## Added * Conveyor press * An upgraded version of the electric press that can be integrated directly into conveyor belts * Each pressing operation will process however many items happen to be at the belt at the time, so given enough conveyor infrastructure it can be much faster than a normal electric press * Has no GUI, stamps are installed either by hand or via automation * Stamps can be removed with a screwdriver * Can only stamp single items to avoid issues with stack limits, so it's best to use ejection speed instead of stack ejection upgrades for the conveyor ejectors ## Changed * Chlorophyte rounds now deal 2x more damage than their standard counterparts instead of 1.5x * Chlorophyte rounds now penetrate multiple enemies * Decreased chlorophyte targeting range from 200 to 30 blocks * Josh now has recoil and reload animations * Anvil recipes for upgrading ammo types have been adjusted to match the crafting batch size * Adjusted the corium block destruction function to be more in line with the recent concrete nerfs * Reduced the blast resistance threshold for FEL, making concrete once again resistant to lasers * Crafting bullet assemblies now only yields one item, it's that one assembly that turns into a full set of bullets after being pressed once. This should reduce the amount of press operations by up to a factor of 64. * 5mm assemblies now yield 64 instead of 32 bullets * The production complexity and time for making thermoelectric elements in the assembler has been reduced * Thermoelectric elements can now also be made in a tier 2 anvil * Changed electric press recipe, crafting complexity has been reduced and the press now uses hydraulic pistons * Removed DFC emitter beam cap again since the core already imposes a natural limit due to fuel consumption * I don't know why anyone would need a DFC that strong anyway, but now you can have them again * The UAC pistol now has a crafting recipe and can also be found in structures ## Fixed * Fixed logspam when pollution handler tries to save the pollution data for dimensions that have never been loaded before * Fixed dead leaves layer not being replacable by other blocks * Fixed rock layers like schist, hematite and sulfur caves not spawning at all * Fixed rock layers replacing end portal frames or bedrock * Fixed FEnSU instantly voiding all energy when sending * Fixed some conflict causing the nuke flash to be applied permanently * Fixed flux level not resetting when rods are above melting point with meltdowns disabled * Fixed crash caused by express delivery shells * Fixed 4 gauge solid steel slugs not being made from steel * Fixed missing lang entry for fluorite ore * Fixed UAC pistol UV