## Added * Crystalline fullerite * A late-game crafting material that is currenly only used to make the FEnSU * Made from extracting fullerene from fine soot using high-performance solvent and a SILEX * Arc welder * Similar to an assembler, but without templates * Can combine up to 3 items and one fluid * Recipes vary in duration and energy consumption, welding together osmiridium plates requires the output of powerful reactors * Custom fluids * A config for adding custom fluid types * Sets basic stats, color and textures * Fluid tratis can be applied using the already existing fluid trait config * The fluid trait config has been renamed to prevent name clashes * Recommended greyscale textures recommended for the custom fluids are `custom_water`, `custom_lava`, `custom_oil` and `custom_toxin` * 256k tanks do not have a label for custom fluids, but the tank's color will match the fluid's tint * Custom machine structure positioning anchor * Allows automatic generation of custom machine block configurations * Simply replace the controller of your custom machine mockup with the anchor, then link it to a custom machine structure output wand and select the two diagonal points * The resulting JSON structure will be saved in the config folder * Welded plates * Made from welding together two cast plates in an arc welder * Now used in many progression-relevant machines, meaning that energy demand now more closely matches the energy production of progression-based generators * Many recipes have been adjusted to now use cast plates or welded plates ## Changed * Schrabidium explosions now ignore all blocks at Y:0, not just bedrock. This means that bedrock ores and oil are spared * Drone waypoint connections only show up if a drone or a logistic block is held ## Fixed * Fixed RTG energy connectors being backwards