package com.hbm.entity.projectile; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IProjectile; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.entity.monster.EntityCreeper; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityMooshroom; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.play.server.S2BPacketChangeGameState; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import com.hbm.blocks.ModBlocks; import com.hbm.blocks.generic.RedBarrel; import com.hbm.entity.grenade.EntityGrenadeTau; import com.hbm.entity.mob.EntityHunterChopper; import com.hbm.entity.mob.EntityNuclearCreeper; import com.hbm.entity.particle.EntityBSmokeFX; import com.hbm.items.ModItems; import com.hbm.lib.Library; import com.hbm.lib.ModDamageSource; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EntityBullet extends Entity implements IProjectile { private int field_145791_d = -1; private int field_145792_e = -1; private int field_145789_f = -1; public double gravity = 0.0D; private Block field_145790_g; private int inData; private boolean inGround; /** 1 if the player can pick up the arrow */ public int canBePickedUp; /** Seems to be some sort of timer for animating an arrow. */ public int arrowShake; /** The owner of this arrow. */ public Entity shootingEntity; private int ticksInGround; private int ticksInAir; public double damage; /** The amount of knockback an arrow applies when it hits a mob. */ private int knockbackStrength; private static final String __OBFID = "CL_00001715"; private int dmgMin = 0; private int dmgMax = 1; private boolean isTau = false; private boolean instakill = false; private boolean rad = false; public boolean antidote = false; public boolean pip = false; public EntityBullet(World p_i1753_1_) { super(p_i1753_1_); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityBullet(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_) { super(p_i1754_1_); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_); this.yOffset = 0.0F; } public EntityBullet(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_) { super(p_i1755_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1755_2_; if (p_i1755_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.posY = p_i1755_2_.posY + p_i1755_2_.getEyeHeight() - 0.10000000149011612D; double d0 = p_i1755_3_.posX - p_i1755_2_.posX; double d1 = p_i1755_3_.boundingBox.minY + p_i1755_3_.height / 3.0F - this.posY; double d2 = p_i1755_3_.posZ - p_i1755_2_.posZ; double d3 = MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(p_i1755_2_.posX + d4, this.posY, p_i1755_2_.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float) d3 * 0.2F; this.setThrowableHeading(d0, d1 + f4, d2, p_i1755_4_, p_i1755_5_); } } public EntityBullet(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_, int dmgMin, int dmgMax, boolean instakill, boolean rad) { super(p_i1756_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1756_2_; if (p_i1756_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch); this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.posY -= 0.10000000149011612D; this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); // this.dmgMin = dmgMin; // this.dmgMax = dmgMax; this.instakill = instakill; this.rad = rad; } public EntityBullet(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_) { super(p_i1756_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1756_2_; if (p_i1756_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch); this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.posY -= 0.10000000149011612D; this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)); this.setThrowableHeading2(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); } public EntityBullet(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_, int dmgMin, int dmgMax, boolean instakill, String isTau) { super(p_i1756_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1756_2_; if (p_i1756_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch); this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.posY -= 0.10000000149011612D; this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); this.setTau(isTau == "tauDay"); this.setChopper(isTau == "chopper"); this.setIsCritical(isTau != "chopper"); } public EntityBullet(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_, int dmgMin, int dmgMax, boolean instakill, String isTau, EntityGrenadeTau grenade) { super(p_i1756_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1756_2_; this.setSize(0.5F, 0.5F); this.setLocationAndAngles(grenade.posX, grenade.posY + grenade.getEyeHeight(), grenade.posZ, grenade.rotationYaw, grenade.rotationPitch); this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.posY -= 0.10000000149011612D; this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F; this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI); this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); this.setTau(isTau == "tauDay"); this.setIsCritical(true); } public EntityBullet(World world, int x, int y, int z, double mx, double my, double mz, double grav) { super(world); this.posX = x + 0.5F; this.posY = y + 0.5F; this.posZ = z + 0.5F; this.motionX = mx; this.motionY = my; this.motionZ = mz; this.gravity = grav; } @Override protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte) 0)); this.dataWatcher.addObject(17, Byte.valueOf((byte) 0)); this.dataWatcher.addObject(18, Byte.valueOf((byte) 0)); } /** * Similar to setArrowHeading, it's point the throwable entity to a x, y, z * direction. */ @Override public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_) { float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_); p_70186_1_ /= f2; p_70186_3_ /= f2; p_70186_5_ /= f2; p_70186_1_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * p_70186_8_; p_70186_3_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * p_70186_8_; p_70186_5_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * p_70186_8_; p_70186_1_ *= p_70186_7_; p_70186_3_ *= p_70186_7_; p_70186_5_ *= p_70186_7_; this.motionX = p_70186_1_; this.motionY = p_70186_3_; this.motionZ = p_70186_5_; float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(p_70186_3_, f3) * 180.0D / Math.PI); this.ticksInGround = 0; } public void setThrowableHeading2(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_) { float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_); p_70186_1_ /= f2; p_70186_3_ /= f2; p_70186_5_ /= f2; p_70186_1_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.042499999832361937D * p_70186_8_; p_70186_3_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.042499999832361937D * p_70186_8_; p_70186_5_ += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.042499999832361937D * p_70186_8_; p_70186_1_ *= p_70186_7_; p_70186_3_ *= p_70186_7_; p_70186_5_ *= p_70186_7_; this.motionX = p_70186_1_; this.motionY = p_70186_3_; this.motionZ = p_70186_5_; float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(p_70186_3_, f3) * 180.0D / Math.PI); this.ticksInGround = 0; } /** * Sets the position and rotation. Only difference from the other one is no * bounding on the rotation. Args: posX, posY, posZ, yaw, pitch */ @Override @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_) { this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_); this.setRotation(p_70056_7_, p_70056_8_); } /** * Sets the velocity to the args. Args: x, y, z */ @Override @SideOnly(Side.CLIENT) public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_) { this.motionX = p_70016_1_; this.motionY = p_70016_3_; this.motionZ = p_70016_5_; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(p_70016_3_, f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.ticksInGround = 0; } } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); // this.prevRotationPitch = this.rotationPitch = // (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block.getMaterial() != Material.air) { block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)) && !this.getIsCritical()) { this.inGround = true; } if (block == ModBlocks.red_barrel) { ((RedBarrel) block).explode(worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); } if (block == Blocks.glass || block == Blocks.stained_glass || block == Blocks.glass_pane || block == Blocks.stained_glass_pane) { this.worldObj.setBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f, Blocks.air); this.worldObj.playSound(this.field_145791_d, this.field_145792_e, this.field_145789_f, "dig.glass", 1.0F, 1.0F, true); } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround && !this.getIsCritical()) { this.setDead(); } else { ++this.ticksInAir; Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false); vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int i; float f1; for (i = 0; i < list.size(); ++i) { Entity entity1 = (Entity) list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d1 = vec31.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f4; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { //TODO: Remove test feature in release version if (!(movingobjectposition.entityHit instanceof EntityItemFrame) || movingobjectposition.entityHit instanceof EntityItemFrame && (((EntityItemFrame) movingobjectposition.entityHit).getDisplayedItem() == null || ((EntityItemFrame) movingobjectposition.entityHit) .getDisplayedItem() != null && ((EntityItemFrame) movingobjectposition.entityHit) .getDisplayedItem().getItem() != ModItems.flame_pony)) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int k = MathHelper.ceiling_double_int(f2 * this.damage); if (this.getIsCritical()) { k += this.rand.nextInt(k / 2 + 2); } DamageSource damagesource = null; //L: Crit //R: Chop //X: NOT //O: Direct // X X Bullet // \| // O-X Tau // |/ // X-O Displacer if (!this.getIsCritical() && !this.getIsChopper()) { if (this.shootingEntity == null) { damagesource = ModDamageSource.causeBulletDamage(this, this); } else { damagesource = ModDamageSource.causeBulletDamage(this, shootingEntity); } } else if(!this.getIsChopper()) { if (this.shootingEntity == null) { damagesource = ModDamageSource.causeTauDamage(this, this); } else { damagesource = ModDamageSource.causeTauDamage(this, shootingEntity); } } else if(!this.getIsCritical()) { if (this.shootingEntity == null) { damagesource = ModDamageSource.causeDisplacementDamage(this, this); } else { damagesource = ModDamageSource.causeDisplacementDamage(this, shootingEntity); } } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float) damage)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase) movingobjectposition.entityHit; if (rad) { if (entitylivingbase instanceof EntityPlayer && Library.checkForHazmat((EntityPlayer) entitylivingbase)) { } else if (entitylivingbase instanceof EntityCreeper) { EntityNuclearCreeper creep = new EntityNuclearCreeper(this.worldObj); creep.setLocationAndAngles(entitylivingbase.posX, entitylivingbase.posY, entitylivingbase.posZ, entitylivingbase.rotationYaw, entitylivingbase.rotationPitch); if (!entitylivingbase.isDead) if (!worldObj.isRemote) worldObj.spawnEntityInWorld(creep); entitylivingbase.setDead(); } else if (entitylivingbase instanceof EntityVillager) { EntityZombie creep = new EntityZombie(this.worldObj); creep.setLocationAndAngles(entitylivingbase.posX, entitylivingbase.posY, entitylivingbase.posZ, entitylivingbase.rotationYaw, entitylivingbase.rotationPitch); entitylivingbase.setDead(); if (!this.worldObj.isRemote) this.worldObj.spawnEntityInWorld(creep); } else if (entitylivingbase instanceof EntityLivingBase && !(entitylivingbase instanceof EntityNuclearCreeper) && !(entitylivingbase instanceof EntityMooshroom) && !(entitylivingbase instanceof EntityZombie)) { entitylivingbase.addPotionEffect(new PotionEffect(Potion.poison.getId(), 2 * 60 * 20, 2)); entitylivingbase.addPotionEffect(new PotionEffect(Potion.wither.getId(), 20, 4)); entitylivingbase.addPotionEffect(new PotionEffect(Potion.moveSlowdown.getId(), 1 * 60 * 20, 1)); } } if(antidote) entitylivingbase.clearActivePotions(); if (this.knockbackStrength > 0) { f4 = MathHelper .sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f4 > 0.0F) { movingobjectposition.entityHit.addVelocity( this.motionX * this.knockbackStrength * 0.6000000238418579D / f4, 0.1D, this.motionZ * this.knockbackStrength * 0.6000000238418579D / f4); } } if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity); EnchantmentHelper.func_151385_b((EntityLivingBase) this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP) this.shootingEntity).playerNetServerHandler .sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } if(this.pip) { if(!worldObj.isRemote) { EntityBoxcar pippo = new EntityBoxcar(worldObj); pippo.posX = movingobjectposition.entityHit.posX; pippo.posY = movingobjectposition.entityHit.posY + 50; pippo.posZ = movingobjectposition.entityHit.posZ; for(int j = 0; j < 50; j++) { EntityBSmokeFX fx = new EntityBSmokeFX(worldObj, pippo.posX + (rand.nextDouble() - 0.5) * 4, pippo.posY + (rand.nextDouble() - 0.5) * 12, pippo.posZ + (rand.nextDouble() - 0.5) * 4, 0, 0, 0); worldObj.spawnEntityInWorld(fx); } worldObj.spawnEntityInWorld(pippo); } worldObj.playSoundEffect(movingobjectposition.entityHit.posX, movingobjectposition.entityHit.posY + 50, movingobjectposition.entityHit.posZ, "hbm:alarm.trainHorn", 100F, 1F); } } if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { if (!this.worldObj.isRemote) { if (!instakill || movingobjectposition.entityHit instanceof EntityPlayer) { // movingobjectposition.entityHit.attackEntityFrom(DamageSource.generic, // dmgMin + rand.nextInt(dmgMax - // dmgMin)); } else if (movingobjectposition.entityHit instanceof EntityLivingBase) { ((EntityLivingBase) movingobjectposition.entityHit).setHealth(0.0F); } } if (!this.getIsCritical()) //this.setDead(); ; } } else { if (movingobjectposition.entityHit instanceof EntityLivingBase && !(movingobjectposition.entityHit instanceof EntityHunterChopper)) { EntityLivingBase target = (EntityLivingBase) movingobjectposition.entityHit; target.setHealth((float) (target.getHealth() - damage)); } } } else { this.setDead(); } } else if (!this.getIsCritical()) { this.field_145791_d = movingobjectposition.blockX; this.field_145792_e = movingobjectposition.blockY; this.field_145789_f = movingobjectposition.blockZ; this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.motionX = ((float) (movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = ((float) (movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = ((float) (movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / f2 * 0.05000000074505806D; this.posY -= this.motionY / f2 * 0.05000000074505806D; this.posZ -= this.motionZ / f2 * 0.05000000074505806D; this.inGround = true; this.arrowShake = 7; if (this.field_145790_g.getMaterial() != Material.air) { this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this); } } } if (this.getIsCritical()) { for (i = 0; i < 8; ++i) { if (!this.getIsTau()) this.worldObj.spawnParticle("fireworksSpark", this.posX + this.motionX * i / 8.0D, this.posY + this.motionY * i / 8.0D, this.posZ + this.motionZ * i / 8.0D, 0, 0, 0/*-this.motionX, -this.motionY + 0.2D, -this.motionZ*/); else this.worldObj.spawnParticle("reddust", this.posX + this.motionX * i / 8.0D, this.posY + this.motionY * i / 8.0D, this.posZ + this.motionZ * i / 8.0D, 0, 0, 0/*-this.motionX, -this.motionY + 0.2D, -this.motionZ*/); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); // for (this.rotationPitch = (float)(Math.atan2(this.motionY, // (double)f2) * 180.0D / Math.PI); this.rotationPitch - // this.prevRotationPitch < -180.0F; this.prevRotationPitch -= // 360.0F) { ; } /* * while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { * this.prevRotationPitch += 360.0F; } * * while (this.rotationYaw - this.prevRotationYaw < -180.0F) { * this.prevRotationYaw -= 360.0F; } * * while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { * this.prevRotationYaw += 360.0F; } */ // this.rotationPitch = this.prevRotationPitch + (this.rotationPitch // - this.prevRotationPitch) * 0.2F; // this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - // this.prevRotationYaw) * 0.2F; float f3 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int l = 0; l < 4; ++l) { f4 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * f4, this.posY - this.motionY * f4, this.posZ - this.motionZ * f4, this.motionX, this.motionY, this.motionZ); } f3 = 0.8F; } if (this.isWet()) { this.extinguish(); } this.motionX *= f3; this.motionY *= f3; this.motionZ *= f3; this.motionY -= gravity; this.setPosition(this.posX, this.posY, this.posZ); this.func_145775_I(); } if (this.ticksExisted > 250) this.setDead(); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ @Override public void writeEntityToNBT(NBTTagCompound p_70014_1_) { p_70014_1_.setShort("xTile", (short) this.field_145791_d); p_70014_1_.setShort("yTile", (short) this.field_145792_e); p_70014_1_.setShort("zTile", (short) this.field_145789_f); p_70014_1_.setShort("life", (short) this.ticksInGround); p_70014_1_.setByte("inTile", (byte) Block.getIdFromBlock(this.field_145790_g)); p_70014_1_.setByte("inData", (byte) this.inData); p_70014_1_.setByte("shake", (byte) this.arrowShake); p_70014_1_.setByte("inGround", (byte) (this.inGround ? 1 : 0)); p_70014_1_.setByte("pickup", (byte) this.canBePickedUp); p_70014_1_.setDouble("damage", this.damage); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ @Override public void readEntityFromNBT(NBTTagCompound p_70037_1_) { this.field_145791_d = p_70037_1_.getShort("xTile"); this.field_145792_e = p_70037_1_.getShort("yTile"); this.field_145789_f = p_70037_1_.getShort("zTile"); this.ticksInGround = p_70037_1_.getShort("life"); this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255); this.inData = p_70037_1_.getByte("inData") & 255; this.arrowShake = p_70037_1_.getByte("shake") & 255; this.inGround = p_70037_1_.getByte("inGround") == 1; if (p_70037_1_.hasKey("damage", 99)) { this.damage = p_70037_1_.getDouble("damage"); } if (p_70037_1_.hasKey("pickup", 99)) { this.canBePickedUp = p_70037_1_.getByte("pickup"); } else if (p_70037_1_.hasKey("player", 99)) { this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0; } } /** * Called by a player entity when they collide with an entity */ @Override public void onCollideWithPlayer(EntityPlayer p_70100_1_) { if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) { boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode; if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_rpg_ammo, 1))) { flag = false; } if (flag) { p_70100_1_.onItemPickup(this, 1); this.setDead(); } } } /** * returns if this entity triggers Block.onEntityWalking on the blocks they * walk on. used for spiders and wolves to prevent them from trampling crops */ @Override protected boolean canTriggerWalking() { return false; } @Override @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } public void setDamage(double p_70239_1_) { this.damage = p_70239_1_; } public double getDamage() { return this.damage; } /** * Sets the amount of knockback the arrow applies when it hits a mob. */ public void setKnockbackStrength(int p_70240_1_) { this.knockbackStrength = p_70240_1_; } /** * If returns false, the item will not inflict any damage against entities. */ @Override public boolean canAttackWithItem() { return false; } /** * Whether the arrow has a stream of critical hit particles flying behind * it. */ public void setIsCritical(boolean p_70243_1_) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (p_70243_1_) { this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 & -2))); } } public void setTau(boolean p_70243_1_) { byte b0 = this.dataWatcher.getWatchableObjectByte(17); if (p_70243_1_) { this.dataWatcher.updateObject(17, Byte.valueOf((byte) (b0 | 1))); } else { this.dataWatcher.updateObject(17, Byte.valueOf((byte) (b0 & -2))); } } public void setChopper(boolean p_70243_1_) { byte b0 = this.dataWatcher.getWatchableObjectByte(18); if (p_70243_1_) { this.dataWatcher.updateObject(18, Byte.valueOf((byte) (b0 | 1))); } else { this.dataWatcher.updateObject(18, Byte.valueOf((byte) (b0 & -2))); } } /** * Whether the arrow has a stream of critical hit particles flying behind * it. */ public boolean getIsCritical() { byte b0 = this.dataWatcher.getWatchableObjectByte(16); return (b0 & 1) != 0; } public boolean getIsTau() { byte b0 = this.dataWatcher.getWatchableObjectByte(17); return (b0 & 1) != 0; } public boolean getIsChopper() { byte b0 = this.dataWatcher.getWatchableObjectByte(18); return (b0 & 1) != 0; } @Override @SideOnly(Side.CLIENT) public int getBrightnessForRender(float p_70070_1_) { if(this.getIsCritical() || this.getIsChopper()) return 15728880; else return super.getBrightnessForRender(p_70070_1_); } @Override public float getBrightness(float p_70013_1_) { if(this.getIsCritical() || this.getIsChopper()) return 1.0F; else return super.getBrightness(p_70013_1_); } }