 0, y + 3, z + 2, Block3, 0, 3); world.setBlock(x + 1, y + 3, z + 2, Block8, 0, 3); world.setBlock(x + 2, y + 3, z + 2, Block4, 0, 3); world.setBlock(x + 3, y + 3, z + 2, Block8, 0, 3); world.setBlock(x + 4, y + 3, z + 2, Block3, 0, 3); world.setBlock(x + 0, y + 3, z + 3, Block2, 0, 3); world.setBlock(x + 1, y + 3, z + 3, Block8, 0, 3); world.setBlock(x + 2, y + 3, z + 3, Block9, 0, 3); world.setBlock(x + 3, y + 3, z + 3, Block8, 0, 3); world.setBlock(x + 4, y + 3, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 3, z + 4, Block3, 0, 3); world.setBlock(x + 2, y + 3, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 3, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 4, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 4, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 4, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 4, z + 1, Block3, 0, 3); world.setBlock(x + 1, y + 4, z + 1, Block9, 0, 3); world.setBlock(x + 2, y + 4, z + 1, Block8, 0, 3); world.setBlock(x + 3, y + 4, z + 1, Block9, 0, 3); world.setBlock(x + 4, y + 4, z + 1, Block3, 0, 3); world.setBlock(x + 0, y + 4, z + 2, Block3, 0, 3); world.setBlock(x + 1, y + 4, z + 2, Block9, 0, 3); world.setBlock(x + 2, y + 4, z + 2, Block7, 0, 3); world.setBlock(x + 3, y + 4, z + 2, Block8, 0, 3); world.setBlock(x + 4, y + 4, z + 2, Block2, 0, 3); world.setBlock(x + 0, y + 4, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 4, z + 3, Block8, 0, 3); world.setBlock(x + 2, y + 4, z + 3, Block9, 0, 3); world.setBlock(x + 3, y + 4, z + 3, Block9, 0, 3); world.setBlock(x + 4, y + 4, z + 3, Block2, 0, 3); world.setBlock(x + 1, y + 4, z + 4, Block3, 0, 3); world.setBlock(x + 2, y + 4, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 4, z + 4, Block2, 0, 3); world.setBlock(x + 1, y + 5, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 5, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 5, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 5, z + 1, Block3, 0, 3); world.setBlock(x + 1, y + 5, z + 1, Block9, 0, 3); world.setBlock(x + 2, y + 5, z + 1, Block9, 0, 3); world.setBlock(x + 3, y + 5, z + 1, Block9, 0, 3); world.setBlock(x + 4, y + 5, z + 1, Block2, 0, 3); world.setBlock(x + 0, y + 5, z + 2, Block3, 0, 3); world.setBlock(x + 1, y + 5, z + 2, Block12, 0, 3); world.setBlock(x + 2, y + 5, z + 2, Block8, 0, 3); world.setBlock(x + 3, y + 5, z + 2, Block12, 0, 3); world.setBlock(x + 4, y + 5, z + 2, Blocks.air, 0, 3); world.setBlock(x + 0, y + 5, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 5, z + 3, Block9, 0, 3); world.setBlock(x + 2, y + 5, z + 3, Block9, 0, 3); world.setBlock(x + 3, y + 5, z + 3, Block12, 0, 3); world.setBlock(x + 4, y + 5, z + 3, Block2, 0, 3); world.setBlock(x + 1, y + 5, z + 4, Block3, 0, 3); world.setBlock(x + 2, y + 5, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 5, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 6, z + 0, Block10, 0, 3); world.setBlock(x + 2, y + 6, z + 0, Block10, 0, 3); world.setBlock(x + 3, y + 6, z + 0, Block10, 0, 3); world.setBlock(x + 0, y + 6, z + 1, Block10, 0, 3); world.setBlock(x + 1, y + 6, z + 1, Block12, 0, 3); world.setBlock(x + 2, y + 6, z + 1, Block12, 0, 3); world.setBlock(x + 3, y + 6, z + 1, Block12, 0, 3); world.setBlock(x + 4, y + 6, z + 1, Block10, 0, 3); world.setBlock(x + 0, y + 6, z + 2, Block10, 0, 3); world.setBlock(x + 1, y + 6, z + 2, Block12, 0, 3); world.setBlock(x + 2, y + 6, z + 2, Block9, 0, 3); world.setBlock(x + 3, y + 6, z + 2, Block12, 0, 3); world.setBlock(x + 4, y + 6, z + 2, Block10, 0, 3); world.setBlock(x + 0, y + 6, z + 3, Block10, 0, 3); world.setBlock(x + 1, y + 6, z + 3, Block12, 0, 3); world.setBlock(x + 2, y + 6, z + 3, Block12, 0, 3); world.setBlock(x + 3, y + 6, z + 3, Block12, 0, 3); world.setBlock(x + 4, y + 6, z + 3, Block10, 0, 3); world.setBlock(x + 1, y + 6, z + 4, Block10, 0, 3); world.setBlock(x + 2, y + 6, z + 4, Block10, 0, 3); world.setBlock(x + 3, y + 6, z + 4, Block10, 0, 3); world.setBlock(x + 1, y + 7, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 7, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 7, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 7, z + 1, Block3, 0, 3); world.setBlock(x + 1, y + 7, z + 1, Block12, 0, 3); world.setBlock(x + 2, y + 7, z + 1, Block12, 0, 3); world.setBlock(x + 3, y + 7, z + 1, Block12, 0, 3); world.setBlock(x + 4, y + 7, z + 1, Block2, 0, 3); world.setBlock(x + 0, y + 7, z + 2, Block3, 0, 3); world.setBlock(x + 1, y + 7, z + 2, Block12, 0, 3); world.setBlock(x + 2, y + 7, z + 2, Block12, 0, 3); world.setBlock(x + 3, y + 7, z + 2, Block12, 0, 3); world.setBlock(x + 4, y + 7, z + 2, Block2, 0, 3); world.setBlock(x + 0, y + 7, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 7, z + 3, Block12, 0, 3); world.setBlock(x + 2, y + 7, z + 3, Block12, 0, 3); world.setBlock(x + 3, y + 7, z + 3, Block12, 0, 3); world.setBlock(x + 4, y + 7, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 7, z + 4, Block3, 0, 3); world.setBlock(x + 2, y + 7, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 7, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 8, z + 0, Block10, 0, 3); world.setBlock(x + 2, y + 8, z + 0, Block10, 0, 3); world.setBlock(x + 3, y + 8, z + 0, Block10, 0, 3); world.setBlock(x + 0, y + 8, z + 1, Block10, 0, 3); world.setBlock(x + 1, y + 8, z + 1, Block12, 0, 3); world.setBlock(x + 2, y + 8, z + 1, Block12, 0, 3); world.setBlock(x + 3, y + 8, z + 1, Block12, 0, 3); world.setBlock(x + 4, y + 8, z + 1, Block10, 0, 3); world.setBlock(x + 0, y + 8, z + 2, Block10, 0, 3); world.setBlock(x + 1, y + 8, z + 2, Block12, 0, 3); world.setBlock(x + 2, y + 8, z + 2, Block12, 0, 3); world.setBlock(x + 3, y + 8, z + 2, Block12, 0, 3); world.setBlock(x + 4, y + 8, z + 2, Block10, 0, 3); world.setBlock(x + 0, y + 8, z + 3, Block10, 0, 3); world.setBlock(x + 1, y + 8, z + 3, Block12, 0, 3); world.setBlock(x + 2, y + 8, z + 3, Block12, 0, 3); world.setBlock(x + 3, y + 8, z + 3, Block12, 0, 3); world.setBlock(x + 4, y + 8, z + 3, Block10, 0, 3); world.setBlock(x + 1, y + 8, z + 4, Block10, 0, 3); world.setBlock(x + 2, y + 8, z + 4, Block10, 0, 3); world.setBlock(x + 3, y + 8, z + 4, Block10, 0, 3); world.setBlock(x + 1, y + 9, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 9, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 9, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 9, z + 1, Block3, 0, 3); world.setBlock(x + 4, y + 9, z + 1, Block3, 0, 3); world.setBlock(x + 0, y + 9, z + 2, Block3, 0, 3); world.setBlock(x + 4, y + 9, z + 2, Block3, 0, 3); world.setBlock(x + 0, y + 9, z + 3, Block3, 0, 3); world.setBlock(x + 4, y + 9, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 9, z + 4, Block3, 0, 3); world.setBlock(x + 2, y + 9, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 9, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 10, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 10, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 10, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 10, z + 1, Block3, 0, 3); world.setBlock(x + 4, y + 10, z + 1, Block3, 0, 3); world.setBlock(x + 0, y + 10, z + 2, Block3, 0, 3); world.setBlock(x + 4, y + 10, z + 2, Block3, 0, 3); world.setBlock(x + 0, y + 10, z + 3, Block3, 0, 3); world.setBlock(x + 4, y + 10, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 10, z + 4, Block3, 0, 3); //world.setBlock(x + 2, y + 10, z + 4, Blocks.iron_door, 2, 3); world.setBlock(x + 3, y + 10, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 11, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 11, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 11, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 11, z + 1, Block11, 0, 3); world.setBlock(x + 0, y + 11, z + 2, Block11, 0, 3); world.setBlock(x + 4, y + 11, z + 2, Block11, 0, 3); world.setBlock(x + 0, y + 11, z + 3, Block11, 0, 3); world.setBlock(x + 4, y + 11, z + 3, Block11, 0, 3); world.setBlock(x + 1, y + 11, z + 4, Block3, 0, 3); //world.setBlock(x + 2, y + 11, z + 4, Blocks.iron_door, 8, 3); ItemDoor.placeDoorBlock(world, x + 2, y + 10, z + 4, 2, Blocks.iron_door); world.setBlock(x + 3, y + 11, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 12, z + 0, Block3, 0, 3); world.setBlock(x + 2, y + 12, z + 0, Block3, 0, 3); world.setBlock(x + 3, y + 12, z + 0, Block3, 0, 3); world.setBlock(x + 0, y + 12, z + 1, Block3, 0, 3); world.setBlock(x + 4, y + 12, z + 1, Block3, 0, 3); world.setBlock(x + 0, y + 12, z + 2, Block3, 0, 3); world.setBlock(x + 4, y + 12, z + 2, Block3, 0, 3); world.setBlock(x + 0, y + 12, z + 3, Block3, 0, 3); world.setBlock(x + 4, y + 12, z + 3, Block3, 0, 3); world.setBlock(x + 1, y + 12, z + 4, Block3, 0, 3); world.setBlock(x + 2, y + 12, z + 4, Block3, 0, 3); world.setBlock(x + 3, y + 12, z + 4, Block3, 0, 3); world.setBlock(x + 1, y + 13, z + 0, Block1, 0, 3); world.setBlock(x + 2, y + 13, z + 0, Block1, 0, 3); world.setBlock(x + 3, y + 13, z + 0, Block1, 0, 3); world.setBlock(x + 0, y + 13, z + 1, Block1, 0, 3); world.setBlock(x + 1, y + 13, z + 1, Block10, 0, 3); world.setBlock(x + 2, y + 13, z + 1, Block10, 0, 3); world.setBlock(x + 3, y + 13, z + 1, Block10, 0, 3); world.setBlock(x + 4, y + 13, z + 1, Block1, 0, 3); world.setBlock(x + 0, y + 13, z + 2, Block1, 0, 3); world.setBlock(x + 1, y + 13, z + 2, Block10, 0, 3); world.setBlock(x + 2, y + 13, z + 2, Block10, 0, 3); world.setBlock(x + 4, y + 13, z + 2, Block1, 0, 3); world.setBlock(x + 0, y + 13, z + 3, Block1, 0, 3); world.setBlock(x + 1, y + 13, z + 3, Block10, 0, 3); world.setBlock(x + 2, y + 13, z + 3, Block10, 0, 3); world.setBlock(x + 1, y + 13, z + 4, Block1, 0, 3); world.setBlock(x + 2, y + 13, z + 4, Block1, 0, 3); world.setBlock(x + 3, y + 13, z + 4, Block1, 0, 3); generate_r02_last(world, rand, x, y, z); return true; } public boolean generate_r02_last(World world, Random rand, int x, int y, int z) { world.setBlock(x + 2, y + 0, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 1, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 2, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 3, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 4, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 5, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 6, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 7, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 8, z + 5, Blocks.ladder, 3, 3); world.setBlock(x + 2, y + 9, z + 5, Blocks.ladder, 3, 3); if(MainRegistry.enableDebugMode) System.out.print("[Debug] Successfully spawned waste tank at " + x + " " + y +" " + z + "\n"); return true; } }