package com.hbm.lib; import com.hbm.world.gen.MapGenNTMFeatures; import com.hbm.world.gen.NTMWorldGenerator; import com.hbm.world.gen.component.BunkerComponents; import com.hbm.world.gen.component.CivilianFeatures; import com.hbm.world.gen.component.OfficeFeatures; import com.hbm.world.gen.component.RuinFeatures; import com.hbm.world.gen.component.BunkerComponents.BunkerStart; import cpw.mods.fml.common.IWorldGenerator; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.world.gen.structure.MapGenStructureIO; import net.minecraftforge.common.MinecraftForge; public class HbmWorld { public static void mainRegistry() { initWorldGen(); } public static void initWorldGen() { //MapGenStructureIO.registerStructure(StructureStartTest.class, "HFR_STRUCTURE"); //MapGenStructureIO.func_143031_a(StructureComponentTest.class, "HFR_COMPONENT"); MapGenStructureIO.registerStructure(MapGenNTMFeatures.Start.class, "NTMFeatures"); MapGenStructureIO.registerStructure(BunkerStart.class, "NTMBunker"); registerNTMFeatures(); registerWorldGen(new HbmWorldGen(), 1); NTMWorldGenerator worldGenerator = new NTMWorldGenerator(); registerWorldGen(worldGenerator, 1); //Ideally, move everything over from HbmWorldGen to NTMWorldGenerator MinecraftForge.EVENT_BUS.register(worldGenerator); //registerWorldGen(new WorldGenTest(), 1); } public static void registerWorldGen(IWorldGenerator nukerWorldGen, int weightedProbability) { GameRegistry.registerWorldGenerator(nukerWorldGen, weightedProbability); } /** Register structures in MapGenStructureIO */ public static void registerNTMFeatures() { CivilianFeatures.registerComponents(); OfficeFeatures.registerComponents(); RuinFeatures.registerComponents(); BunkerComponents.registerComponents(); } }