package com.hbm.entity.projectile; import com.hbm.handler.BulletConfiguration; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IProjectile; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityBulletBase extends Entity implements IProjectile { private BulletConfiguration config; private EntityLivingBase shooter; public EntityBulletBase(World world) { super(world); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityBulletBase(World world, BulletConfiguration config) { super(world); this.config = config; this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityBulletBase(World world, BulletConfiguration config, EntityLivingBase entity, float vel) { super(world); this.config = config; shooter = entity; this.setLocationAndAngles(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ, entity.rotationYaw, entity.rotationPitch); this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.posY -= 0.10000000149011612D; this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.setPosition(this.posX, this.posY, this.posZ); this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.dataWatcher.updateObject(16, (byte)config.style); this.dataWatcher.updateObject(17, (byte)config.trail); } @Override public void setThrowableHeading(double moX, double moY, double moZ, float mult1, float mult2) { float deviation = 0; if(config != null) deviation = config.spread; float f2 = MathHelper.sqrt_double(moX * moX + moY * moY + moZ * moZ); moX /= f2; moY /= f2; moZ /= f2; moX += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2; moY += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2; moZ += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2; moX *= mult1; moY *= mult1; moZ *= mult1; this.motionX = moX; this.motionY = moY; this.motionZ = moZ; float f3 = MathHelper.sqrt_double(moX * moX + moZ * moZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(moX, moZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(moY, f3) * 180.0D / Math.PI); } @Override @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double x, double y, double z, float r0, float r1, int i) { this.setPosition(x, y, z); this.setRotation(r0, r1); } @Override @SideOnly(Side.CLIENT) public void setVelocity(double x, double y, double z) { this.motionX = x; this.motionY = y; this.motionZ = z; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(x * x + z * z); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(x, z) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(y, f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); } } @Override protected void entityInit() { //style this.dataWatcher.addObject(16, Byte.valueOf((byte) 0)); //trail this.dataWatcher.addObject(17, Byte.valueOf((byte) 0)); } @Override public void onUpdate() { super.onUpdate(); if(config == null) return; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } motionY -= config.gravity; this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; this.setPosition(this.posX, this.posY, this.posZ); float f2; this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while(this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while(this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while(this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } //this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; //this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; } @Override protected void readEntityFromNBT(NBTTagCompound p_70037_1_) { // TODO Auto-generated method stub } @Override protected void writeEntityToNBT(NBTTagCompound p_70014_1_) { // TODO Auto-generated method stub } }