package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.inventory.fluid.Fluids; import com.hbm.main.ResourceManager; import com.hbm.render.util.BeamPronter; import com.hbm.render.util.BeamPronter.EnumBeamType; import com.hbm.render.util.BeamPronter.EnumWaveType; import com.hbm.tileentity.turret.TileEntityTurretMaxwell; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; public class RenderTurretMaxwell extends RenderTurretBase { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { TileEntityTurretMaxwell turret = (TileEntityTurretMaxwell)te; Vec3 pos = turret.getHorizontalOffset(); GL11.glPushMatrix(); GL11.glTranslated(x + pos.xCoord, y, z + pos.zCoord); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); this.renderConnectors(turret, true, false, Fluids.NONE); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); double yaw = -Math.toDegrees(turret.lastRotationYaw + (turret.rotationYaw - turret.lastRotationYaw) * interp) - 90D; double pitch = Math.toDegrees(turret.lastRotationPitch + (turret.rotationPitch - turret.lastRotationPitch) * interp); GL11.glRotated(yaw, 0, 1, 0); bindTexture(ResourceManager.turret_carriage_ciws_tex); ResourceManager.turret_howard.renderPart("Carriage"); GL11.glTranslated(0, 1.5, 0); GL11.glRotated(pitch, 0, 0, 1); GL11.glTranslated(0, -1.5, 0); bindTexture(ResourceManager.turret_maxwell_tex); ResourceManager.turret_maxwell.renderPart("Microwave"); if(turret.beam > 0) { double length = turret.lastDist - turret.getBarrelLength(); GL11.glPushMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); GL11.glTranslated(turret.getBarrelLength(), 2D, 0); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(false); /*Tessellator tess = Tessellator.instance; tess.startDrawingQuads(); Vec3 v = Vec3.createVectorHelper(0, 0.375, 0); for(int i = 0; i < 16; i++) { tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.35F); tess.addVertex(0, v.yCoord, v.zCoord); tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0F); tess.addVertex(length, v.yCoord, v.zCoord); v.rotateAroundX((float)Math.PI * 0.25F); tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0F); tess.addVertex(length, v.yCoord, v.zCoord); tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.35F); tess.addVertex(0, v.yCoord, v.zCoord); } tess.draw();*/ GL11.glDepthMask(true); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDisable(GL11.GL_BLEND); GL11.glShadeModel(GL11.GL_FLAT); for(int i = 0; i < 8; i++) BeamPronter.prontBeam(Vec3.createVectorHelper(length, 0, 0), EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0x2020ff, 0x2020ff, (int)((te.getWorldObj().getTotalWorldTime() + interp) * -50 + i * 45) % 360, (int)((turret.lastDist + 1)), 0.375F, 2, 0.05F); //BeamPronter.prontBeam(Vec3.createVectorHelper(length, 0, 0), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0x0000ff, 0x8080ff, (int)((te.getWorldObj().getTotalWorldTime() + interp) * -50) % 360, (int)((turret.lastDist + 1) * 10), 0.4325F, 0, 0); GL11.glPopAttrib(); GL11.glPopMatrix(); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }