package com.hbm.tileentity.machine.rbmk; import com.hbm.handler.neutron.NeutronNodeWorld; import com.hbm.handler.neutron.RBMKNeutronHandler; import com.hbm.handler.neutron.NeutronNodeWorld.StreamWorld; import com.hbm.tileentity.machine.rbmk.TileEntityRBMKConsole.ColumnType; import com.hbm.util.fauxpointtwelve.BlockPos; import net.minecraft.util.Vec3; import static com.hbm.handler.neutron.RBMKNeutronHandler.*; public class TileEntityRBMKRodReaSim extends TileEntityRBMKRod { public TileEntityRBMKRodReaSim() { super(); } @Override public String getName() { return "container.rbmkReaSim"; } private BlockPos pos; @Override public void spreadFlux(double flux, double ratio) { if(pos == null) pos = new BlockPos(this); if(flux == 0) { // simple way to remove the node from the cache when no flux is going into it! NeutronNodeWorld.removeNode(worldObj, pos); return; } StreamWorld streamWorld = NeutronNodeWorld.getOrAddWorld(worldObj); RBMKNeutronNode node = (RBMKNeutronNode) streamWorld.getNode(pos); if(node == null) { node = makeNode(streamWorld, this); streamWorld.addNode(node); } int count = RBMKDials.getReaSimCount(worldObj); for(int i = 0; i < count; i++) { Vec3 neutronVector = Vec3.createVectorHelper(1, 0, 0); neutronVector.rotateAroundY((float)(Math.PI * 2D * worldObj.rand.nextDouble())); new RBMKNeutronHandler.RBMKNeutronStream(makeNode(streamWorld, this), neutronVector, flux, ratio); // Create new neutron streams } } @Override public ColumnType getConsoleType() { return ColumnType.FUEL_SIM; } }