package com.hbm.blocks.machine; import com.hbm.inventory.container.ContainerArmorTable; import com.hbm.inventory.gui.GUIArmorTable; import com.hbm.lib.RefStrings; import com.hbm.main.MainRegistry; import com.hbm.tileentity.IGUIProvider; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.util.IIcon; import net.minecraft.world.World; public class BlockArmorTable extends Block implements IGUIProvider { @SideOnly(Side.CLIENT) private IIcon iconTop; @SideOnly(Side.CLIENT) private IIcon iconBottom; public BlockArmorTable(Material p_i45394_1_) { super(p_i45394_1_); } @Override @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":armor_table_top"); this.iconBottom = iconRegister.registerIcon(RefStrings.MODID + ":armor_table_bottom"); this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":armor_table_side"); } @Override @SideOnly(Side.CLIENT) public IIcon getIcon(int side, int metadata) { return side == 0 ? this.iconBottom : (side == 1 ? this.iconTop : this.blockIcon); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(world.isRemote) { return true; } else if(!player.isSneaking()) { FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, x, y, z); return true; } return false; } @Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerArmorTable(player.inventory); } @Override @SideOnly(Side.CLIENT) public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIArmorTable(player.inventory); } }