package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.main.ResourceManager; import com.hbm.render.util.BeamPronter; import com.hbm.render.util.BeamPronter.EnumBeamType; import com.hbm.render.util.BeamPronter.EnumWaveType; import com.hbm.tileentity.machine.storage.TileEntityMachineOrbus; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; public class RenderOrbus extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { TileEntityMachineOrbus orbus = (TileEntityMachineOrbus) te; GL11.glPushMatrix(); GL11.glTranslated(x, y, z); switch(te.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glTranslated(1F, 0F, 1F); break; case 4: GL11.glTranslated(1F, 0F, 0F); break; case 3: GL11.glTranslated(0F, 0F, 0F); break; case 5: GL11.glTranslated(0F, 0F, 1F); break; } double scale = (double)orbus.tank.getFill() / (double)orbus.tank.getMaxFill(); if(orbus.tank.getFill() > 0) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_TEXTURE_2D); int c = orbus.tank.getTankType().getColor(); GL11.glColor3ub((byte)((c & 0xff0000) >> 16), (byte)((c & 0x00ff00) >> 8), (byte)((c & 0x0000ff))); GL11.glPushMatrix(); GL11.glTranslated(0, 2.5D + Math.sin(((te.getWorldObj().getTotalWorldTime() + interp) * 0.1D) % (Math.PI * 2D)) * 0.125 * scale, 0); GL11.glScaled(scale, scale, scale); ResourceManager.sphere_uv.renderAll(); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.orbus_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.orbus.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); if(orbus.tank.getFill() > 0) { GL11.glTranslated(0, 1, 0); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0x101020, 0x101020, 0, 1, 0F, 6, (float)scale * 0.5F); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x202060, 0x202060, (int)(te.getWorldObj().getTotalWorldTime() / 2) % 1000, 6, (float)scale, 2, 0.0625F * (float)scale); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 3, 0), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x202060, 0x202060, (int)(te.getWorldObj().getTotalWorldTime() / 4) % 1000, 6, (float)scale, 2, 0.0625F * (float)scale); } GL11.glPopMatrix(); } }