package com.hbm.render.entity; import org.lwjgl.opengl.GL11; import com.hbm.entity.missile.EntityMissileBHole; import com.hbm.entity.missile.EntityMissileEMP; import com.hbm.entity.missile.EntityMissileSchrabidium; import com.hbm.entity.missile.EntityMissileTaint; import com.hbm.lib.RefStrings; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderMissileTaint extends Render { public RenderMissileTaint() { } @Override public void doRender(Entity missile, double x, double y, double z, float f1, float f2) { GL11.glPushMatrix(); GL11.glTranslatef((float)x, (float)y, (float)z); GL11.glRotatef(missile.prevRotationYaw + (missile.rotationYaw - missile.prevRotationYaw) * f2 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(missile.prevRotationPitch + (missile.rotationPitch - missile.prevRotationPitch) * f2, 0.0F, 0.0F, 1.0F); GL11.glScalef(2F, 2F, 2F); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(getEntityTexture(missile)); ResourceManager.missileTaint.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { if(p_110775_1_ instanceof EntityMissileTaint) return ResourceManager.missileTaint_tex; if(p_110775_1_ instanceof EntityMissileBHole) return ResourceManager.missileMicroBHole_tex; if(p_110775_1_ instanceof EntityMissileSchrabidium) return ResourceManager.missileMicroSchrab_tex; if(p_110775_1_ instanceof EntityMissileEMP) return ResourceManager.missileMicroEMP_tex; return ResourceManager.missileMicro_tex; } }