## Added * Arc furnace * A large version of the arc furnace that can do several types of recipe * Solid mode smelts items like a furnace, however to work the recipe needs an ingredient or result that is oredicted as either an ore, block, ingot or plate * Liquid mode smelts items like a crucible would, effectively liquiefying metals. Non-castable materials are voided * Both modes have arc furnace exclusive recipes (smelting sand/quartz/fiberglass into silicon) ## Changed * Updated russian and italian localization * Nerfed conventional explosives (dynamite, TNT, semtex, C4) in order to not outclass small nukes * Plastic explosive blocks no longer drop and blocks * Sellafite diamond ore now shreds into diamond gravel * ICF vessel blocks now use half as much fullerite as before * ICF capacitor and turbocharger blocks are now quite a bit cheaper * MEP is no longer self-igniting * The foundry storage basin now holds 4 blocks worth of material instead of 1 * The small arc furnace is being retired and is no longer craftable. However, it will still function, and it can use any type of electrode without depleting it ## Fixed * Fixed missing localization for meteorite ores and the new crucible materials * Removed the starmetal crystallization recipe, despite starmetal ore no longer existing * Fixed the ICF structure block detection being incorrect, omitting some parts * Fixed armor mods adding health showing only half as much as they actually do * Fixed RBMK fuel xenon burn function being described wrong * When converting ComparableStacks to ItemStacks, there is now a check that replaces null items with the nothing placeholder, fixing crashes caused by incorrect recipe configuration * Fixed item icon lighting in the anvil's search field