package com.hbm.items.weapon; import com.hbm.entity.grenade.EntityGrenadeBouncyGeneric; import com.hbm.entity.grenade.EntityGrenadeImpactGeneric; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ItemGenericGrenade extends ItemGrenade { public ItemGenericGrenade(int fuse) { super(fuse); } @Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { if(!player.capabilities.isCreativeMode) { --stack.stackSize; } world.playSoundAtEntity(player, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); if(!world.isRemote) { if(fuse == -1) world.spawnEntityInWorld(new EntityGrenadeImpactGeneric(world, player).setType(this)); else world.spawnEntityInWorld(new EntityGrenadeBouncyGeneric(world, player).setType(this)); } return stack; } public void explode(World world, double x, double y, double z) { } public int getMaxTimer() { return this.fuse * 20; } public double getBounceMod() { return 0.5D; } }