package com.hbm.blocks; import com.hbm.blocks.generic.*; import com.hbm.blocks.generic.BlockHazard.ExtDisplayEffect; import com.hbm.blocks.bomb.*; import com.hbm.blocks.fluid.*; import com.hbm.blocks.gas.*; import com.hbm.blocks.machine.*; import com.hbm.blocks.machine.pile.*; import com.hbm.blocks.machine.rbmk.*; import com.hbm.blocks.network.*; import com.hbm.blocks.siege.*; import com.hbm.blocks.test.*; import com.hbm.blocks.turret.*; import com.hbm.items.block.*; import com.hbm.items.bomb.*; import com.hbm.items.special.ItemOreBlock; import com.hbm.lib.ModDamageSource; import com.hbm.lib.RefStrings; import com.hbm.main.MainRegistry; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.*; import net.minecraft.creativetab.CreativeTabs; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidRegistry; public class ModBlocks { public static void mainRegistry() { initializeBlock(); registerBlock(); } public static Block test_render; public static Block test_container; public static Block test_bomb; public static Block test_bomb_advanced; public static Block test_nuke; public static final int guiID_test_nuke = 2; public static Block event_tester; public static Block rotation_tester; public static Block obj_tester; public static Block test_ticker; public static Block test_missile; public static Block test_core; public static Block test_charge; public static Block test_conductor; public static Block test_ct; public static Block test_rail; public static Block ore_uranium; public static Block ore_uranium_scorched; public static Block ore_titanium; public static Block ore_sulfur; public static Block ore_thorium; public static Block ore_niter; public static Block ore_copper; public static Block ore_tungsten; public static Block ore_aluminium; public static Block ore_fluorite; public static Block ore_lead; public static Block ore_schrabidium; public static Block ore_beryllium; public static Block ore_australium; public static Block ore_weidanium; public static Block ore_reiium; public static Block ore_unobtainium; public static Block ore_daffergon; public static Block ore_verticium; public static Block ore_rare; public static Block ore_cobalt; public static Block ore_cinnebar; public static Block ore_coltan; public static Block ore_bedrock_coltan; public static Block ore_nether_coal; public static Block ore_nether_smoldering; public static Block ore_nether_uranium; public static Block ore_nether_uranium_scorched; public static Block ore_nether_plutonium; public static Block ore_nether_tungsten; public static Block ore_nether_sulfur; public static Block ore_nether_fire; public static Block ore_nether_cobalt; public static Block ore_nether_schrabidium; public static Block ore_meteor_uranium; public static Block ore_meteor_thorium; public static Block ore_meteor_titanium; public static Block ore_meteor_sulfur; public static Block ore_meteor_copper; public static Block ore_meteor_tungsten; public static Block ore_meteor_aluminium; public static Block ore_meteor_lead; public static Block ore_meteor_lithium; public static Block ore_meteor_starmetal; public static Block stone_gneiss; public static Block ore_gneiss_iron; public static Block ore_gneiss_gold; public static Block ore_gneiss_uranium; public static Block ore_gneiss_uranium_scorched; public static Block ore_gneiss_copper; public static Block ore_gneiss_asbestos; public static Block ore_gneiss_lithium; public static Block ore_gneiss_schrabidium; public static Block ore_gneiss_rare; public static Block ore_gneiss_gas; public static Block gneiss_brick; public static Block gneiss_tile; public static Block gneiss_chiseled; public static Block stone_depth; public static Block ore_depth_cinnebar; public static Block ore_depth_zirconium; public static Block ore_depth_borax; public static Block cluster_depth_iron; public static Block cluster_depth_titanium; public static Block cluster_depth_tungsten; public static Block stone_depth_nether; public static Block ore_depth_nether_neodymium; public static Block stone_porous; public static Block depth_brick; public static Block depth_tiles; public static Block depth_nether_brick; public static Block depth_nether_tiles; public static Block depth_dnt; public static Block basalt; public static Block basalt_sulfur; public static Block basalt_fluorite; public static Block basalt_asbestos; public static Block basalt_gem; public static Block basalt_smooth; public static Block basalt_brick; public static Block basalt_polished; public static Block basalt_tiles; public static Block cluster_iron; public static Block cluster_titanium; public static Block cluster_aluminium; public static Block cluster_copper; public static Block ore_oil; public static Block ore_oil_empty; public static Block ore_oil_sand; public static Block ore_bedrock_oil; public static Block ore_lignite; public static Block ore_asbestos; public static Block ore_coal_oil; public static Block ore_coal_oil_burning; public static Block ore_tikite; public static Block crystal_power; public static Block crystal_energy; public static Block crystal_robust; public static Block crystal_trixite; public static Block block_thorium; public static Block block_thorium_fuel; public static Block block_uranium; public static Block block_u233; public static Block block_u235; public static Block block_u238; public static Block block_uranium_fuel; public static Block block_neptunium; public static Block block_polonium; public static Block block_mox_fuel; public static Block block_plutonium; public static Block block_pu238; public static Block block_pu239; public static Block block_pu240; public static Block block_pu_mix; public static Block block_plutonium_fuel; public static Block block_titanium; public static Block block_sulfur; public static Block block_niter; public static Block block_niter_reinforced; public static Block block_copper; public static Block block_red_copper; public static Block block_tungsten; public static Block block_aluminium; public static Block block_fluorite; public static Block block_steel; public static Block block_lead; public static Block block_bismuth; public static Block block_coltan; public static Block block_tantalium; public static Block block_niobium; public static Block block_trinitite; public static Block block_waste; public static Block block_waste_painted; public static Block block_waste_vitrified; public static Block ancient_scrap; public static Block block_corium; public static Block block_corium_cobble; public static Block block_scrap; public static Block block_electrical_scrap; public static Block block_beryllium; public static Block block_schraranium; public static Block block_schrabidium; public static Block block_schrabidate; public static Block block_solinium; public static Block block_schrabidium_fuel; public static Block block_euphemium; public static Block block_schrabidium_cluster; public static Block block_euphemium_cluster; public static Block block_dineutronium; public static Block block_advanced_alloy; public static Block block_magnetized_tungsten; public static Block block_combine_steel; public static Block block_desh; public static Block block_dura_steel; public static Block block_starmetal; public static Block block_yellowcake; public static Block block_insulator; public static Block block_fiberglass; public static Block block_asbestos; public static Block block_cobalt; public static Block block_lithium; public static Block block_zirconium; public static Block block_white_phosphorus; public static Block block_red_phosphorus; public static Block block_fallout; public static Block block_foam; public static Block block_graphite; public static Block block_graphite_drilled; public static Block block_graphite_fuel; public static Block block_graphite_plutonium; public static Block block_graphite_rod; public static Block block_graphite_source; public static Block block_boron; public static Block block_lanthanium; public static Block block_ra226; public static Block block_actinium; public static Block block_tritium; public static Block block_semtex; public static Block block_smore; public static Block block_australium; public static Block block_weidanium; public static Block block_reiium; public static Block block_unobtainium; public static Block block_daffergon; public static Block block_verticium; public static Block block_cap_nuka; public static Block block_cap_quantum; public static Block block_cap_rad; public static Block block_cap_sparkle; public static Block block_cap_korl; public static Block block_cap_fritz; public static Block block_cap_sunset; public static Block block_cap_star; public static Block deco_titanium; public static Block deco_red_copper; public static Block deco_tungsten; public static Block deco_aluminium; public static Block deco_steel; public static Block deco_lead; public static Block deco_beryllium; public static Block deco_asbestos; public static Block deco_rbmk; public static Block deco_rbmk_smooth; public static Block deco_loot; public static Block bobblehead; public static Block hazmat; public static Block gravel_obsidian; public static Block gravel_diamond; public static Block asphalt; public static Block asphalt_light; public static Block reinforced_brick; public static Block reinforced_ducrete; public static Block reinforced_glass; public static Block reinforced_light; public static Block reinforced_sand; public static Block reinforced_lamp_off; public static Block reinforced_lamp_on; public static Block lamp_tritium_green_off; public static Block lamp_tritium_green_on; public static Block lamp_tritium_blue_off; public static Block lamp_tritium_blue_on; public static Block lamp_uv_off; public static Block lamp_uv_on; public static Block lamp_demon; public static Block reinforced_stone; public static Block concrete_smooth; public static Block concrete_colored; public static Block concrete; public static Block concrete_asbestos; public static Block ducrete_smooth; public static Block ducrete; public static Block concrete_pillar; public static Block brick_concrete; public static Block brick_concrete_mossy; public static Block brick_concrete_cracked; public static Block brick_concrete_broken; public static Block brick_concrete_marked; public static Block brick_ducrete; public static Block brick_obsidian; public static Block brick_light; public static Block brick_compound; public static Block brick_asbestos; public static Block cmb_brick; public static Block cmb_brick_reinforced; public static Block tile_lab; public static Block tile_lab_cracked; public static Block tile_lab_broken; public static Block siege_shield; public static Block siege_internal; public static Block siege_circuit; public static Block siege_emergency; public static Block siege_hole; public static Block block_meteor; public static Block block_meteor_cobble; public static Block block_meteor_broken; public static Block block_meteor_molten; public static Block block_meteor_treasure; public static Block meteor_polished; public static Block meteor_brick; public static Block meteor_brick_mossy; public static Block meteor_brick_cracked; public static Block meteor_brick_chiseled; public static Block meteor_pillar; public static Block meteor_spawner; public static Block meteor_battery; public static Block moon_turf; public static Block brick_jungle; public static Block brick_jungle_cracked; public static Block brick_jungle_fragile; public static Block brick_jungle_lava; public static Block brick_jungle_ooze; public static Block brick_jungle_mystic; public static Block brick_jungle_trap; public static Block brick_jungle_glyph; public static Block brick_jungle_circle; public static Block brick_dungeon; public static Block brick_dungeon_flat; public static Block brick_dungeon_tile; public static Block brick_dungeon_circle; public static Block brick_forgotten; public static Block tape_recorder; public static Block steel_poles; public static Block pole_top; public static Block pole_satellite_receiver; public static Block steel_wall; public static Block steel_corner; public static Block steel_roof; public static Block steel_beam; public static Block steel_scaffold; public static Block steel_grate; public static Block deco_pipe; public static Block deco_pipe_rusted; public static Block deco_pipe_green; public static Block deco_pipe_green_rusted; public static Block deco_pipe_red; public static Block deco_pipe_marked; public static Block deco_pipe_rim; public static Block deco_pipe_rim_rusted; public static Block deco_pipe_rim_green; public static Block deco_pipe_rim_green_rusted; public static Block deco_pipe_rim_red; public static Block deco_pipe_rim_marked; public static Block deco_pipe_framed; public static Block deco_pipe_framed_rusted; public static Block deco_pipe_framed_green; public static Block deco_pipe_framed_green_rusted; public static Block deco_pipe_framed_red; public static Block deco_pipe_framed_marked; public static Block deco_pipe_quad; public static Block deco_pipe_quad_rusted; public static Block deco_pipe_quad_green; public static Block deco_pipe_quad_green_rusted; public static Block deco_pipe_quad_red; public static Block deco_pipe_quad_marked; public static Block broadcaster_pc; public static Block geiger; public static Block hev_battery; public static Block fence_metal; public static Block sand_boron; public static Block sand_lead; public static Block sand_uranium; public static Block sand_polonium; public static Block sand_quartz; public static Block sand_gold; public static Block sand_gold198; public static Block ash_digamma; public static Block glass_boron; public static Block glass_lead; public static Block glass_uranium; public static Block glass_trinitite; public static Block glass_polonium; public static Block glass_ash; public static Block glass_quartz; public static Block mush; public static Block mush_block; public static Block mush_block_stem; public static Block waste_earth; public static Block waste_mycelium; public static Block waste_trinitite; public static Block waste_trinitite_red; public static Block waste_log; public static Block waste_leaves; public static Block waste_planks; public static Block frozen_dirt; public static Block frozen_grass; public static Block frozen_log; public static Block frozen_planks; public static Block dirt_dead; public static Block dirt_oily; public static Block sand_dirty; public static Block sand_dirty_red; public static Block burning_earth; public static Block tektite; public static Block ore_tektite_osmiridium; public static Block impact_dirt; public static Block fallout; public static Block foam_layer; public static Block sand_boron_layer; public static Block sellafield_slaked; public static Block sellafield_0; public static Block sellafield_1; public static Block sellafield_2; public static Block sellafield_3; public static Block sellafield_4; public static Block sellafield_core; public static Block geysir_water; public static Block geysir_chlorine; public static Block geysir_vapor; public static Block geysir_nether; public static Block flame_war; public static Block float_bomb; public static Block therm_endo; public static Block therm_exo; public static Block emp_bomb; public static Block det_cord; public static Block det_charge; public static Block det_nuke; public static Block det_miner; public static Block red_barrel; public static Block pink_barrel; public static Block yellow_barrel; public static Block vitrified_barrel; public static Block lox_barrel; public static Block taint_barrel; public static Block crashed_balefire; public static Block rejuvinator; public static Block fireworks; public static Block charge_dynamite; public static Block charge_miner; public static Block mine_ap; public static Block mine_he; public static Block mine_shrap; public static Block mine_fat; public static Block crate; public static Block crate_weapon; public static Block crate_lead; public static Block crate_metal; public static Block crate_red; public static Block crate_can; public static Block crate_ammo; public static Block crate_jungle; public static Block boxcar; public static Block boat; public static Block bomber; public static Block seal_frame; public static Block seal_controller; public static Block seal_hatch; public static Block vault_door; public static Block blast_door; public static Block door_metal; public static Block door_office; public static Block door_bunker; public static Block barbed_wire; public static Block barbed_wire_fire; public static Block barbed_wire_poison; public static Block barbed_wire_acid; public static Block barbed_wire_wither; public static Block barbed_wire_ultradeath; public static Block spikes; public static Block tesla; public static Block marker_structure; public static Block muffler; public static Block sat_mapper; public static Block sat_scanner; public static Block sat_radar; public static Block sat_laser; public static Block sat_foeq; public static Block sat_resonator; public static Block sat_dock; public static final int guiID_dock = 80; public static Block soyuz_capsule; public static final int guiID_capsule = 93; public static Block crate_iron; public static final int guiID_crate_iron = 46; public static Block crate_steel; public static final int guiID_crate_steel = 47; public static Block crate_tungsten; public static final int guiID_crate_tungsten = 103; public static Block safe; public static final int guiID_safe = 70; public static Block nuke_gadget; public static final int guiID_nuke_gadget = 3; public static Block nuke_boy; public static final int guiID_nuke_boy = 4; public static Block nuke_man; public static final int guiID_nuke_man = 6; public static Block nuke_mike; public static final int guiID_nuke_mike = 11; public static Block nuke_tsar; public static final int guiID_nuke_tsar = 12; public static Block nuke_fleija; public static final int guiID_nuke_fleija = 17; public static Block nuke_prototype; public static final int guiID_nuke_prototype = 23; public static Block nuke_custom; public static final int guiID_nuke_custom = 37; public static Block nuke_solinium; public static final int guiID_nuke_solinium = 60; public static Block nuke_n2; public static final int guiID_nuke_n2 = 61; public static Block nuke_n45; public static final int guiID_nuke_n45 = 77; public static Block nuke_fstbmb; public static final int guiID_nuke_fstbmb = 96; public static Block bomb_multi; public static final int guiID_bomb_multi = 10; public static Block cel_prime; public static final int guiID_cel_prime = 62; public static Block cel_prime_terminal; public static Block cel_prime_battery; public static Block cel_prime_port; public static Block cel_prime_tanks; public static Block machine_difurnace_off; public static Block machine_difurnace_on; public static Block machine_difurnace_rtg_off; public static Block machine_difurnace_rtg_on; public static final int guiID_test_difurnace = 1; public static final int guiID_rtg_difurnace = 2001; public static Block machine_centrifuge; public static final int guiID_centrifuge = 5; public static Block machine_gascent; public static final int guiID_gascent = 71; public static Block machine_fel; public static final int guiID_fel = 110; public static Block machine_silex; public static final int guiID_silex = 109; public static Block machine_crystallizer; public static final int guiID_crystallizer = 94; public static Block machine_uf6_tank; public static final int guiID_uf6_tank = 7; public static Block machine_puf6_tank; public static final int guiID_puf6_tank = 8; public static Block machine_reactor_breeding; public static final int guiID_reactor_breeding = 9; public static Block machine_nuke_furnace_off; public static Block machine_nuke_furnace_on; public static final int guiID_nuke_furnace = 13; public static Block machine_rtg_furnace_off; public static Block machine_rtg_furnace_on; public static final int guiID_rtg_furnace = 14; public static Block machine_generator; public static final int guiID_machine_generator = 15; public static Block machine_industrial_generator; public static final int guiID_machine_industrial_generator = 39; public static Block machine_cyclotron; public static final int guiID_machine_cyclotron = 41; public static Block hadron_plating; public static Block hadron_plating_blue; public static Block hadron_plating_black; public static Block hadron_plating_yellow; public static Block hadron_plating_striped; public static Block hadron_plating_voltz; public static Block hadron_plating_glass; public static Block hadron_coil_alloy; public static Block hadron_coil_gold; public static Block hadron_coil_neodymium; public static Block hadron_coil_magtung; public static Block hadron_coil_schrabidium; public static Block hadron_coil_schrabidate; public static Block hadron_coil_starmetal; public static Block hadron_coil_chlorophyte; public static Block hadron_coil_mese; public static Block hadron_power; public static Block hadron_power_10m; public static Block hadron_power_100m; public static Block hadron_power_1g; public static Block hadron_power_10g; public static Block hadron_diode; public static Block hadron_analysis; public static Block hadron_analysis_glass; public static Block hadron_access; public static Block hadron_core; public static final int guiID_hadron = 101; public static Block machine_electric_furnace_off; public static Block machine_electric_furnace_on; public static final int guiID_electric_furnace = 16; public static Block machine_microwave; public static final int guiID_microwave = 97; public static Block machine_arc_furnace_off; public static Block machine_arc_furnace_on; public static final int guiID_machine_arc = 82; //public static Block machine_deuterium; public static final int guiID_machine_deuterium = 20; public static Block machine_battery_potato; public static Block machine_battery; public static Block machine_lithium_battery; public static Block machine_schrabidium_battery; public static Block machine_dineutronium_battery; public static Block machine_fensu; public static final int guiID_machine_battery = 21; public static final int guiID_machine_fensu = 99; public static Block machine_coal_off; public static Block machine_coal_on; public static final int guiID_machine_coal = 22; public static Block red_wire_coated; public static Block red_cable; public static Block red_connector; public static Block red_pylon; public static Block red_pylon_large; public static Block substation; public static Block cable_switch; public static Block machine_detector; public static Block rf_cable; public static Block oil_duct_solid; public static Block oil_duct; public static Block gas_duct_solid; public static Block gas_duct; public static Block fluid_duct; public static Block fluid_duct_solid; public static Block conveyor; public static Block chain; public static Block ladder_sturdy; public static Block ladder_iron; public static Block ladder_gold; public static Block ladder_aluminium; public static Block ladder_copper; public static Block ladder_titanium; public static Block ladder_lead; public static Block ladder_cobalt; public static Block ladder_steel; public static Block ladder_tungsten; public static Block barrel_plastic; public static Block barrel_corroded; public static Block barrel_iron; public static Block barrel_steel; public static Block barrel_tcalloy; public static Block barrel_antimatter; public static final int guiID_barrel = 92; public static Block machine_transformer; public static Block machine_transformer_20; public static Block machine_transformer_dnt; public static Block machine_transformer_dnt_20; public static Block bomb_multi_large; public static final int guiID_bomb_multi_large = 18; public static Block machine_solar_boiler; public static final int guiID_solar_boiler = 18; public static Block solar_mirror; public static Block struct_launcher; public static Block struct_scaffold; public static Block struct_launcher_core; public static Block struct_launcher_core_large; public static Block struct_soyuz_core; public static Block struct_iter_core; public static Block struct_plasma_core; public static Block factory_titanium_hull; public static Block factory_titanium_furnace; public static Block factory_titanium_conductor; public static Block factory_titanium_core; public static final int guiID_factory_titanium = 24; public static Block factory_advanced_hull; public static Block factory_advanced_furnace; public static Block factory_advanced_conductor; public static Block factory_advanced_core; public static final int guiID_factory_advanced = 25; public static Block reactor_element; public static Block reactor_control; public static Block reactor_hatch; public static Block reactor_ejector; public static Block reactor_inserter; public static Block reactor_conductor; public static Block reactor_computer; public static final int guiID_reactor_multiblock = 26; public static Block fusion_conductor; public static Block fusion_center; public static Block fusion_motor; public static Block fusion_heater; public static Block fusion_hatch; public static Block fusion_core; public static Block plasma; public static final int guiID_fusion_multiblock = 27; public static Block iter; public static final int guiID_iter = 98; public static Block plasma_heater; public static final int guiID_plasma_heater = 99; public static Block watz; public static final int guiID_watz = 98; public static Block watz_element; public static Block watz_control; public static Block watz_cooler; public static Block watz_end; public static Block watz_hatch; public static Block watz_conductor; public static Block watz_core; public static final int guiID_watz_multiblock = 32; public static Block fwatz_conductor; public static Block fwatz_cooler; public static Block fwatz_tank; public static Block fwatz_scaffold; public static Block fwatz_hatch; public static Block fwatz_computer; public static Block fwatz_core; public static Block fwatz_plasma; public static final int guiID_fwatz_multiblock = 33; public static Block balefire; public static Block fire_digamma; public static Block digamma_matter; public static Block ams_base; public static final int guiID_ams_base = 54; public static Block ams_emitter; public static final int guiID_ams_emitter = 55; public static Block ams_limiter; public static final int guiID_ams_limiter = 56; public static Block dfc_emitter; public static final int guiID_dfc_emitter = 87; public static Block dfc_injector; public static final int guiID_dfc_injector = 90; public static Block dfc_receiver; public static final int guiID_dfc_receiver = 88; public static Block dfc_stabilizer; public static final int guiID_dfc_stabilizer = 91; public static Block dfc_core; public static final int guiID_dfc_core = 89; public static Block machine_converter_he_rf; public static final int guiID_converter_he_rf = 28; public static Block machine_converter_rf_he; public static Block machine_schrabidium_transmutator; public static final int guiID_schrabidium_transmutator = 30; public static Block machine_diesel; public static final int guiID_machine_diesel = 31; public static Block machine_shredder; public static final int guiID_machine_shredder = 34; public static Block machine_shredder_large; public static final int guiID_machine_shredder_large = 76; public static Block machine_combine_factory; public static final int guiID_combine_factory = 35; public static Block machine_teleporter; public static final int guiID_machine_teleporter = 36; public static Block machine_reix_mainframe; public static final int guiID_machine_reix_mainframe = 38; public static Block machine_rtg_grey; public static final int guiID_machine_rtg = 42; //public static Block machine_rtg_red; //public static Block machine_rtg_orange; //public static Block machine_rtg_yellow; //public static Block machine_rtg_green; public static Block machine_rtg_cyan; //public static Block machine_rtg_blue; //public static Block machine_rtg_purple; public static Block machine_amgen; public static Block machine_geo; public static Block machine_minirtg; public static Block machine_powerrtg; public static Block machine_well; public static Block oil_pipe; public static final int guiID_machine_well = 40; public static Block machine_pumpjack; public static Block machine_fracking_tower; public static Block machine_flare; public static final int guiID_machine_flare = 44; public static Block machine_refinery; public static final int guiID_machine_refinery = 43; public static Block machine_fraction_tower; public static Block fraction_spacer; public static Block machine_catalytic_cracker; public static Block machine_boiler_off; public static Block machine_boiler_on; public static final int guiID_machine_boiler = 72; public static Block machine_boiler_electric_off; public static Block machine_boiler_electric_on; public static final int guiID_machine_boiler_electric = 73; public static Block machine_turbine; public static final int guiID_machine_turbine = 74; public static Block machine_large_turbine; public static final int guiID_machine_large_turbine = 100; public static Block machine_deuterium_extractor; public static Block machine_deuterium_tower; public static Block machine_liquefactor; public static Block machine_solidifier; public static Block machine_chungus; public static Block machine_condenser; public static Block machine_tower_small; public static Block machine_tower_large; public static Block machine_deaerator; public static final int guiID_machine_deaerator = 74; public static Block machine_drill; public static Block drill_pipe; public static final int guiID_machine_drill = 45; public static Block machine_mining_laser; public static Block barricade; public static final int guiID_mining_laser = 95; public static Block machine_assembler; public static final int guiID_machine_assembler = 48; public static Block machine_chemplant; public static final int guiID_machine_chemplant = 49; public static Block machine_fluidtank; public static final int guiID_machine_fluidtank = 50; public static Block machine_bat9000; public static Block machine_orbus; public static Block launch_pad; public static final int guiID_launch_pad = 19; public static Block machine_missile_assembly; public static final int guiID_missile_assembly = 83; public static Block compact_launcher; public static final int guiID_compact_launcher = 85; public static Block launch_table; public static final int guiID_launch_table = 84; public static Block soyuz_launcher; public static final int guiID_soyuz_launcher = 86; public static Block machine_radar; public static final int guiID_radar = 59; public static Block machine_turbofan; public static final int guiID_machine_turbofan = 52; public static Block machine_selenium; public static final int guiID_machine_selenium = 63; public static Block machine_press; public static final int guiID_machine_press = 53; public static Block machine_epress; public static final int guiID_machine_epress = 81; public static Block machine_siren; public static final int guiID_siren = 57; public static Block machine_radgen; public static final int guiID_radgen = 58; public static Block machine_satlinker; public static final int guiID_satlinker = 64; public static Block machine_telelinker; public static final int guiID_telelinker = 68; public static Block machine_keyforge; public static final int guiID_keyforge = 67; public static Block machine_armor_table; public static final int guiID_armor_table = 102; public static Block reactor_research; public static final int guiID_reactor_research = 65; public static Block reactor_zirnox; public static final int guiID_reactor_zirnox = 124; public static Block zirnox_destroyed; public static Block machine_controller; public static final int guiID_machine_controller = 78; public static Block machine_spp_bottom; public static Block machine_spp_top; public static Block radiobox; public static final int guiID_radiobox = 66; public static Block radiorec; public static final int guiID_radiorec = 69; public static Block machine_forcefield; public static final int guiID_forcefield = 75; public static Block machine_waste_drum; public static final int guiID_waste_drum = 79; public static Block machine_storage_drum; public static final int guiID_storage_drum = 118; public static Block anvil_iron; public static Block anvil_lead; public static Block anvil_steel; public static Block anvil_meteorite; public static Block anvil_starmetal; public static Block anvil_ferrouranium; public static Block anvil_bismuth; public static Block anvil_schrabidate; public static Block anvil_dnt; public static Block anvil_osmiridium; public static Block anvil_murky; public static final int guiID_anvil = 121; public static Block turret_light; public static Block turret_heavy; public static Block turret_rocket; public static Block turret_flamer; public static Block turret_tau; public static Block turret_spitfire; public static Block turret_cwis; public static Block turret_cheapo; public static Block turret_chekhov; public static final int guiID_chekhov = 104; public static Block turret_friendly; public static final int guiID_friendly = 107; public static Block turret_jeremy; public static final int guiID_jeremy = 105; public static Block turret_tauon; public static final int guiID_tauon = 106; public static Block turret_richard; public static final int guiID_richard = 108; public static Block turret_howard; public static final int guiID_howard = 112; public static Block turret_howard_damaged; public static Block turret_maxwell; public static final int guiID_maxwell = 120; public static Block turret_fritz; public static final int guiID_fritz = 122; public static Block turret_brandon; public static final int guiID_brandon = 122; public static Block rbmk_rod; public static Block rbmk_rod_mod; public static Block rbmk_rod_reasim; public static Block rbmk_rod_reasim_mod; public static Block rbmk_control; public static Block rbmk_control_mod; public static Block rbmk_control_auto; public static Block rbmk_blank; public static Block rbmk_boiler; public static Block rbmk_reflector; public static Block rbmk_absorber; public static Block rbmk_moderator; public static Block rbmk_outgasser; public static Block rbmk_storage; public static Block rbmk_cooler; public static Block rbmk_console; public static Block rbmk_crane_console; public static final int guiID_rbmk_rod = 113; public static final int guiID_rbmk_boiler = 114; public static final int guiID_rbmk_control = 115; public static final int guiID_rbmk_control_auto = 116; public static final int guiID_rbmk_console = 117; public static final int guiID_rbmk_outgasser = 119; public static final int guiID_rbmk_storage = 123; public static Block rbmk_loader; public static Block rbmk_steam_inlet; public static Block rbmk_steam_outlet; public static Block pribris; public static Block pribris_burning; public static Block pribris_radiating; public static Block pribris_digamma; public static Block book_guide; public static Block rail_highspeed; public static Block rail_booster; public static Block statue_elb; public static Block statue_elb_g; public static Block statue_elb_w; public static Block statue_elb_f; public static Block cheater_virus; public static Block cheater_virus_seed; public static Block crystal_virus; public static Block crystal_hardened; public static Block crystal_pulsar; public static Block taint; public static Block residue; public static Block vent_chlorine; public static Block vent_cloud; public static Block vent_pink_cloud; public static Block vent_chlorine_seal; public static Block chlorine_gas; public static Block gas_radon; public static Block gas_radon_dense; public static Block gas_radon_tomb; public static Block gas_meltdown; public static Block gas_monoxide; public static Block gas_asbestos; public static Block gas_coal; public static Block gas_flammable; public static Block gas_explosive; public static Block vacuum; public static Block absorber; public static Block absorber_red; public static Block absorber_green; public static Block absorber_pink; public static Block decon; public static Block transission_hatch; public static Block mud_block; public static Fluid mud_fluid; public static final Material fluidmud = (new MaterialLiquid(MapColor.adobeColor)); public static Block acid_block; public static Fluid acid_fluid; public static final Material fluidacid = (new MaterialLiquid(MapColor.purpleColor)); public static Block toxic_block; public static Fluid toxic_fluid; public static final Material fluidtoxic = (new MaterialLiquid(MapColor.greenColor)); public static Block schrabidic_block; public static Fluid schrabidic_fluid; public static final Material fluidschrabidic = (new MaterialLiquid(MapColor.cyanColor)); public static Block corium_block; public static Fluid corium_fluid; public static final Material fluidcorium = (new MaterialLiquid(MapColor.brownColor) { @Override public boolean blocksMovement() { return true; } @Override public Material setImmovableMobility() { return super.setImmovableMobility(); } }.setImmovableMobility()); public static Block volcanic_lava_block; public static Fluid volcanic_lava_fluid; public static final Material fluidvolcanic = (new MaterialLiquid(MapColor.redColor)); public static Block volcano_core; public static Block dummy_block_flare; public static Block dummy_port_flare; public static Block dummy_block_drill; public static Block dummy_port_drill; public static Block dummy_block_assembler; public static Block dummy_port_assembler; public static Block dummy_block_chemplant; public static Block dummy_port_chemplant; public static Block dummy_block_fluidtank; public static Block dummy_port_fluidtank; public static Block dummy_block_refinery; public static Block dummy_port_refinery; public static Block dummy_block_pumpjack; public static Block dummy_port_pumpjack; public static Block dummy_block_turbofan; public static Block dummy_port_turbofan; public static Block dummy_block_ams_limiter; public static Block dummy_port_ams_limiter; public static Block dummy_block_ams_emitter; public static Block dummy_port_ams_emitter; public static Block dummy_block_ams_base; public static Block dummy_port_ams_base; public static Block dummy_block_radgen; public static Block dummy_port_radgen; public static Block dummy_block_vault; public static Block dummy_block_blast; public static Block dummy_block_uf6; public static Block dummy_block_puf6; public static Block dummy_plate_compact_launcher; public static Block dummy_port_compact_launcher; public static Block dummy_plate_launch_table; public static Block dummy_port_launch_table; public static Block dummy_plate_cargo; public static Block ntm_dirt; public static Block pink_log; public static Block pink_planks; public static Block pink_slab; public static Block pink_double_slab; public static Block pink_stairs; public static Block ff; public static Material materialGas = new MaterialGas(); public static Block.SoundType soundTypeGrate = new ModSoundType("metalBlock", 0.5F, 1.0F) { @Override public String func_150496_b() { return Block.soundTypeMetal.func_150496_b(); } @Override public String getBreakSound() { return "dig.stone"; } }; private static void initializeBlock() { test_render = new TestRender(Material.rock).setBlockName("test_render").setCreativeTab(null); test_container = new TestContainer(0).setBlockName("test_container").setCreativeTab(null); test_bomb = new TestBomb(Material.tnt).setBlockName("test_bomb").setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":test_bomb"); test_bomb_advanced = new TestBombAdvanced(Material.tnt).setBlockName("test_bomb_advanced").setCreativeTab(null); test_nuke = new TestNuke(Material.iron).setBlockName("test_nuke").setCreativeTab(null).setHardness(2.5F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":test_nuke"); event_tester = new TestEventTester(Material.iron).setBlockName("event_tester").setCreativeTab(null).setHardness(2.5F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":event_tester"); rotation_tester = new TestRotationTester(Material.iron).setBlockName("rotation_tester").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F); obj_tester = new TestObjTester(Material.iron).setBlockName("obj_tester").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F); test_ticker = new TestTicker(Material.iron).setBlockName("test_ticker").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_ticker"); test_missile = new TestMissile(Material.iron).setBlockName("test_missile").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_missile"); test_core = new TestCore(Material.iron).setBlockName("test_core").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_core"); test_charge = new TestCharge(Material.iron).setBlockName("test_charge").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F); test_conductor = new TestConductor(Material.iron).setBlockName("test_conductor").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":cable_neo"); test_ct = new TestCT(Material.iron).setBlockName("test_ct").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_ct"); test_rail = new TestRail(Material.iron).setBlockName("test_rail").setCreativeTab(null).setHardness(2.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":test_rail"); ore_uranium = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_uranium"); ore_uranium_scorched = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_uranium_scorched").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_uranium_scorched"); ore_titanium = new BlockGeneric(Material.rock).setBlockName("ore_titanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_titanium"); ore_sulfur = new BlockOre(Material.rock).setBlockName("ore_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_sulfur"); ore_thorium = new BlockGeneric(Material.rock).setBlockName("ore_thorium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_thorium"); ore_niter = new BlockOre(Material.rock).setBlockName("ore_niter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_niter"); ore_copper = new BlockGeneric(Material.rock).setBlockName("ore_copper").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_copper"); ore_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tungsten"); ore_aluminium = new BlockGeneric(Material.rock).setBlockName("ore_aluminium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_aluminium"); ore_fluorite = new BlockOre(Material.rock).setBlockName("ore_fluorite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_fluorite"); ore_lead = new BlockGeneric(Material.rock).setBlockName("ore_lead").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_lead"); ore_schrabidium = new BlockOre(Material.rock, 0.1F, 0.5F).setBlockName("ore_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_schrabidium"); ore_beryllium = new BlockGeneric(Material.rock).setBlockName("ore_beryllium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_beryllium"); ore_lignite = new BlockOre(Material.rock).setBlockName("ore_lignite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_lignite"); ore_asbestos = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_asbestos"); ore_coal_oil = new BlockCoalOil(Material.rock).setBlockName("ore_coal_oil").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_coal_oil"); ore_coal_oil_burning = new BlockCoalBurning(Material.rock).setBlockName("ore_coal_oil_burning").setCreativeTab(MainRegistry.blockTab).setLightLevel(10F/15F).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":ore_coal_oil_burning"); cluster_iron = new BlockCluster(Material.rock).setBlockName("cluster_iron").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":cluster_iron"); cluster_titanium = new BlockCluster(Material.rock).setBlockName("cluster_titanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":cluster_titanium"); cluster_aluminium = new BlockCluster(Material.rock).setBlockName("cluster_aluminium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":cluster_aluminium"); cluster_copper = new BlockCluster(Material.rock).setBlockName("cluster_copper").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":cluster_copper"); ore_nether_coal = new BlockNetherCoal(Material.rock, false, 5, true).setBlockName("ore_nether_coal").setCreativeTab(MainRegistry.blockTab).setLightLevel(10F/15F).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_coal"); ore_nether_smoldering = new BlockSmolder(Material.rock).setBlockName("ore_nether_smoldering").setCreativeTab(MainRegistry.blockTab).setLightLevel(1F).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_smoldering"); ore_nether_uranium = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_nether_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_uranium"); ore_nether_uranium_scorched = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_nether_uranium_scorched").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_uranium_scorched"); ore_nether_plutonium = new BlockGeneric(Material.rock).setBlockName("ore_nether_plutonium").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_plutonium"); ore_nether_tungsten = new BlockGeneric(Material.rock).setBlockName("ore_nether_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_tungsten"); ore_nether_sulfur = new BlockOre(Material.rock).setBlockName("ore_nether_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_sulfur"); ore_nether_fire = new BlockOre(Material.rock).setBlockName("ore_nether_fire").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_fire"); ore_nether_cobalt = new BlockOre(Material.rock).setBlockName("ore_nether_cobalt").setCreativeTab(MainRegistry.blockTab).setHardness(0.4F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_cobalt"); ore_nether_schrabidium = new BlockGeneric(Material.rock).setBlockName("ore_nether_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":ore_nether_schrabidium"); ore_meteor_uranium = new BlockOre(Material.rock).setBlockName("ore_meteor_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_uranium"); ore_meteor_thorium = new BlockOre(Material.rock).setBlockName("ore_meteor_thorium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_thorium"); ore_meteor_titanium = new BlockOre(Material.rock).setBlockName("ore_meteor_titanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_titanium"); ore_meteor_sulfur = new BlockOre(Material.rock).setBlockName("ore_meteor_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_sulfur"); ore_meteor_copper = new BlockOre(Material.rock).setBlockName("ore_meteor_copper").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_copper"); ore_meteor_tungsten = new BlockOre(Material.rock).setBlockName("ore_meteor_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_tungsten"); ore_meteor_aluminium = new BlockOre(Material.rock).setBlockName("ore_meteor_aluminium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_aluminium"); ore_meteor_lead = new BlockOre(Material.rock).setBlockName("ore_meteor_lead").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_lead"); ore_meteor_lithium = new BlockOre(Material.rock).setBlockName("ore_meteor_lithium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_lithium"); ore_meteor_starmetal = new BlockOre(Material.rock).setBlockName("ore_meteor_starmetal").setCreativeTab(MainRegistry.blockTab).setHardness(10.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":ore_meteor_starmetal"); stone_gneiss = new BlockGeneric(Material.rock).setBlockName("stone_gneiss").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":stone_gneiss_var"); ore_gneiss_iron = new BlockOre(Material.rock).setBlockName("ore_gneiss_iron").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_iron"); ore_gneiss_gold = new BlockOre(Material.rock).setBlockName("ore_gneiss_gold").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_gold"); ore_gneiss_uranium = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_gneiss_uranium").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_uranium"); ore_gneiss_uranium_scorched = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_gneiss_uranium_scorched").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_uranium_scorched"); ore_gneiss_copper = new BlockOre(Material.rock).setBlockName("ore_gneiss_copper").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_copper"); ore_gneiss_asbestos = new BlockOutgas(Material.rock, true, 5, true).setBlockName("ore_gneiss_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_asbestos"); ore_gneiss_lithium = new BlockOre(Material.rock).setBlockName("ore_gneiss_lithium").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_lithium"); ore_gneiss_schrabidium = new BlockOre(Material.rock).setBlockName("ore_gneiss_schrabidium").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_schrabidium"); ore_gneiss_rare = new BlockOre(Material.rock).setBlockName("ore_gneiss_rare").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_rare"); ore_gneiss_gas = new BlockOre(Material.rock).setBlockName("ore_gneiss_gas").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_gneiss_gas"); gneiss_brick = new BlockGeneric(Material.rock).setBlockName("gneiss_brick").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":gneiss_brick"); gneiss_tile = new BlockGeneric(Material.rock).setBlockName("gneiss_tile").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":gneiss_tile"); gneiss_chiseled = new BlockPillar(Material.rock, RefStrings.MODID + ":gneiss_tile").setBlockName("gneiss_chiseled").setCreativeTab(MainRegistry.blockTab).setHardness(1.5F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":gneiss_chiseled"); stone_depth = new BlockDepth().setBlockName("stone_depth").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":stone_depth"); ore_depth_cinnebar = new BlockDepthOre().setBlockName("ore_depth_cinnebar").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_depth_cinnebar"); ore_depth_zirconium = new BlockDepthOre().setBlockName("ore_depth_zirconium").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_depth_zirconium"); ore_depth_borax = new BlockDepthOre().setBlockName("ore_depth_borax").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_depth_borax"); cluster_depth_iron = new BlockDepthOre().setBlockName("cluster_depth_iron").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":cluster_depth_iron"); cluster_depth_titanium = new BlockDepthOre().setBlockName("cluster_depth_titanium").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":cluster_depth_titanium"); cluster_depth_tungsten = new BlockDepthOre().setBlockName("cluster_depth_tungsten").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":cluster_depth_tungsten"); depth_brick = new BlockDepth().setBlockName("depth_brick").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":depth_brick"); depth_tiles = new BlockDepth().setBlockName("depth_tiles").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":depth_tiles"); depth_nether_brick = new BlockDepth().setBlockName("depth_nether_brick").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":depth_nether_brick"); depth_nether_tiles = new BlockDepth().setBlockName("depth_nether_tiles").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":depth_nether_tiles"); depth_dnt = new BlockDepth().setBlockName("depth_dnt").setCreativeTab(MainRegistry.blockTab).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":depth_dnt"); stone_depth_nether = new BlockDepth().setBlockName("stone_depth_nether").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":stone_depth_nether"); ore_depth_nether_neodymium = new BlockDepthOre().setBlockName("ore_depth_nether_neodymium").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ore_depth_nether_neodymium"); stone_porous = new BlockPorous().setBlockName("stone_porous").setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":stone_porous"); basalt = new BlockGeneric(Material.rock).setBlockName("basalt").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt"); basalt_sulfur = new BlockOre(Material.rock).setBlockName("basalt_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_sulfur"); basalt_fluorite = new BlockOre(Material.rock).setBlockName("basalt_fluorite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_fluorite"); basalt_asbestos = new BlockOutgas(Material.rock, true, 5, true).setBlockName("basalt_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_asbestos"); basalt_gem = new BlockCluster(Material.rock).setBlockName("basalt_gem").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_gem"); basalt_smooth = new BlockGeneric(Material.rock).setBlockName("basalt_smooth").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_smooth"); basalt_brick = new BlockGeneric(Material.rock).setBlockName("basalt_brick").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_brick"); basalt_polished = new BlockGeneric(Material.rock).setBlockName("basalt_polished").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_polished"); basalt_tiles = new BlockGeneric(Material.rock).setBlockName("basalt_tiles").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":basalt_tiles"); ore_australium = new BlockGeneric(Material.rock).setBlockName("ore_australium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_australium"); ore_weidanium = new BlockGeneric(Material.rock).setBlockName("ore_weidanium").setCreativeTab(null).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_weidanium"); ore_reiium = new BlockGeneric(Material.rock).setBlockName("ore_reiium").setCreativeTab(null).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_reiium"); ore_unobtainium = new BlockGeneric(Material.rock).setBlockName("ore_unobtainium").setCreativeTab(null).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_unobtainium"); ore_daffergon = new BlockGeneric(Material.rock).setBlockName("ore_daffergon").setCreativeTab(null).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_daffergon"); ore_verticium = new BlockGeneric(Material.rock).setBlockName("ore_verticium").setCreativeTab(null).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_verticium"); ore_rare = new BlockOre(Material.rock).setBlockName("ore_rare").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_rare"); ore_cobalt = new BlockOre(Material.rock).setBlockName("ore_cobalt").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_cobalt"); ore_cinnebar = new BlockOre(Material.rock).setBlockName("ore_cinnebar").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_cinnebar"); ore_coltan = new BlockOre(Material.rock).setBlockName("ore_coltan").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_coltan"); ore_bedrock_coltan = new BlockBedrockOre().setBlockName("ore_bedrock_coltan").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(1_000_000).setBlockTextureName(RefStrings.MODID + ":ore_bedrock_coltan"); ore_oil = new BlockOre(Material.rock).setBlockName("ore_oil").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil"); ore_oil_empty = new BlockGeneric(Material.rock).setBlockName("ore_oil_empty").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil_empty"); ore_oil_sand = new BlockFalling(Material.sand).setBlockName("ore_oil_sand").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeSand).setHardness(0.5F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":ore_oil_sand_alt"); ore_bedrock_oil = new BlockGeneric(Material.rock).setBlockName("ore_bedrock_oil").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(1_000_000).setBlockTextureName(RefStrings.MODID + ":ore_bedrock_oil"); ore_tikite = new BlockGeneric(Material.rock).setBlockName("ore_tikite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tikite_alt"); crystal_power = new BlockCrystal(Material.glass).setBlockName("crystal_power").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":crystal_power"); crystal_energy = new BlockCrystal(Material.glass).setBlockName("crystal_energy").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":crystal_energy"); crystal_robust = new BlockCrystal(Material.glass).setBlockName("crystal_robust").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(10.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":crystal_robust"); crystal_trixite = new BlockCrystal(Material.glass).setBlockName("crystal_trixite").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(1.0F).setBlockTextureName(RefStrings.MODID + ":crystal_trixite"); block_uranium = new BlockHazard().makeBeaconable().setBlockName("block_uranium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium"); block_u233 = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_u233").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_u233"); block_u235 = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_u235").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_u235"); block_u238 = new BlockHazard().makeBeaconable().setBlockName("block_u238").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_u238"); block_uranium_fuel = new BlockHazard().makeBeaconable().setBlockName("block_uranium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium_fuel"); block_thorium = new BlockHazard().makeBeaconable().setBlockName("block_thorium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_thorium"); block_thorium_fuel = new BlockHazard().makeBeaconable().setBlockName("block_thorium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_thorium_fuel"); block_neptunium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_neptunium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_neptunium"); block_polonium = new BlockHotHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_polonium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_polonium"); block_mox_fuel = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_mox_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_mox_fuel"); block_plutonium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_plutonium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_plutonium"); block_pu238 = new BlockHotHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_pu238").setCreativeTab(MainRegistry.blockTab).setLightLevel(5F/15F).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu238"); block_pu239 = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_pu239").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu239"); block_pu240 = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_pu240").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu240"); block_pu_mix = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_pu_mix").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu_mix"); block_plutonium_fuel = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_plutonium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_plutonium_fuel"); block_titanium = new BlockBeaconable(Material.iron).setBlockName("block_titanium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_titanium"); block_sulfur = new BlockBeaconable(Material.iron).setBlockName("block_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_sulfur"); block_niter = new BlockBeaconable(Material.iron).setBlockName("block_niter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_niter"); block_niter_reinforced = new BlockBeaconable(Material.iron).setBlockName("block_niter_reinforced").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_niter_reinforced"); block_copper = new BlockBeaconable(Material.iron).setBlockName("block_copper").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_copper"); block_red_copper = new BlockBeaconable(Material.iron).setBlockName("block_red_copper").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_red_copper"); block_tungsten = new BlockBeaconable(Material.iron).setBlockName("block_tungsten").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_tungsten"); block_aluminium = new BlockBeaconable(Material.iron).setBlockName("block_aluminium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_aluminium"); block_fluorite = new BlockBeaconable(Material.iron).setBlockName("block_fluorite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_fluorite"); block_steel = new BlockBeaconable(Material.iron).setBlockName("block_steel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); block_lead = new BlockBeaconable(Material.iron).setBlockName("block_lead").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(30.0F).setBlockTextureName(RefStrings.MODID + ":block_lead"); block_bismuth = new BlockBeaconable(Material.iron).setBlockName("block_bismuth").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(30.0F).setBlockTextureName(RefStrings.MODID + ":block_bismuth"); block_coltan = new BlockBeaconable(Material.iron).setBlockName("block_coltan").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(30.0F).setBlockTextureName(RefStrings.MODID + ":block_coltan"); block_tantalium = new BlockBeaconable(Material.iron).setBlockName("block_tantalium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(30.0F).setBlockTextureName(RefStrings.MODID + ":block_tantalium"); block_niobium = new BlockBeaconable(Material.iron).setBlockName("block_niobium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(30.0F); block_trinitite = new BlockHazard().makeBeaconable().setBlockName("block_trinitite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_trinitite"); block_waste = new BlockNuclearWaste().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_waste").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste"); block_waste_painted = new BlockNuclearWaste().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_waste_painted").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste_painted"); block_waste_vitrified = new BlockNuclearWaste().makeBeaconable().setDisplayEffect(ExtDisplayEffect.RADFOG).setBlockName("block_waste_vitrified").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_waste_vitrified"); ancient_scrap = new BlockOutgas(Material.iron, true, 1, true, true).setBlockName("ancient_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(100.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":ancient_scrap"); block_corium = new BlockHazard(Material.iron).setBlockName("block_corium").setCreativeTab(MainRegistry.blockTab).setHardness(100.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_corium"); block_corium_cobble = new BlockOutgas(Material.iron, true, 1, true, true).setBlockName("block_corium_cobble").setCreativeTab(MainRegistry.blockTab).setHardness(100.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":block_corium_cobble"); block_scrap = new BlockFalling(Material.sand).setBlockName("block_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeGravel).setBlockTextureName(RefStrings.MODID + ":block_scrap"); block_electrical_scrap = new BlockFalling(Material.iron).setBlockName("block_electrical_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeMetal).setBlockTextureName(RefStrings.MODID + ":electrical_scrap_alt2"); block_beryllium = new BlockBeaconable(Material.iron).setBlockName("block_beryllium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_beryllium"); block_schraranium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_schraranium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schraranium"); block_schrabidium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_schrabidium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium"); block_schrabidate = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_schrabidate").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidate"); block_solinium = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_solinium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_solinium"); block_schrabidium_fuel = new BlockHazard().makeBeaconable().setDisplayEffect(ExtDisplayEffect.SCHRAB).setBlockName("block_schrabidium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium_fuel"); block_euphemium = new BlockBeaconable(Material.iron).setBlockName("block_euphemium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_euphemium"); block_dineutronium = new BlockBeaconable(Material.iron).setBlockName("block_dineutronium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_dineutronium"); block_schrabidium_cluster = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":block_schrabidium_cluster_top").setBlockName("block_schrabidium_cluster").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium_cluster_side"); block_euphemium_cluster = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":block_euphemium_cluster_top").setBlockName("block_euphemium_cluster").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_euphemium_cluster_side"); block_advanced_alloy = new BlockBeaconable(Material.iron).setBlockName("block_advanced_alloy").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_advanced_alloy"); block_magnetized_tungsten = new BlockBeaconable(Material.iron).setBlockName("block_magnetized_tungsten").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(35.0F).setBlockTextureName(RefStrings.MODID + ":block_magnetized_tungsten"); block_combine_steel = new BlockBeaconable(Material.iron).setBlockName("block_combine_steel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_combine_steel"); block_desh = new BlockBeaconable(Material.iron).setBlockName("block_desh").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_desh"); block_dura_steel = new BlockBeaconable(Material.iron).setBlockName("block_dura_steel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_dura_steel"); block_starmetal = new BlockBeaconable(Material.iron).setBlockName("block_starmetal").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_starmetal"); block_yellowcake = new BlockHazardFalling().makeBeaconable().setBlockName("block_yellowcake").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeSand).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_yellowcake"); block_insulator = new BlockRotatablePillar(Material.cloth, RefStrings.MODID + ":block_insulator_top").setBlockName("block_insulator").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeCloth).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_insulator_side"); block_fiberglass = new BlockRotatablePillar(Material.cloth, RefStrings.MODID + ":block_fiberglass_top").setBlockName("block_fiberglass").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeCloth).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_fiberglass_side"); block_asbestos = new BlockOutgas(Material.cloth, true, 5, true).setBlockName("block_asbestos").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeCloth).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_asbestos"); block_cobalt = new BlockBeaconable(Material.iron).setBlockName("block_cobalt").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_cobalt"); block_lithium = new BlockLithium(Material.iron).setBlockName("block_lithium").setStepSound(Block.soundTypeMetal).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_lithium"); block_zirconium = new BlockBeaconable(Material.iron).setBlockName("block_zirconium").setStepSound(Block.soundTypeMetal).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_zirconium"); block_white_phosphorus = new BlockHazard(Material.rock).makeBeaconable().setBlockName("block_white_phosphorus").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_white_phosphorus"); block_red_phosphorus = new BlockHazardFalling().makeBeaconable().setStepSound(Block.soundTypeSand).setBlockName("block_red_phosphorus").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_red_phosphorus"); block_fallout = new BlockHazardFalling().setStepSound(Block.soundTypeGravel).setBlockName("block_fallout").setCreativeTab(MainRegistry.blockTab).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":ash"); block_foam = new BlockGeneric(Material.craftedSnow).setBlockName("block_foam").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeSnow).setHardness(0.5F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":foam"); block_graphite = new BlockGraphite(Material.iron, 30, 5).setBlockName("block_graphite").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F); block_graphite_drilled = new BlockGraphiteDrilled().setBlockName("block_graphite_drilled"); block_graphite_fuel = new BlockGraphiteFuel().setBlockName("block_graphite_fuel"); block_graphite_plutonium = new BlockGraphiteSource().setBlockName("block_graphite_plutonium"); block_graphite_rod = new BlockGraphiteRod().setBlockName("block_graphite_rod").setBlockTextureName(RefStrings.MODID + ":block_graphite_rod_in"); block_graphite_source = new BlockGraphiteSource().setBlockName("block_graphite_source"); block_boron = new BlockBeaconable(Material.iron).setBlockName("block_boron").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_boron"); block_lanthanium = new BlockBeaconable(Material.iron).setBlockName("block_lanthanium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_lanthanium"); block_ra226 = new BlockHazard().makeBeaconable().setBlockName("block_ra226").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_ra226"); block_actinium = new BlockHazard().makeBeaconable().setBlockName("block_actinium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_actinium"); block_tritium = new BlockRotatablePillar(Material.glass, RefStrings.MODID + ":block_tritium_top").setBlockName("block_tritium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGlass).setHardness(3.0F).setResistance(2.0F).setBlockTextureName(RefStrings.MODID + ":block_tritium_side"); block_semtex = new BlockSemtex(Material.tnt).setBlockName("block_semtex").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(2.0F).setBlockTextureName(RefStrings.MODID + ":block_semtex"); block_smore = new BlockPillar(Material.rock, RefStrings.MODID + ":block_smore_top").setBlockName("block_smore").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":block_smore_side"); block_australium = new BlockBeaconable(Material.iron).setBlockName("block_australium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_australium"); block_weidanium = new BlockBeaconable(Material.iron).setBlockName("block_weidanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_weidanium"); block_reiium = new BlockBeaconable(Material.iron).setBlockName("block_reiium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_reiium"); block_unobtainium = new BlockBeaconable(Material.iron).setBlockName("block_unobtainium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_unobtainium"); block_daffergon = new BlockBeaconable(Material.iron).setBlockName("block_daffergon").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_daffergon"); block_verticium = new BlockBeaconable(Material.iron).setBlockName("block_verticium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_verticium"); block_cap_nuka = new BlockCap(Material.iron, RefStrings.MODID + ":block_cap_nuka_top").setStepSound(Block.soundTypeMetal).setBlockName("block_cap_nuka").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_cap_nuka"); block_cap_quantum = new BlockCap(Material.iron, RefStrings.MODID + ":block_cap_quantum_top").setStepSound(Block.soundTypeMetal).setBlockName("block_cap_quantum").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_cap_quantum"); block_cap_rad = new BlockCap(Material.iron, RefStrings.MODID + ":block_cap_rad_top").setStepSound(Block.soundTypeMetal).setBlockName("block_cap_rad").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_cap_rad"); block_cap_sparkle = new BlockCap(Material.iron, RefStrings.MODID + ":block_cap_sparkle_top").setStepSound(Block.soundTypeMetal).setBlockName("block_cap_sparkle").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_cap_sparkle"); block_cap_korl = new BlockCap(Material.iron, RefStrings.MODID + ":block_cap_korl_top").setStepSound(Block.soundTypeMetal).setBlockName("block_cap_korl").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_cap_korl"); block_cap_fritz = new BlockCap(Material.iron, RefStrings.MODID + ":block_cap_fritz_top").setStepSound(Block.soundTypeMetal).setBlockName("block_cap_fritz").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_cap_fritz"); block_cap_sunset = new BlockCap(Material.iron, RefStrings.MODID + ":block_cap_sunset_top").setStepSound(Block.soundTypeMetal).setBlockName("block_cap_sunset").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_cap_sunset"); block_cap_star = new BlockCap(Material.iron, RefStrings.MODID + ":block_cap_star_top").setStepSound(Block.soundTypeMetal).setBlockName("block_cap_star").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":block_cap_star"); deco_titanium = new BlockOre(Material.iron).setBlockName("deco_titanium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_titanium"); deco_red_copper = new BlockDecoCT(Material.iron).setBlockName("deco_red_copper").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_red_copper"); deco_tungsten = new BlockDecoCT(Material.iron).setBlockName("deco_tungsten").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_tungsten"); deco_aluminium = new BlockDecoCT(Material.iron).setBlockName("deco_aluminium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_aluminium"); deco_steel = new BlockDecoCT(Material.iron).setBlockName("deco_steel").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel"); deco_lead = new BlockDecoCT(Material.iron).setBlockName("deco_lead").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_lead"); deco_beryllium = new BlockDecoCT(Material.iron).setBlockName("deco_beryllium").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_beryllium"); deco_asbestos = new BlockOutgas(Material.cloth, true, 5, true).setBlockName("deco_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":deco_asbestos"); deco_rbmk = new BlockGeneric(Material.iron).setBlockName("deco_rbmk").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_side"); deco_rbmk_smooth = new BlockGeneric(Material.iron).setBlockName("deco_rbmk_smooth").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_top"); deco_loot = new BlockLoot().setBlockName("deco_loot").setCreativeTab(null).setHardness(0.0F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); bobblehead = new BlockBobble().setBlockName("bobblehead").setCreativeTab(MainRegistry.blockTab).setHardness(0.0F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":block_steel"); hazmat = new BlockGeneric(Material.cloth).setBlockName("hazmat").setStepSound(Block.soundTypeCloth).setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":hazmat"); gravel_obsidian = new BlockFalling(Material.iron).setBlockName("gravel_obsidian").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGravel).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":gravel_obsidian"); gravel_diamond = new BlockFalling(Material.sand).setBlockName("gravel_diamond").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGravel).setHardness(0.6F).setBlockTextureName(RefStrings.MODID + ":gravel_diamond"); asphalt = new BlockSpeedy(Material.rock, 1.15).setBlockName("asphalt").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":asphalt"); asphalt_light = new BlockSpeedy(Material.rock, 1.15).setBlockName("asphalt_light").setCreativeTab(MainRegistry.blockTab).setLightLevel(1F).setHardness(15.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":asphalt_light"); reinforced_brick = new BlockGeneric(Material.rock).setBlockName("reinforced_brick").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(8000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_brick"); reinforced_glass = new BlockNTMGlassCT(0, RefStrings.MODID + ":reinforced_glass", Material.rock).setBlockName("reinforced_glass").setCreativeTab(MainRegistry.blockTab).setLightOpacity(0).setHardness(15.0F).setResistance(200.0F); reinforced_light = new BlockGeneric(Material.rock).setBlockName("reinforced_light").setCreativeTab(MainRegistry.blockTab).setLightLevel(1.0F).setHardness(15.0F).setResistance(300.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_light"); reinforced_sand = new BlockGeneric(Material.rock).setBlockName("reinforced_sand").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(400.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_sand"); reinforced_lamp_off = new ReinforcedLamp(Material.rock, false).setBlockName("reinforced_lamp_off").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(300.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_off"); reinforced_lamp_on = new ReinforcedLamp(Material.rock, true).setBlockName("reinforced_lamp_on").setHardness(15.0F).setResistance(300.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_lamp_on"); lamp_tritium_green_off = new ReinforcedLamp(Material.redstoneLight, false).setBlockName("lamp_tritium_green_off").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_green_off"); lamp_tritium_green_on = new ReinforcedLamp(Material.redstoneLight, true).setBlockName("lamp_tritium_green_on").setStepSound(Block.soundTypeGlass).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_green_on"); lamp_tritium_blue_off = new ReinforcedLamp(Material.redstoneLight, false).setBlockName("lamp_tritium_blue_off").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_blue_off"); lamp_tritium_blue_on = new ReinforcedLamp(Material.redstoneLight, true).setBlockName("lamp_tritium_blue_on").setStepSound(Block.soundTypeGlass).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_tritium_blue_on"); lamp_uv_off = new UVLamp(false).setBlockName("lamp_uv_off").setCreativeTab(MainRegistry.blockTab); lamp_uv_on = new UVLamp(true).setBlockName("lamp_uv_on").setCreativeTab(null); lamp_demon = new DemonLamp().setBlockName("lamp_demon").setStepSound(Block.soundTypeMetal).setCreativeTab(MainRegistry.blockTab).setLightLevel(1F).setHardness(3.0F).setBlockTextureName(RefStrings.MODID + ":lamp_demon"); reinforced_stone = new BlockGeneric(Material.rock).setBlockName("reinforced_stone").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(3000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_stone"); concrete_smooth = new BlockGeneric(Material.rock).setBlockName("concrete_smooth").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":concrete"); concrete_colored = new BlockConcreteColored(Material.rock).setBlockName("concrete_colored").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":concrete"); concrete = new BlockGeneric(Material.rock).setBlockName("concrete").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":concrete_tile"); concrete_asbestos = new BlockGeneric(Material.rock).setBlockName("concrete_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":concrete_asbestos"); concrete_pillar = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":concrete_pillar_top").setBlockName("concrete_pillar").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(4000.0F).setBlockTextureName(RefStrings.MODID + ":concrete_pillar_side"); brick_concrete = new BlockGeneric(Material.rock).setBlockName("brick_concrete").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete"); brick_concrete_mossy = new BlockGeneric(Material.rock).setBlockName("brick_concrete_mossy").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete_mossy"); brick_concrete_cracked = new BlockGeneric(Material.rock).setBlockName("brick_concrete_cracked").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(2000.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete_cracked"); brick_concrete_broken = new BlockGeneric(Material.rock).setBlockName("brick_concrete_broken").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(1500.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete_broken"); brick_concrete_marked = new BlockWriting(Material.rock, RefStrings.MODID + ":brick_concrete").setBlockName("brick_concrete_marked").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(1500.0F).setBlockTextureName(RefStrings.MODID + ":brick_concrete_marked"); brick_obsidian = new BlockGeneric(Material.rock).setBlockName("brick_obsidian").setCreativeTab(MainRegistry.blockTab).setLightOpacity(15).setHardness(15.0F).setResistance(8000.0F).setBlockTextureName(RefStrings.MODID + ":brick_obsidian"); brick_light = new BlockGeneric(Material.rock).setBlockName("brick_light").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":brick_light"); brick_compound = new BlockGeneric(Material.rock).setBlockName("brick_compound").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(10000.0F).setBlockTextureName(RefStrings.MODID + ":brick_compound"); cmb_brick = new BlockGeneric(Material.rock).setBlockName("cmb_brick").setCreativeTab(MainRegistry.blockTab).setHardness(25.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick"); cmb_brick_reinforced = new BlockGeneric(Material.rock).setBlockName("cmb_brick_reinforced").setCreativeTab(MainRegistry.blockTab).setHardness(25.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":cmb_brick_reinforced"); brick_asbestos = new BlockOutgas(Material.rock, true, 5, true).setBlockName("brick_asbestos").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(1000.0F).setBlockTextureName(RefStrings.MODID + ":brick_asbestos"); ducrete_smooth = new BlockGeneric(Material.rock).setBlockName("ducrete_smooth").setCreativeTab(MainRegistry.blockTab).setHardness(20.0F).setResistance(8000.0F).setBlockTextureName(RefStrings.MODID + ":ducrete"); ducrete = new BlockGeneric(Material.rock).setBlockName("ducrete").setCreativeTab(MainRegistry.blockTab).setHardness(20.0F).setResistance(8000.0F).setBlockTextureName(RefStrings.MODID + ":ducrete_tile"); brick_ducrete = new BlockGeneric(Material.rock).setBlockName("brick_ducrete").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(12000.0F).setBlockTextureName(RefStrings.MODID + ":brick_ducrete"); reinforced_ducrete = new BlockGeneric(Material.rock).setBlockName("reinforced_ducrete").setCreativeTab(MainRegistry.blockTab).setHardness(20.0F).setResistance(24000.0F).setBlockTextureName(RefStrings.MODID + ":reinforced_ducrete"); tile_lab = new BlockOutgas(Material.rock, false, 5, true).setBlockName("tile_lab").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(1.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":tile_lab"); tile_lab_cracked = new BlockOutgas(Material.rock, false, 5, true).setBlockName("tile_lab_cracked").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(1.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":tile_lab_cracked"); tile_lab_broken = new BlockOutgas(Material.rock, true, 5, true).setBlockName("tile_lab_broken").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(1.0F).setResistance(20.0F).setBlockTextureName(RefStrings.MODID + ":tile_lab_broken"); siege_shield = new SiegeShield(Material.iron).setBlockName("siege_shield").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(900.0F); siege_internal = new SiegeInternal(Material.iron).setBlockName("siege_internal").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(60.0F); siege_circuit = new SiegeCircuit(Material.iron).setBlockName("siege_circuit").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(10.0F); siege_emergency = new BlockBase(Material.iron).setBlockName("siege_emergency").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(20000.0F).setBlockTextureName(RefStrings.MODID + ":siege_emergency"); siege_hole = new SiegeHole(Material.iron).setBlockName("siege_hole").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":siege_hole"); block_meteor = new BlockOre(Material.rock).setBlockName("block_meteor").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor"); block_meteor_cobble = new BlockOre(Material.rock).setBlockName("block_meteor_cobble").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_cobble"); block_meteor_broken = new BlockOre(Material.rock).setBlockName("block_meteor_broken").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_crushed"); block_meteor_molten = new BlockOre(Material.rock, true).setBlockName("block_meteor_molten").setLightLevel(0.75F).setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_cobble_molten"); block_meteor_treasure = new BlockOre(Material.rock).setBlockName("block_meteor_treasure").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_treasure"); meteor_polished = new BlockGeneric(Material.rock).setBlockName("meteor_polished").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_polished"); meteor_brick = new BlockGeneric(Material.rock).setBlockName("meteor_brick").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_brick"); meteor_brick_mossy = new BlockGeneric(Material.rock).setBlockName("meteor_brick_mossy").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_brick_mossy"); meteor_brick_cracked = new BlockGeneric(Material.rock).setBlockName("meteor_brick_cracked").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_brick_cracked"); meteor_brick_chiseled = new BlockGeneric(Material.rock).setBlockName("meteor_brick_chiseled").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_brick_chiseled"); meteor_pillar = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":meteor_pillar_top").setBlockName("meteor_pillar").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_pillar"); meteor_spawner = new BlockCybercrab(Material.rock).setBlockName("meteor_spawner").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F); meteor_battery = new BlockPillar(Material.rock, RefStrings.MODID + ":meteor_power").setBlockName("meteor_battery").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":meteor_spawner_side"); moon_turf = new BlockFalling(Material.sand).setBlockName("moon_turf").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":moon_turf"); brick_jungle = new BlockGeneric(Material.rock).setBlockName("brick_jungle").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle"); brick_jungle_cracked = new BlockGeneric(Material.rock).setBlockName("brick_jungle_cracked").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_cracked"); brick_jungle_fragile = new FragileBrick(Material.rock).setBlockName("brick_jungle_fragile").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_fragile"); brick_jungle_lava = new BlockGeneric(Material.rock).setBlockName("brick_jungle_lava").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setLightLevel(5F/15F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_lava"); brick_jungle_ooze = new BlockOre(Material.rock).setBlockName("brick_jungle_ooze").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setLightLevel(5F/15F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_ooze"); brick_jungle_mystic = new BlockOre(Material.rock).setBlockName("brick_jungle_mystic").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setLightLevel(5F/15F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_mystic"); brick_jungle_trap = new TrappedBrick(Material.rock).setBlockName("brick_jungle_trap").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_trap"); brick_jungle_glyph = new BlockGlyph(Material.rock).setBlockName("brick_jungle_glyph").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F); brick_jungle_circle = new BlockBallsSpawner(Material.rock).setBlockName("brick_jungle_circle").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_jungle_circle"); brick_dungeon = new BlockGeneric(Material.rock).setBlockName("brick_dungeon").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_dungeon"); brick_dungeon_flat = new BlockGeneric(Material.rock).setBlockName("brick_dungeon_flat").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_dungeon_flat"); brick_dungeon_tile = new BlockGeneric(Material.rock).setBlockName("brick_dungeon_tile").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_dungeon_tile"); brick_dungeon_circle = new BlockGeneric(Material.rock).setBlockName("brick_dungeon_circle").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(900.0F).setBlockTextureName(RefStrings.MODID + ":brick_dungeon_circle"); brick_forgotten = new BlockGeneric(Material.rock).setBlockName("brick_forgotten").setCreativeTab(MainRegistry.blockTab).setBlockUnbreakable().setResistance(1000000).setBlockTextureName(RefStrings.MODID + ":brick_forgotten"); tape_recorder = new DecoTapeRecorder(Material.iron).setBlockName("tape_recorder").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_tape_recorder"); steel_poles = new DecoSteelPoles(Material.iron).setBlockName("steel_poles").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_beam"); pole_top = new DecoPoleTop(Material.iron).setBlockName("pole_top").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_pole_top"); pole_satellite_receiver = new DecoPoleSatelliteReceiver(Material.iron).setBlockName("pole_satellite_receiver").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_satellite_receiver"); steel_wall = new DecoBlock(Material.iron).setBlockName("steel_wall").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_wall"); steel_corner = new DecoBlock(Material.iron).setBlockName("steel_corner").setCreativeTab(MainRegistry.blockTab).setHardness(15.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_corner"); steel_roof = new DecoBlock(Material.iron).setBlockName("steel_roof").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_roof"); steel_beam = new DecoBlock(Material.iron).setBlockName("steel_beam").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":steel_beam"); steel_scaffold = new DecoBlock(Material.iron).setBlockName("steel_scaffold").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":deco_steel_orig"); steel_grate = new BlockGrate(Material.iron).setBlockName("steel_grate").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F); deco_pipe = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side", 0).setBlockName("deco_pipe").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top"); deco_pipe_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_rusty", 0).setBlockName("deco_pipe_rusted").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_rusty"); deco_pipe_green = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green", 0).setBlockName("deco_pipe_green").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green"); deco_pipe_green_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green_rusty", 0).setBlockName("deco_pipe_green_rusted").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green_rusty"); deco_pipe_red = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_red", 0).setBlockName("deco_pipe_red").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_red"); deco_pipe_marked = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_marked", 0).setBlockName("deco_pipe_marked").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_marked"); deco_pipe_rim = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side", 1).setBlockName("deco_pipe_rim").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top"); deco_pipe_rim_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_rusty", 1).setBlockName("deco_pipe_rim_rusted").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_rusty"); deco_pipe_rim_green = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green", 1).setBlockName("deco_pipe_rim_green").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green"); deco_pipe_rim_green_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green_rusty", 1).setBlockName("deco_pipe_rim_green_rusted").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green_rusty"); deco_pipe_rim_red = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_red", 1).setBlockName("deco_pipe_rim_red").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_red"); deco_pipe_rim_marked = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_marked", 1).setBlockName("deco_pipe_rim_marked").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_marked"); deco_pipe_framed = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side", 3).setBlockName("deco_pipe_framed").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top"); deco_pipe_framed_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_rusty", 3).setBlockName("deco_pipe_framed_rusted").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_rusty"); deco_pipe_framed_green = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green", 3).setBlockName("deco_pipe_framed_green").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green"); deco_pipe_framed_green_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green_rusty", 3).setBlockName("deco_pipe_framed_green_rusted").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green_rusty"); deco_pipe_framed_red = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_red", 3).setBlockName("deco_pipe_framed_red").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_red"); deco_pipe_framed_marked = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_marked", 3).setBlockName("deco_pipe_framed_marked").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_marked"); deco_pipe_quad = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side", 2).setBlockName("deco_pipe_quad").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top"); deco_pipe_quad_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_rusty", 2).setBlockName("deco_pipe_quad_rusted").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_rusty"); deco_pipe_quad_green = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green", 2).setBlockName("deco_pipe_quad_green").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green"); deco_pipe_quad_green_rusted = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_green_rusty", 2).setBlockName("deco_pipe_quad_green_rusted").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_green_rusty"); deco_pipe_quad_red = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_red", 2).setBlockName("deco_pipe_quad_red").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_red"); deco_pipe_quad_marked = new BlockPipe(Material.iron, RefStrings.MODID + ":pipe_side_marked", 2).setBlockName("deco_pipe_quad_marked").setStepSound(soundTypeGrate).setCreativeTab(MainRegistry.blockTab).setHardness(2.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":pipe_top_marked"); broadcaster_pc = new PinkCloudBroadcaster(Material.iron).setBlockName("broadcaster_pc").setCreativeTab(MainRegistry.machineTab).setHardness(5.0F).setResistance(15.0F).setBlockTextureName(RefStrings.MODID + ":broadcaster_pc"); geiger = new GeigerCounter(Material.iron).setBlockName("geiger").setCreativeTab(MainRegistry.machineTab).setHardness(15.0F).setResistance(0.25F).setBlockTextureName(RefStrings.MODID + ":geiger"); hev_battery = new HEVBattery(Material.iron).setBlockName("hev_battery").setCreativeTab(MainRegistry.machineTab).setLightLevel(10F/15F).setHardness(0.5F).setResistance(0.25F).setBlockTextureName(RefStrings.MODID + ":hev_battery"); fence_metal = new BlockMetalFence(Material.iron).setBlockName("fence_metal").setCreativeTab(MainRegistry.machineTab).setHardness(15.0F).setResistance(0.25F).setBlockTextureName(RefStrings.MODID + ":fence_metal"); ash_digamma = new BlockAshes(Material.sand).setBlockName("ash_digamma").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setResistance(150.0F).setBlockTextureName(RefStrings.MODID + ":ash_digamma"); sand_boron = new BlockFalling(Material.sand).setBlockName("sand_boron").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_boron"); sand_lead = new BlockFalling(Material.sand).setBlockName("sand_lead").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_lead"); sand_uranium = new BlockFalling(Material.sand).setBlockName("sand_uranium").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_uranium"); sand_polonium = new BlockFalling(Material.sand).setBlockName("sand_polonium").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_polonium"); sand_quartz = new BlockFalling(Material.sand).setBlockName("sand_quartz").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_quartz"); sand_gold = new BlockGoldSand(Material.sand).setBlockName("sand_gold").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_gold"); sand_gold198 = new BlockGoldSand(Material.sand).setBlockName("sand_gold198").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.machineTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_gold"); glass_boron = new BlockNTMGlassCT(0, RefStrings.MODID + ":glass_boron", Material.glass).setBlockName("glass_boron").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_lead = new BlockNTMGlassCT(0, RefStrings.MODID + ":glass_lead", Material.glass).setBlockName("glass_lead").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_uranium = new BlockNTMGlassCT(1, RefStrings.MODID + ":glass_uranium", Material.glass).setBlockName("glass_uranium").setLightLevel(5F/15F).setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_trinitite = new BlockNTMGlassCT(1, RefStrings.MODID + ":glass_trinitite", Material.glass).setBlockName("glass_trinitite").setLightLevel(5F/15F).setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_polonium = new BlockNTMGlassCT(1, RefStrings.MODID + ":glass_polonium", Material.glass).setBlockName("glass_polonium").setLightLevel(5F/15F).setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(0.3F); glass_ash = new BlockNTMGlassCT(1, RefStrings.MODID + ":glass_ash", Material.glass).setBlockName("glass_ash").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.machineTab).setHardness(3F); glass_quartz = new BlockNTMGlassCT(0, RefStrings.MODID + ":glass_quartz", Material.packedIce, true).setBlockName("glass_quartz").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeGlass).setHardness(1.0F).setResistance(40.0F).setBlockTextureName(RefStrings.MODID + "glass_quartz"); mush = new BlockMush(Material.plants).setBlockName("mush").setCreativeTab(MainRegistry.blockTab).setLightLevel(0.5F).setStepSound(Block.soundTypeGrass).setBlockTextureName(RefStrings.MODID + ":mush"); mush_block = new BlockMushHuge(Material.plants).setBlockName("mush_block").setLightLevel(1.0F).setStepSound(Block.soundTypeGrass).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":mush_block_skin"); mush_block_stem = new BlockMushHuge(Material.plants).setBlockName("mush_block_stem").setLightLevel(1.0F).setStepSound(Block.soundTypeGrass).setHardness(0.2F).setBlockTextureName(RefStrings.MODID + ":mush_block_stem"); waste_earth = new WasteEarth(Material.ground, true).setBlockName("waste_earth").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.blockTab).setHardness(0.6F).setBlockTextureName(RefStrings.MODID + ":waste_earth"); waste_mycelium = new WasteEarth(Material.ground, true).setBlockName("waste_mycelium").setStepSound(Block.soundTypeGrass).setLightLevel(1F).setCreativeTab(MainRegistry.blockTab).setHardness(0.6F).setBlockTextureName(RefStrings.MODID + ":waste_mycelium_side"); waste_trinitite = new BlockOre(Material.sand).setBlockName("waste_trinitite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite"); waste_trinitite_red = new BlockOre(Material.sand).setBlockName("waste_trinitite_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_trinitite_red"); waste_log = new WasteLog(Material.wood).setBlockName("waste_log").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(2.5F); waste_leaves = new WasteLeaves(Material.leaves).setBlockName("waste_leaves").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setBlockTextureName(RefStrings.MODID + ":waste_leaves"); waste_planks = new BlockOre(Material.wood).setBlockName("waste_planks").setStepSound(Block.soundTypeWood).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":waste_planks"); frozen_dirt = new BlockOre(Material.ground).setBlockName("frozen_dirt").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_dirt"); frozen_grass = new WasteEarth(Material.ground, false).setBlockName("frozen_grass").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F); frozen_log = new WasteLog(Material.wood).setBlockName("frozen_log").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F); frozen_planks = new BlockOre(Material.wood).setBlockName("frozen_planks").setStepSound(Block.soundTypeGlass).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":frozen_planks"); fallout = new BlockFallout(Material.snow).setBlockName("fallout").setStepSound(Block.soundTypeGravel).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setLightOpacity(0).setBlockTextureName(RefStrings.MODID + ":ash"); foam_layer = new BlockLayering(Material.snow).setBlockName("foam_layer").setStepSound(Block.soundTypeSnow).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setLightOpacity(0).setBlockTextureName(RefStrings.MODID + ":foam"); sand_boron_layer = new BlockLayering(Material.sand).setBlockName("sand_boron_layer").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.1F).setLightOpacity(0).setBlockTextureName(RefStrings.MODID + ":sand_boron"); burning_earth = new WasteEarth(Material.ground, true).setBlockName("burning_earth").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.blockTab).setHardness(0.6F).setBlockTextureName(RefStrings.MODID + ":burning_earth"); tektite = new BlockGeneric(Material.sand).setBlockName("tektite").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":tektite"); ore_tektite_osmiridium = new BlockGeneric(Material.sand).setBlockName("ore_tektite_osmiridium").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":ore_tektite_osmiridium"); impact_dirt = new BlockDirt(Material.ground, true).setBlockName("impact_dirt").setStepSound(Block.soundTypeGravel).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":waste_earth_bottom"); dirt_dead = new BlockGeneric(Material.ground).setBlockName("dirt_dead").setStepSound(Block.soundTypeGravel).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":dirt_dead"); dirt_oily = new BlockGeneric(Material.ground).setBlockName("dirt_oily").setStepSound(Block.soundTypeGravel).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":dirt_oily"); sand_dirty = new BlockFalling(Material.sand).setBlockName("sand_dirty").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_dirty"); sand_dirty_red = new BlockFalling(Material.sand).setBlockName("sand_dirty_red").setStepSound(Block.soundTypeSand).setCreativeTab(MainRegistry.blockTab).setHardness(0.5F).setBlockTextureName(RefStrings.MODID + ":sand_dirty_red"); sellafield_slaked = new BlockGeneric(Material.rock).setBlockName("sellafield_slaked").setStepSound(Block.soundTypeStone).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_slaked"); sellafield_0 = new BlockHazard(Material.rock).setBlockName("sellafield_0").setStepSound(Block.soundTypeStone).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_0"); sellafield_1 = new BlockHazard(Material.rock).setBlockName("sellafield_1").setStepSound(Block.soundTypeStone).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_1"); sellafield_2 = new BlockHazard(Material.rock).setBlockName("sellafield_2").setStepSound(Block.soundTypeStone).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_2"); sellafield_3 = new BlockHazard(Material.rock).setBlockName("sellafield_3").setStepSound(Block.soundTypeStone).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_3"); sellafield_4 = new BlockHazard(Material.rock).setBlockName("sellafield_4").setStepSound(Block.soundTypeStone).setHardness(5.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_4"); sellafield_core = new BlockHazard(Material.rock).setBlockName("sellafield_core").setStepSound(Block.soundTypeStone).setHardness(10.0F).setBlockTextureName(RefStrings.MODID + ":sellafield_core"); geysir_water = new BlockGeysir(Material.rock).setBlockName("geysir_water").setStepSound(Block.soundTypeStone).setHardness(5.0F); geysir_chlorine = new BlockGeysir(Material.rock).setBlockName("geysir_chlorine").setStepSound(Block.soundTypeStone).setHardness(5.0F); geysir_vapor = new BlockGeysir(Material.rock).setBlockName("geysir_vapor").setStepSound(Block.soundTypeStone).setHardness(5.0F); geysir_nether = new BlockGeysir(Material.rock).setBlockName("geysir_nether").setLightLevel(1.0F).setStepSound(Block.soundTypeStone).setHardness(2.0F); nuke_gadget = new NukeGadget(Material.iron).setBlockName("nuke_gadget").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":theGadget"); nuke_boy = new NukeBoy(Material.iron).setBlockName("nuke_boy").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":lilBoy"); nuke_man = new NukeMan(Material.iron).setBlockName("nuke_man").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":fatMan"); nuke_mike = new NukeMike(Material.iron).setBlockName("nuke_mike").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":ivyMike"); nuke_tsar = new NukeTsar(Material.iron).setBlockName("nuke_tsar").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":tsarBomba"); nuke_fleija = new NukeFleija(Material.iron).setBlockName("nuke_fleija").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":fleija"); nuke_prototype = new NukePrototype(Material.iron).setBlockName("nuke_prototype").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":prototype"); nuke_custom = new NukeCustom(Material.iron).setBlockName("nuke_custom").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":custom"); nuke_solinium = new NukeSolinium(Material.iron).setBlockName("nuke_solinium").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":nuke_solinium"); nuke_n2 = new NukeN2(Material.iron).setBlockName("nuke_n2").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":nuke_n2"); nuke_n45 = new NukeN45(Material.iron).setBlockName("nuke_n45").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":code"); nuke_fstbmb = new NukeBalefire(Material.iron, guiID_nuke_fstbmb).setBlockName("nuke_fstbmb").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":nuke_fstbmb"); cel_prime = new CelPrime(Material.iron).setBlockName("cel_prime").setCreativeTab(null).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":code"); cel_prime_terminal = new CelPrimePart(Material.iron).setBlockName("cel_prime_terminal").setCreativeTab(null).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":code"); cel_prime_battery = new CelPrimePart(Material.iron).setBlockName("cel_prime_battery").setCreativeTab(null).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":code"); cel_prime_port = new CelPrimePart(Material.iron).setBlockName("cel_prime_port").setCreativeTab(null).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":code"); cel_prime_tanks = new CelPrimePart(Material.iron).setBlockName("cel_prime_tanks").setCreativeTab(null).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":code"); bomb_multi = new BombMulti(Material.iron).setBlockName("bomb_multi").setCreativeTab(MainRegistry.nukeTab).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":bomb_multi1"); //bomb_multi_large = new BombMultiLarge(Material.iron).setBlockName("bomb_multi_large").setCreativeTab(MainRegistry.tabNuke).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":bomb_multi_large"); flame_war = new BombFlameWar(Material.iron).setBlockName("flame_war").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":flame_war"); float_bomb = new BombFloat(Material.iron).setBlockName("float_bomb").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F); therm_endo = new BombThermo(Material.iron).setBlockName("therm_endo").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F); therm_exo = new BombThermo(Material.iron).setBlockName("therm_exo").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F); emp_bomb = new BombFloat(Material.iron).setBlockName("emp_bomb").setCreativeTab(MainRegistry.nukeTab).setHardness(5.0F).setResistance(6000.0F); det_cord = new DetCord(Material.iron).setBlockName("det_cord").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_cord"); det_charge = new ExplosiveCharge(Material.iron).setBlockName("det_charge").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_charge"); det_nuke = new ExplosiveCharge(Material.iron).setBlockName("det_nuke").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_nuke"); det_miner = new DetMiner(Material.iron, RefStrings.MODID + ":det_miner_top").setBlockName("det_miner").setCreativeTab(MainRegistry.nukeTab).setHardness(0.1F).setResistance(0.0F).setBlockTextureName(RefStrings.MODID + ":det_miner_side"); red_barrel = new RedBarrel(Material.iron).setBlockName("red_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_red"); pink_barrel = new RedBarrel(Material.iron).setBlockName("pink_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_pink"); yellow_barrel = new YellowBarrel(Material.iron).setBlockName("yellow_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_yellow"); vitrified_barrel = new YellowBarrel(Material.iron).setBlockName("vitrified_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_vitrified"); lox_barrel = new RedBarrel(Material.iron).setBlockName("lox_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_lox"); taint_barrel = new RedBarrel(Material.iron).setBlockName("taint_barrel").setCreativeTab(MainRegistry.nukeTab).setHardness(0.5F).setResistance(2.5F).setBlockTextureName(RefStrings.MODID + ":barrel_taint"); crashed_balefire = new BlockCrashedBomb(Material.iron).setBlockName("crashed_bomb").setCreativeTab(MainRegistry.nukeTab).setBlockUnbreakable().setResistance(6000.0F).setBlockTextureName(RefStrings.MODID + ":crashed_balefire"); fireworks = new BlockFireworks(Material.iron).setBlockName("fireworks").setCreativeTab(MainRegistry.nukeTab).setResistance(5.0F); charge_dynamite = new BlockChargeDynamite().setBlockName("charge_dynamite").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F); charge_miner = new BlockChargeMiner().setBlockName("charge_miner").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F); mine_ap = new Landmine(Material.iron).setBlockName("mine_ap").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_ap"); mine_he = new Landmine(Material.iron).setBlockName("mine_he").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_he"); mine_shrap = new Landmine(Material.iron).setBlockName("mine_shrap").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_shrap"); mine_fat = new Landmine(Material.iron).setBlockName("mine_fat").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_fat"); machine_difurnace_off = new MachineDiFurnace(false).setBlockName("machine_difurnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_difurnace_on = new MachineDiFurnace(true).setBlockName("machine_difurnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_difurnace_rtg_off = new MachineDiFurnaceRTG(false).setBlockName("machine_difurnace_rtg_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_difurnace_rtg_on = new MachineDiFurnaceRTG(true).setBlockName("machine_difurnace_rtg_on").setHardness(5.0F).setResistance(10.0F).setLightLevel(2.0F).setCreativeTab(null); machine_centrifuge = new MachineCentrifuge(Material.iron).setBlockName("machine_centrifuge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_gascent = new MachineGasCent(Material.iron).setBlockName("machine_gascent").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_fel = new MachineFEL(Material.iron).setBlockName("machine_fel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_silex = new MachineSILEX(Material.iron).setBlockName("machine_silex").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_crystallizer = new MachineCrystallizer(Material.iron).setBlockName("machine_crystallizer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_crystallizer"); machine_uf6_tank = new MachineUF6Tank(Material.iron).setBlockName("machine_uf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_puf6_tank = new MachinePuF6Tank(Material.iron).setBlockName("machine_puf6_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_reactor_breeding = new MachineReactorBreeding(Material.iron).setBlockName("machine_reactor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_reactor"); machine_nuke_furnace_off = new MachineNukeFurnace(false).setBlockName("machine_nuke_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_nuke_furnace_on = new MachineNukeFurnace(true).setBlockName("machine_nuke_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_rtg_furnace_off = new MachineRtgFurnace(false).setBlockName("machine_rtg_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_rtg_furnace_on = new MachineRtgFurnace(true).setBlockName("machine_rtg_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_generator = new MachineGenerator(Material.iron).setBlockName("machine_generator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null); machine_industrial_generator = new MachineIGenerator(Material.iron).setBlockName("machine_industrial_generator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":industrial_generator"); machine_cyclotron = new MachineCyclotron(Material.iron).setBlockName("machine_cyclotron").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":cyclotron"); machine_radgen = new MachineRadGen(Material.iron).setBlockName("machine_radgen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_radgen"); hadron_plating = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating"); hadron_plating_blue = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_blue").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_blue"); hadron_plating_black = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_black").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_black"); hadron_plating_yellow = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_yellow").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_yellow"); hadron_plating_striped = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_striped").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_striped"); hadron_plating_voltz = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_voltz").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_voltz"); hadron_plating_glass = new BlockNTMGlass(0, RefStrings.MODID + ":hadron_plating_glass", Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_plating_glass").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_plating_glass"); hadron_coil_alloy = new BlockHadronCoil(Material.iron, 10).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_alloy").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_alloy"); hadron_coil_gold = new BlockHadronCoil(Material.iron, 25).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_gold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_gold"); hadron_coil_neodymium = new BlockHadronCoil(Material.iron, 50).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_neodymium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_neodymium"); hadron_coil_magtung = new BlockHadronCoil(Material.iron, 100).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_magtung").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_magtung"); hadron_coil_schrabidium = new BlockHadronCoil(Material.iron, 250).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_schrabidium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_schrabidium"); hadron_coil_schrabidate = new BlockHadronCoil(Material.iron, 500).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_schrabidate").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_schrabidate"); hadron_coil_starmetal = new BlockHadronCoil(Material.iron, 1000).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_starmetal").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_starmetal"); hadron_coil_chlorophyte = new BlockHadronCoil(Material.iron, 2500).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_chlorophyte").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_chlorophyte"); hadron_coil_mese = new BlockHadronCoil(Material.iron, 10000).setStepSound(Block.soundTypeMetal).setBlockName("hadron_coil_mese").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_coil_mese"); hadron_power = new BlockHadronPower(Material.iron, 1000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_power_10m = new BlockHadronPower(Material.iron, 10000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_10m").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_power_100m = new BlockHadronPower(Material.iron, 100000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_100m").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_power_1g = new BlockHadronPower(Material.iron, 1000000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_1g").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_power_10g = new BlockHadronPower(Material.iron, 10000000000L).setStepSound(Block.soundTypeMetal).setBlockName("hadron_power_10g").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_power"); hadron_diode = new BlockHadronDiode(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_diode").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); hadron_analysis = new BlockHadronPlating(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_analysis").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_analysis"); hadron_analysis_glass = new BlockNTMGlass(0, RefStrings.MODID + ":hadron_analysis_glass", Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_analysis_glass").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_analysis_glass"); hadron_access = new BlockHadronAccess(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_access").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_access"); hadron_core = new BlockHadronCore(Material.iron).setStepSound(Block.soundTypeMetal).setBlockName("hadron_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":hadron_core"); machine_electric_furnace_off = new MachineElectricFurnace(false).setBlockName("machine_electric_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_electric_furnace_on = new MachineElectricFurnace(true).setBlockName("machine_electric_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_arc_furnace_off = new MachineArcFurnace(false).setBlockName("machine_arc_furnace_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_arc_furnace_on = new MachineArcFurnace(true).setBlockName("machine_arc_furnace_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_microwave = new MachineMicrowave(Material.iron).setBlockName("machine_microwave").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_microwave"); //machine_deuterium = new MachineDeuterium(Material.iron).setBlockName("machine_deuterium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_battery_potato = new MachineBattery(Material.iron, 10000).setBlockName("machine_battery_potato").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_battery = new MachineBattery(Material.iron, 1000000).setBlockName("machine_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_lithium_battery = new MachineBattery(Material.iron, 50000000).setBlockName("machine_lithium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_schrabidium_battery = new MachineBattery(Material.iron, 25000000000L).setBlockName("machine_schrabidium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_dineutronium_battery = new MachineBattery(Material.iron, 1000000000000L).setBlockName("machine_dineutronium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_fensu = new MachineFENSU(Material.iron).setBlockName("machine_fensu").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_fensu"); machine_coal_off = new MachineCoal(false).setBlockName("machine_coal_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_coal_on = new MachineCoal(true).setBlockName("machine_coal_on").setHardness(5.0F).setLightLevel(1.0F).setResistance(10.0F); machine_diesel = new MachineDiesel(Material.iron).setBlockName("machine_diesel").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_shredder = new MachineShredder(Material.iron).setBlockName("machine_shredder").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_shredder_large = new MachineShredderLarge(Material.iron).setBlockName("machine_shredder_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":code"); machine_combine_factory = new MachineCMBFactory(Material.iron).setBlockName("machine_combine_factory").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_teleporter = new MachineTeleporter(Material.iron).setBlockName("machine_teleporter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_rtg_grey = new MachineRTG(Material.iron).setBlockName("machine_rtg_grey").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rtg"); //machine_rtg_red = new MachineRTG(Material.iron).setBlockName("machine_rtg_red").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); //machine_rtg_orange = new MachineRTG(Material.iron).setBlockName("machine_rtg_orange").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); //machine_rtg_yellow = new MachineRTG(Material.iron).setBlockName("machine_rtg_yellow").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); //machine_rtg_green = new MachineRTG(Material.iron).setBlockName("machine_rtg_green").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_rtg_cyan = new MachineRTG(Material.iron).setBlockName("machine_rtg_cyan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); //machine_rtg_blue = new MachineRTG(Material.iron).setBlockName("machine_rtg_blue").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); //machine_rtg_purple = new MachineRTG(Material.iron).setBlockName("machine_rtg_purple").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_amgen = new MachineAmgen(Material.iron).setBlockName("machine_amgen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_geo = new MachineAmgen(Material.iron).setBlockName("machine_geo").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_minirtg = new MachineMiniRTG(Material.iron).setBlockName("machine_minirtg").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rtg_cell"); machine_powerrtg = new MachineMiniRTG(Material.iron).setBlockName("machine_powerrtg").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rtg_polonium"); red_wire_coated = new WireCoated(Material.iron).setBlockName("red_wire_coated").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_wire_coated"); red_cable = new BlockCable(Material.iron).setBlockName("red_cable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":cable_neo"); rf_cable = new BlockRFCable(Material.iron).setBlockName("rf_cable").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":rf_cable_icon"); red_connector = new ConnectorRedWire(Material.iron).setBlockName("red_connector").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_connector"); red_pylon = new PylonRedWire(Material.iron).setBlockName("red_pylon").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon"); red_pylon_large = new PylonLarge(Material.iron).setBlockName("red_pylon_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":red_pylon_large"); substation = new Substation(Material.iron).setBlockName("substation").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":substation"); cable_switch = new CableSwitch(Material.iron).setBlockName("cable_switch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":cable_switch_off"); machine_detector = new PowerDetector(Material.iron).setBlockName("machine_detector").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_detector_off"); oil_duct_solid = new OilDuctSolid(Material.iron).setBlockName("oil_duct_solid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":oil_duct_solid_alt"); oil_duct = new BlockOilDuct(Material.iron).setBlockName("oil_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":oil_duct_icon_alt"); gas_duct_solid = new GasDuctSolid(Material.iron).setBlockName("gas_duct_solid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_duct_solid"); gas_duct = new BlockGasDuct(Material.iron).setBlockName("gas_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_duct_icon"); fluid_duct = new BlockFluidDuct(Material.iron).setBlockName("fluid_duct").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_icon"); fluid_duct_solid = new BlockFluidDuctSolid(Material.iron).setBlockName("fluid_duct_solid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fluid_duct_solid"); conveyor = new BlockConveyor(Material.iron).setBlockName("conveyor").setHardness(0.0F).setResistance(2.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":conveyor"); chain = new BlockChain(Material.iron).setBlockName("dungeon_chain").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":chain"); ladder_sturdy = new BlockNTMLadder().setBlockName("ladder_sturdy").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_sturdy"); ladder_iron = new BlockNTMLadder().setBlockName("ladder_iron").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_iron"); ladder_gold = new BlockNTMLadder().setBlockName("ladder_gold").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_gold"); ladder_aluminium = new BlockNTMLadder().setBlockName("ladder_aluminium").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_aluminium"); ladder_copper = new BlockNTMLadder().setBlockName("ladder_copper").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_copper"); ladder_titanium = new BlockNTMLadder().setBlockName("ladder_titanium").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_titanium"); ladder_lead = new BlockNTMLadder().setBlockName("ladder_lead").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_lead"); ladder_cobalt = new BlockNTMLadder().setBlockName("ladder_cobalt").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_cobalt"); ladder_steel = new BlockNTMLadder().setBlockName("ladder_steel").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_steel"); ladder_tungsten = new BlockNTMLadder().setBlockName("ladder_tungsten").setHardness(0.25F).setResistance(2.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":ladder_tungsten"); barrel_plastic = new BlockFluidBarrel(Material.iron, 12000).setBlockName("barrel_plastic").setStepSound(Block.soundTypeStone).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_plastic"); barrel_corroded = new BlockFluidBarrel(Material.iron, 6000).setBlockName("barrel_corroded").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_corroded"); barrel_iron = new BlockFluidBarrel(Material.iron, 8000).setBlockName("barrel_iron").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_iron"); barrel_steel = new BlockFluidBarrel(Material.iron, 16000).setBlockName("barrel_steel").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_steel"); barrel_tcalloy = new BlockFluidBarrel(Material.iron, 24000).setBlockName("barrel_tcalloy").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_tcalloy"); barrel_antimatter = new BlockFluidBarrel(Material.iron, 16000).setBlockName("barrel_antimatter").setStepSound(Block.soundTypeMetal).setHardness(2.0F).setResistance(5.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":barrel_antimatter"); machine_transformer = new MachineTransformer(Material.iron, 10000L, 1).setBlockName("machine_transformer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer_iron"); machine_transformer_dnt = new MachineTransformer(Material.iron, 1000000000000000L, 1).setBlockName("machine_transformer_dnt").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer"); machine_transformer_20 = new MachineTransformer(Material.iron, 10000L, 20).setBlockName("machine_transformer_20").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer_iron"); machine_transformer_dnt_20 = new MachineTransformer(Material.iron, 1000000000000000L, 20).setBlockName("machine_transformer_dnt_20").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_transformer"); machine_satlinker = new MachineSatLinker(Material.iron).setBlockName("machine_satlinker").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_satlinker_side"); machine_telelinker = new MachineTeleLinker(Material.iron).setBlockName("machine_telelinker").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.nukeTab).setBlockTextureName(RefStrings.MODID + ":machine_telelinker_side"); machine_keyforge = new MachineKeyForge(Material.iron).setBlockName("machine_keyforge").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":machine_keyforge_side"); machine_armor_table = new BlockArmorTable(Material.iron).setBlockName("machine_armor_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab); machine_solar_boiler = new MachineSolarBoiler(Material.iron).setBlockName("machine_solar_boiler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_solar_boiler"); solar_mirror = new SolarMirror(Material.iron).setBlockName("solar_mirror").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":solar_mirror"); struct_launcher = new BlockGeneric(Material.iron).setBlockName("struct_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_launcher"); struct_scaffold = new BlockGeneric(Material.iron).setBlockName("struct_scaffold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_scaffold"); struct_launcher_core = new BlockStruct(Material.iron).setBlockName("struct_launcher_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_launcher_core"); struct_launcher_core_large = new BlockStruct(Material.iron).setBlockName("struct_launcher_core_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_launcher_core_large"); struct_soyuz_core = new BlockSoyuzStruct(Material.iron).setBlockName("struct_soyuz_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":struct_soyuz_core"); struct_iter_core = new BlockITERStruct(Material.iron).setBlockName("struct_iter_core").setLightLevel(1F).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":struct_iter_core"); struct_plasma_core = new BlockPlasmaStruct(Material.iron).setBlockName("struct_plasma_core").setLightLevel(1F).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":struct_plasma_core"); factory_titanium_hull = new BlockGeneric(Material.iron).setBlockName("factory_titanium_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_hull"); factory_titanium_furnace = new FactoryHatch(Material.iron).setBlockName("factory_titanium_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_furnace"); factory_titanium_conductor = new BlockPillar(Material.iron, RefStrings.MODID + ":factory_titanium_conductor").setBlockName("factory_titanium_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_hull"); factory_titanium_core = new FactoryCoreTitanium(Material.iron).setBlockName("factory_titanium_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_titanium_core"); factory_advanced_hull = new BlockGeneric(Material.iron).setBlockName("factory_advanced_hull").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_hull"); factory_advanced_furnace = new FactoryHatch(Material.iron).setBlockName("factory_advanced_furnace").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_furnace"); factory_advanced_conductor = new BlockPillar(Material.iron, RefStrings.MODID + ":factory_advanced_conductor").setBlockName("factory_advanced_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_hull"); factory_advanced_core = new FactoryCoreAdvanced(Material.iron).setBlockName("factory_advanced_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":factory_advanced_core"); reactor_element = new BlockPillar(Material.iron, RefStrings.MODID + ":reactor_element_top", RefStrings.MODID + ":reactor_element_base").setBlockName("reactor_element").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":reactor_element_side"); reactor_control = new BlockPillar(Material.iron, RefStrings.MODID + ":reactor_control_top").setBlockName("reactor_control").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":reactor_control_side"); reactor_hatch = new ReactorHatch(Material.iron).setBlockName("reactor_hatch").setHardness(5.0F).setResistance(1000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_concrete"); reactor_ejector = new BlockRotatable(Material.iron).setBlockName("reactor_ejector").setHardness(5.0F).setResistance(1000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_concrete"); reactor_inserter = new BlockRotatable(Material.iron).setBlockName("reactor_inserter").setHardness(5.0F).setResistance(1000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_concrete"); reactor_conductor = new BlockPillar(Material.iron, RefStrings.MODID + ":reactor_conductor_top").setBlockName("reactor_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":reactor_conductor_side"); reactor_computer = new ReactorCore(Material.iron).setBlockName("reactor_computer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":reactor_computer"); fusion_conductor = new BlockPillar(Material.iron, RefStrings.MODID + ":fusion_conductor_top_alt").setBlockName("fusion_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_conductor_side_alt"); fusion_center = new BlockPillar(Material.iron, RefStrings.MODID + ":fusion_center_top_alt").setBlockName("fusion_center").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_center_side_alt"); fusion_motor = new BlockPillar(Material.iron, RefStrings.MODID + ":fusion_motor_top_alt").setBlockName("fusion_motor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_motor_side_alt"); fusion_heater = new BlockPillar(Material.iron, RefStrings.MODID + ":fusion_heater_top").setBlockName("fusion_heater").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_heater_side"); fusion_hatch = new FusionHatch(Material.iron).setBlockName("fusion_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_hatch"); fusion_core = new FusionCore(Material.iron).setBlockName("fusion_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fusion_core_side"); plasma = new BlockPlasma(Material.iron).setBlockName("plasma").setHardness(5.0F).setResistance(6000.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":plasma"); iter = new MachineITER().setBlockName("iter").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":iter"); plasma_heater = new MachinePlasmaHeater().setBlockName("plasma_heater").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":plasma_heater"); watz_element = new BlockPillar(Material.iron, RefStrings.MODID + ":watz_element_top").setBlockName("watz_element").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_element_side"); watz_control = new BlockPillar(Material.iron, RefStrings.MODID + ":watz_control_top").setBlockName("watz_control").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_control_side"); watz_cooler = new BlockGeneric(Material.iron).setBlockName("watz_cooler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_cooler"); watz_end = new BlockGeneric(Material.iron).setBlockName("watz_end").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_casing"); watz_hatch = new WatzHatch(Material.iron).setBlockName("watz_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_hatch"); watz_conductor = new BlockPillar(Material.iron, RefStrings.MODID + ":watz_conductor_top").setBlockName("watz_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_conductor_side"); watz_core = new WatzCore(Material.iron).setBlockName("watz_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":watz_computer"); watz = new Watz().setBlockName("watz").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); fwatz_conductor = new BlockPillar(Material.iron, RefStrings.MODID + ":block_combine_steel").setBlockName("fwatz_conductor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_conductor_side"); fwatz_cooler = new BlockPillar(Material.iron, RefStrings.MODID + ":fwatz_cooler_top").setBlockName("fwatz_cooler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_cooler"); fwatz_tank = new BlockNTMGlass(0, RefStrings.MODID + ":fwatz_tank", Material.iron).setBlockName("fwatz_tank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); fwatz_scaffold = new BlockGeneric(Material.iron).setBlockName("fwatz_scaffold").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_scaffold"); fwatz_hatch = new FWatzHatch(Material.iron).setBlockName("fwatz_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_computer"); fwatz_computer = new BlockGeneric(Material.iron).setBlockName("fwatz_computer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_computer"); fwatz_core = new FWatzCore(Material.iron).setBlockName("fwatz_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_core"); fwatz_plasma = new BlockPlasma(Material.iron).setBlockName("fwatz_plasma").setHardness(5.0F).setResistance(6000.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":fwatz_plasma"); balefire = new Balefire().setBlockName("balefire").setHardness(0.0F).setLightLevel(1.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":balefire"); fire_digamma = new DigammaFlame().setBlockName("fire_digamma").setHardness(0.0F).setResistance(150F).setLightLevel(1.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":fire_digamma"); digamma_matter = new DigammaMatter().setBlockName("digamma_matter").setBlockUnbreakable().setResistance(18000000).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":digamma_matter"); ams_base = new BlockAMSBase(Material.iron).setBlockName("ams_base").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":ams_base"); ams_emitter = new BlockAMSEmitter(Material.iron).setBlockName("ams_emitter").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":ams_emitter"); ams_limiter = new BlockAMSLimiter(Material.iron).setBlockName("ams_limiter").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":ams_limiter"); machine_converter_he_rf = new BlockConverterHeRf(Material.iron).setBlockName("machine_converter_he_rf").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_converter_he_rf"); machine_converter_rf_he = new BlockConverterRfHe(Material.iron).setBlockName("machine_converter_rf_he").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_converter_rf_he"); dfc_emitter = new CoreComponent(Material.iron).setBlockName("dfc_emitter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_emitter"); dfc_injector = new CoreComponent(Material.iron).setBlockName("dfc_injector").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_injector"); dfc_receiver = new CoreComponent(Material.iron).setBlockName("dfc_receiver").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_receiver"); dfc_stabilizer = new CoreComponent(Material.iron).setBlockName("dfc_stabilizer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_stabilizer"); dfc_core = new CoreCore(Material.iron).setBlockName("dfc_core").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":dfc_core"); seal_frame = new BlockGeneric(Material.iron).setBlockName("seal_frame").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":seal_frame"); seal_controller = new BlockSeal(Material.iron).setBlockName("seal_controller").setHardness(10.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab); seal_hatch = new BlockHatch(Material.iron).setBlockName("seal_hatch").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":seal_hatch_3"); vault_door = new VaultDoor(Material.iron).setBlockName("vault_door").setHardness(10.0F).setResistance(10000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vault_door"); blast_door = new BlastDoor(Material.iron).setBlockName("blast_door").setHardness(10.0F).setResistance(10000.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":blast_door"); door_metal = new BlockModDoor(Material.iron).setBlockName("door_metal").setHardness(5.0F).setResistance(5.0F).setBlockTextureName(RefStrings.MODID + ":door_metal"); door_office = new BlockModDoor(Material.iron).setBlockName("door_office").setHardness(10.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":door_office"); door_bunker = new BlockModDoor(Material.iron).setBlockName("door_bunker").setHardness(10.0F).setResistance(100.0F).setBlockTextureName(RefStrings.MODID + ":door_bunker"); barbed_wire = new BarbedWire(Material.iron).setBlockName("barbed_wire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_model"); barbed_wire_fire = new BarbedWire(Material.iron).setBlockName("barbed_wire_fire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_fire_model"); barbed_wire_poison = new BarbedWire(Material.iron).setBlockName("barbed_wire_poison").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_poison_model"); barbed_wire_acid = new BarbedWire(Material.iron).setBlockName("barbed_wire_acid").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_acid_model"); barbed_wire_wither = new BarbedWire(Material.iron).setBlockName("barbed_wire_wither").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_wither_model"); barbed_wire_ultradeath = new BarbedWire(Material.iron).setBlockName("barbed_wire_ultradeath").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":barbed_wire_ultradeath_model"); spikes = new Spikes(Material.iron).setBlockName("spikes").setHardness(2.5F).setResistance(5.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":spikes"); tesla = new MachineTesla(Material.iron).setBlockName("tesla").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":tesla"); marker_structure = new BlockMarker(Material.iron).setBlockName("marker_structure").setHardness(0.0F).setResistance(0.0F).setLightLevel(1.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":marker_structure"); muffler = new BlockGeneric(Material.cloth).setBlockName("muffler").setHardness(0.8F).setStepSound(Block.soundTypeCloth).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":muffler"); launch_pad = new LaunchPad(Material.iron).setBlockName("launch_pad").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":launch_pad"); machine_radar = new MachineRadar(Material.iron).setBlockName("machine_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_radar"); machine_missile_assembly = new MachineMissileAssembly(Material.iron).setBlockName("machine_missile_assembly").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_missile_assembly"); compact_launcher = new CompactLauncher(Material.iron).setBlockName("compact_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":compact_launcher"); launch_table = new LaunchTable(Material.iron).setBlockName("launch_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":launch_table"); soyuz_launcher = new SoyuzLauncher(Material.iron).setBlockName("soyuz_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":soyuz_launcher"); sat_mapper = new DecoBlock(Material.iron).setBlockName("sat_mapper").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_mapper"); sat_radar = new DecoBlock(Material.iron).setBlockName("sat_radar").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_radar"); sat_scanner = new DecoBlock(Material.iron).setBlockName("sat_scanner").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_scanner"); sat_laser = new DecoBlock(Material.iron).setBlockName("sat_laser").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_laser"); sat_foeq = new DecoBlock(Material.iron).setBlockName("sat_foeq").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_foeq"); sat_resonator = new DecoBlock(Material.iron).setBlockName("sat_resonator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":sat_resonator"); sat_dock = new MachineSatDock(Material.iron).setBlockName("sat_dock").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":sat_dock"); soyuz_capsule = new SoyuzCapsule(Material.iron).setBlockName("soyuz_capsule").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":soyuz_capsule"); turret_light = new TurretLight(Material.iron).setBlockName("turret_light").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":turret_light"); turret_heavy = new TurretHeavy(Material.iron).setBlockName("turret_heavy").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":turret_heavy"); turret_rocket = new TurretRocket(Material.iron).setBlockName("turret_rocket").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":turret_rocket"); turret_flamer = new TurretFlamer(Material.iron).setBlockName("turret_flamer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":turret_flamer"); turret_tau = new TurretTau(Material.iron).setBlockName("turret_tau").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":turret_tau"); turret_spitfire = new TurretSpitfire(Material.iron).setBlockName("turret_spitfire").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":code"); turret_cwis = new TurretCIWS(Material.iron).setBlockName("turret_cwis").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":turret_cwis"); turret_cheapo = new TurretCheapo(Material.iron).setBlockName("turret_cheapo").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":turret_cheapo"); turret_chekhov = new TurretChekhov(Material.iron).setBlockName("turret_chekhov").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_friendly = new TurretFriendly(Material.iron).setBlockName("turret_friendly").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_jeremy = new TurretJeremy(Material.iron).setBlockName("turret_jeremy").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_tauon = new TurretTauon(Material.iron).setBlockName("turret_tauon").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_richard = new TurretRichard(Material.iron).setBlockName("turret_richard").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_howard = new TurretHoward(Material.iron).setBlockName("turret_howard").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_howard_damaged = new TurretHowardDamaged(Material.iron).setBlockName("turret_howard_damaged").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_rust"); turret_maxwell = new TurretMaxwell(Material.iron).setBlockName("turret_maxwell").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_fritz = new TurretFritz(Material.iron).setBlockName("turret_fritz").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); turret_brandon = new TurretBrandon(Material.iron).setBlockName("turret_brandon").setHardness(5.0F).setResistance(600.0F).setCreativeTab(MainRegistry.weaponTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); rbmk_rod = new RBMKRod(false).setBlockName("rbmk_rod").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_element"); rbmk_rod_mod = new RBMKRod(true).setBlockName("rbmk_rod_mod").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_element_mod"); rbmk_rod_reasim = new RBMKRodReaSim(false).setBlockName("rbmk_rod_reasim").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_element_reasim"); rbmk_rod_reasim_mod = new RBMKRodReaSim(true).setBlockName("rbmk_rod_reasim_mod").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_element_reasim_mod"); rbmk_control = new RBMKControl(false).setBlockName("rbmk_control").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_control"); rbmk_control_mod = new RBMKControl(true).setBlockName("rbmk_control_mod").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_control_mod"); rbmk_control_auto = new RBMKControlAuto().setBlockName("rbmk_control_auto").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_control_auto"); rbmk_blank = new RBMKBlank().setBlockName("rbmk_blank").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_blank"); rbmk_boiler = new RBMKBoiler().setBlockName("rbmk_boiler").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_boiler"); rbmk_reflector = new RBMKReflector().setBlockName("rbmk_reflector").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_reflector"); rbmk_absorber = new RBMKAbsorber().setBlockName("rbmk_absorber").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_absorber"); rbmk_moderator = new RBMKModerator().setBlockName("rbmk_moderator").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_moderator"); rbmk_outgasser = new RBMKOutgasser().setBlockName("rbmk_outgasser").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_outgasser"); rbmk_storage = new RBMKStorage().setBlockName("rbmk_storage").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_storage"); rbmk_cooler = new RBMKCooler().setBlockName("rbmk_cooler").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_cooler"); rbmk_console = new RBMKConsole().setBlockName("rbmk_console").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_console"); rbmk_crane_console = new RBMKCraneConsole().setBlockName("rbmk_crane_console").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_crane_console"); rbmk_loader = new BlockGeneric(Material.iron).setBlockName("rbmk_loader").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_loader"); rbmk_steam_inlet = new RBMKInlet(Material.iron).setBlockName("rbmk_steam_inlet").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_steam_inlet"); rbmk_steam_outlet = new RBMKOutlet(Material.iron).setBlockName("rbmk_steam_outlet").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(60.0F).setBlockTextureName(RefStrings.MODID + ":rbmk_steam_outlet"); pribris = new RBMKDebris().setBlockName("pribris").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_debris"); pribris_burning = new RBMKDebrisBurning().setBlockName("pribris_burning").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_debris_burning"); pribris_radiating = new RBMKDebrisRadiating().setBlockName("pribris_radiating").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_debris_radiating"); pribris_digamma = new RBMKDebrisDigamma().setBlockName("pribris_digamma").setCreativeTab(MainRegistry.machineTab).setHardness(50.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":rbmk/rbmk_debris_digamma"); book_guide = new Guide(Material.iron).setBlockName("book_guide").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.nukeTab); rail_highspeed = new RailHighspeed().setBlockName("rail_highspeed").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_highspeed"); rail_booster = new RailBooster().setBlockName("rail_booster").setHardness(5.0F).setResistance(10.0F).setCreativeTab(CreativeTabs.tabTransport).setBlockTextureName(RefStrings.MODID + ":rail_booster"); crate = new BlockCrate(Material.wood).setBlockName("crate").setStepSound(Block.soundTypeWood).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate"); crate_weapon = new BlockCrate(Material.wood).setBlockName("crate_weapon").setStepSound(Block.soundTypeWood).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_weapon"); crate_lead = new BlockCrate(Material.iron).setBlockName("crate_lead").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_lead"); crate_metal = new BlockCrate(Material.iron).setBlockName("crate_metal").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_metal"); crate_red = new BlockCrate(Material.iron).setBlockName("crate_red").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":crate_red"); crate_can = new BlockCanCrate(Material.wood).setBlockName("crate_can").setStepSound(Block.soundTypeWood).setHardness(1.0F).setResistance(2.5F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_can"); crate_ammo = new BlockAmmoCrate(Material.iron).setBlockName("crate_ammo").setStepSound(Block.soundTypeMetal).setHardness(1.0F).setResistance(2.5F).setCreativeTab(MainRegistry.consumableTab); crate_jungle = new BlockJungleCrate(Material.rock).setBlockName("crate_jungle").setStepSound(Block.soundTypeStone).setHardness(1.0F).setResistance(2.5F).setCreativeTab(MainRegistry.consumableTab).setBlockTextureName(RefStrings.MODID + ":crate_jungle"); crate_iron = new BlockStorageCrate(Material.iron).setBlockName("crate_iron").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crate_steel = new BlockStorageCrate(Material.iron).setBlockName("crate_steel").setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); crate_tungsten = new BlockStorageCrate(Material.iron).setBlockName("crate_tungsten").setStepSound(Block.soundTypeMetal).setHardness(7.5F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab); safe = new BlockStorageCrate(Material.iron).setBlockName("safe").setStepSound(Block.soundTypeMetal).setHardness(7.5F).setResistance(10000.0F).setCreativeTab(MainRegistry.machineTab); boxcar = new DecoBlock(Material.iron).setBlockName("boxcar").setStepSound(Block.soundTypeMetal).setHardness(10.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":boxcar"); boat = new DecoBlock(Material.iron).setBlockName("boat").setStepSound(Block.soundTypeMetal).setHardness(10.0F).setResistance(10.0F).setCreativeTab(MainRegistry.blockTab).setBlockTextureName(RefStrings.MODID + ":boat"); bomber = new DecoBlock(Material.iron).setBlockName("bomber").setStepSound(Block.soundTypeMetal).setHardness(10.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":code"); machine_well = new MachineOilWell().setBlockName("machine_well").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_well"); machine_pumpjack = new MachinePumpjack().setBlockName("machine_pumpjack").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_pumpjack"); machine_fracking_tower = new MachineFrackingTower().setBlockName("machine_fracking_tower").setHardness(5.0F).setResistance(60.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); oil_pipe = new BlockNoDrop(Material.iron).setBlockName("oil_pipe").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":oil_pipe"); machine_flare = new MachineGasFlare(Material.iron).setBlockName("machine_flare").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_flare"); machine_refinery = new MachineRefinery(Material.iron).setBlockName("machine_refinery").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_refinery"); machine_fraction_tower = new MachineFractionTower(Material.iron).setBlockName("machine_fraction_tower").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); fraction_spacer = new FractionSpacer(Material.iron).setBlockName("fraction_spacer").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_catalytic_cracker = new MachineCatalyticCracker(Material.iron).setBlockName("machine_catalytic_cracker").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_drill = new MachineMiningDrill(Material.iron).setBlockName("machine_drill").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_drill"); drill_pipe = new BlockNoDrop(Material.iron).setBlockName("drill_pipe").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":drill_pipe"); machine_mining_laser = new MachineMiningLaser(Material.iron).setBlockName("machine_mining_laser").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_mining_laser"); barricade = new BlockNoDrop(Material.sand).setBlockName("barricade").setHardness(1.0F).setResistance(2.5F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":barricade"); machine_assembler = new MachineAssembler(Material.iron).setBlockName("machine_assembler").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_assembler"); machine_chemplant = new MachineChemplant(Material.iron).setBlockName("machine_chemplant").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_chemplant"); machine_fluidtank = new MachineFluidTank(Material.iron).setBlockName("machine_fluidtank").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_fluidtank"); machine_bat9000 = new MachineBigAssTank9000(Material.iron).setBlockName("machine_bat9000").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_orbus = new MachineOrbus(Material.iron).setBlockName("machine_orbus").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_turbofan = new MachineTurbofan(Material.iron).setBlockName("machine_turbofan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_turbofan"); machine_press = new MachinePress(Material.iron).setBlockName("machine_press").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_press"); machine_epress = new MachineEPress(Material.iron).setBlockName("machine_epress").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_epress"); machine_selenium = new MachineSeleniumEngine(Material.iron).setBlockName("machine_selenium").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_selenium"); reactor_research = new ReactorResearch(Material.iron).setBlockName("machine_reactor_small").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_reactor_small"); reactor_zirnox = new ReactorZirnox(Material.iron).setBlockName("machine_zirnox").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); zirnox_destroyed = new ZirnoxDestroyed(Material.iron).setBlockName("zirnox_destroyed").setHardness(100.0F).setResistance(800.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel"); machine_controller = new MachineReactorControl(Material.iron).setBlockName("machine_controller").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_boiler_off = new MachineBoiler(false).setBlockName("machine_boiler_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_boiler_off"); machine_boiler_on = new MachineBoiler(true).setBlockName("machine_boiler_on").setHardness(5.0F).setResistance(10.0F).setLightLevel(1.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":machine_boiler_on"); machine_boiler_electric_off = new MachineBoiler(false).setBlockName("machine_boiler_electric_off").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_boiler_electric_off"); machine_boiler_electric_on = new MachineBoiler(true).setBlockName("machine_boiler_electric_on").setHardness(5.0F).setResistance(10.0F).setLightLevel(1.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":machine_boiler_electric_on"); machine_turbine = new MachineTurbine(Material.iron).setBlockName("machine_turbine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_turbine"); machine_large_turbine = new MachineLargeTurbine(Material.iron).setBlockName("machine_large_turbine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_large_turbine"); machine_chungus = new MachineChungus(Material.iron).setBlockName("machine_chungus").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_chungus"); machine_condenser = new MachineCondenser(Material.iron).setBlockName("machine_condenser").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":condenser"); machine_tower_small = new MachineTowerSmall(Material.iron).setBlockName("machine_tower_small").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":brick_concrete"); machine_tower_large = new MachineTowerLarge(Material.iron).setBlockName("machine_tower_large").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":concrete"); machine_deuterium_extractor = new MachineDeuteriumExtractor(Material.iron).setBlockName("machine_deuterium_extractor").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_deuterium_extractor_side"); machine_deuterium_tower = new DeuteriumTower(Material.iron).setBlockName("machine_deuterium_tower").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":concrete"); machine_liquefactor = new MachineLiquefactor().setBlockName("machine_liquefactor").setHardness(10.0F).setResistance(20.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); anvil_iron = new NTMAnvil(Material.iron, 1).setBlockName("anvil_iron").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_iron"); anvil_lead = new NTMAnvil(Material.iron, 1).setBlockName("anvil_lead").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_lead"); anvil_steel = new NTMAnvil(Material.iron, 2).setBlockName("anvil_steel").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_steel"); anvil_meteorite = new NTMAnvil(Material.iron, 3).setBlockName("anvil_meteorite").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_meteorite"); anvil_starmetal = new NTMAnvil(Material.iron, 3).setBlockName("anvil_starmetal").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_starmetal"); anvil_ferrouranium = new NTMAnvil(Material.iron, 4).setBlockName("anvil_ferrouranium").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_ferrouranium"); anvil_bismuth = new NTMAnvil(Material.iron, 5).setBlockName("anvil_bismuth").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_bismuth"); anvil_schrabidate = new NTMAnvil(Material.iron, 6).setBlockName("anvil_schrabidate").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_schrabidate"); anvil_dnt = new NTMAnvil(Material.iron, 7).setBlockName("anvil_dnt").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_dnt"); anvil_osmiridium = new NTMAnvil(Material.iron, 8).setBlockName("anvil_osmiridium").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_osmiridium"); anvil_murky = new NTMAnvil(Material.iron, 1916169).setBlockName("anvil_murky").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":anvil_steel"); machine_deaerator = new MachineDeaerator(Material.iron).setBlockName("machine_deaerator").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel_machine"); machine_waste_drum = new WasteDrum(Material.iron).setBlockName("machine_waste_drum").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":waste_drum"); machine_storage_drum = new StorageDrum(Material.iron, guiID_storage_drum).setBlockName("machine_storage_drum").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_storage_drum"); machine_schrabidium_transmutator = new MachineSchrabidiumTransmutator(Material.iron).setBlockName("machine_schrabidium_transmutator").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab); machine_reix_mainframe = new MachineReiXMainframe(Material.iron).setBlockName("machine_reix_mainframe").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.machineTab); machine_siren = new MachineSiren(Material.iron).setBlockName("machine_siren").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":machine_siren"); machine_spp_bottom = new SPPBottom(Material.iron).setBlockName("machine_spp_bottom").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); machine_spp_top = new SPPTop(Material.iron).setBlockName("machine_spp_top").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); radiobox = new Radiobox(Material.iron).setBlockName("radiobox").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":radiobox"); radiorec = new RadioRec(Material.iron).setBlockName("radiorec").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":radiorec"); machine_forcefield = new MachineForceField(Material.iron).setBlockName("machine_forcefield").setHardness(5.0F).setResistance(100.0F).setCreativeTab(MainRegistry.missileTab).setBlockTextureName(RefStrings.MODID + ":machine_forcefield"); cheater_virus = new CheaterVirus(Material.iron).setBlockName("cheater_virus").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":cheater_virus"); cheater_virus_seed = new CheaterVirusSeed(Material.iron).setBlockName("cheater_virus_seed").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":cheater_virus_seed"); crystal_virus = new CrystalVirus(Material.iron).setBlockName("crystal_virus").setHardness(15.0F).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":crystal_virus"); crystal_hardened = new BlockGeneric(Material.iron).setBlockName("crystal_hardened").setHardness(15.0F).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":crystal_hardened"); crystal_pulsar = new CrystalPulsar(Material.iron).setBlockName("crystal_pulsar").setHardness(15.0F).setResistance(Float.POSITIVE_INFINITY).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":crystal_pulsar"); taint = new BlockTaint(Material.iron).setBlockName("taint").setHardness(15.0F).setResistance(10.0F).setCreativeTab(null); residue = new BlockCloudResidue(Material.iron).setBlockName("residue").setHardness(0.5F).setResistance(0.5F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":residue"); vent_chlorine = new BlockVent(Material.iron).setBlockName("vent_chlorine").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vent_chlorine"); vent_cloud = new BlockVent(Material.iron).setBlockName("vent_cloud").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vent_cloud"); vent_pink_cloud = new BlockVent(Material.iron).setBlockName("vent_pink_cloud").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vent_pink_cloud"); vent_chlorine_seal = new BlockClorineSeal(Material.iron).setBlockName("vent_chlorine_seal").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab); chlorine_gas = new BlockGasClorine().setBlockName("chlorine_gas").setHardness(0.0F).setResistance(0.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":chlorine_gas"); gas_radon = new BlockGasRadon().setBlockName("gas_radon").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_radon"); gas_radon_dense = new BlockGasRadonDense().setBlockName("gas_radon_dense").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_radon_dense"); gas_radon_tomb = new BlockGasRadonTomb().setBlockName("gas_radon_tomb").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_radon_tomb"); gas_meltdown = new BlockGasMeltdown().setBlockName("gas_meltdown").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_meltdown"); gas_monoxide = new BlockGasMonoxide().setBlockName("gas_monoxide").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_monoxide"); gas_asbestos = new BlockGasAsbestos().setBlockName("gas_asbestos").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_asbestos"); gas_coal = new BlockGasCoal().setBlockName("gas_coal").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_coal"); gas_flammable = new BlockGasFlammable().setBlockName("gas_flammable").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_flammable"); gas_explosive = new BlockGasExplosive().setBlockName("gas_explosive").setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":gas_explosive"); vacuum = new BlockVacuum().setBlockName("vacuum").setResistance(1000000F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":vacuum"); absorber = new BlockAbsorber(Material.iron, 2.5F).setBlockName("absorber").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":absorber"); absorber_red = new BlockAbsorber(Material.iron, 10F).setBlockName("absorber_red").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":absorber_red"); absorber_green = new BlockAbsorber(Material.iron, 100F).setBlockName("absorber_green").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":absorber_green"); absorber_pink = new BlockAbsorber(Material.iron, 10000F).setBlockName("absorber_pink").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":absorber_pink"); decon = new BlockDecon(Material.iron).setBlockName("decon").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":decon_side"); transission_hatch = new BlockTransission(Material.iron).setBlockName("transission_hatch").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":transission_hatch"); volcano_core = new BlockVolcano().setBlockName("volcano_core").setBlockUnbreakable().setResistance(10000.0F).setCreativeTab(MainRegistry.nukeTab).setBlockTextureName(RefStrings.MODID + ":volcano_core"); statue_elb = new DecoBlockAlt(Material.iron).setBlockName("#null").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY); statue_elb_g = new DecoBlockAlt(Material.iron).setBlockName("#void").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY); statue_elb_w = new DecoBlockAlt(Material.iron).setBlockName("#ngtv").setHardness(Float.POSITIVE_INFINITY).setResistance(Float.POSITIVE_INFINITY); statue_elb_f = new DecoBlockAlt(Material.iron).setBlockName("#undef").setHardness(Float.POSITIVE_INFINITY).setLightLevel(1.0F).setResistance(Float.POSITIVE_INFINITY); mud_fluid = new MudFluid().setDensity(2500).setViscosity(3000).setLuminosity(5).setTemperature(2773).setUnlocalizedName("mud_fluid"); FluidRegistry.registerFluid(mud_fluid); mud_block = new MudBlock(mud_fluid, fluidmud.setReplaceable(), ModDamageSource.mudPoisoning).setBlockName("mud_block").setResistance(500F); acid_fluid = new AcidFluid().setDensity(2500).setViscosity(1500).setLuminosity(5).setTemperature(2773).setUnlocalizedName("acid_fluid"); FluidRegistry.registerFluid(acid_fluid); acid_block = new AcidBlock(acid_fluid, fluidacid.setReplaceable(), ModDamageSource.acid).setBlockName("acid_block").setResistance(500F); toxic_fluid = new ToxicFluid().setDensity(2500).setViscosity(2000).setLuminosity(15).setTemperature(2773).setUnlocalizedName("toxic_fluid"); FluidRegistry.registerFluid(toxic_fluid); toxic_block = new ToxicBlock(toxic_fluid, fluidtoxic.setReplaceable(), ModDamageSource.radiation).setBlockName("toxic_block").setResistance(500F); schrabidic_fluid = new SchrabidicFluid().setDensity(31200).setViscosity(500).setTemperature(273).setUnlocalizedName("schrabidic_fluid"); FluidRegistry.registerFluid(schrabidic_fluid); schrabidic_block = new SchrabidicBlock(schrabidic_fluid, fluidschrabidic.setReplaceable(), ModDamageSource.radiation).setBlockName("schrabidic_block").setResistance(500F); corium_fluid = new CoriumFluid().setDensity(600000).setViscosity(12000).setLuminosity(10).setTemperature(1500).setUnlocalizedName("corium_fluid"); FluidRegistry.registerFluid(corium_fluid); corium_block = new CoriumBlock(corium_fluid, fluidcorium).setBlockName("corium_block").setResistance(500F); volcanic_lava_fluid = new VolcanicFluid().setLuminosity(15).setDensity(3000).setViscosity(3000).setTemperature(1300).setUnlocalizedName("volcanic_lava_fluid"); FluidRegistry.registerFluid(volcanic_lava_fluid); volcanic_lava_block = new VolcanicBlock(volcanic_lava_fluid, Material.lava).setBlockName("volcanic_lava_block").setResistance(500F); dummy_block_flare = new DummyBlockFlare(Material.iron, false).setBlockName("dummy_block_flare").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_aluminium"); dummy_port_flare = new DummyBlockFlare(Material.iron, true).setBlockName("dummy_port_flare").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_aluminium"); dummy_block_drill = new DummyBlockDrill(Material.iron, false).setBlockName("dummy_block_drill").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_lead"); dummy_port_drill = new DummyBlockDrill(Material.iron, true).setBlockName("dummy_port_drill").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_lead"); dummy_block_assembler = new DummyBlockAssembler(Material.iron, false).setBlockName("dummy_block_assembler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_assembler = new DummyBlockAssembler(Material.iron, true).setBlockName("dummy_port_assembler").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_block_chemplant = new DummyBlockChemplant(Material.iron, false).setBlockName("dummy_block_chemplant").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_chemplant = new DummyBlockChemplant(Material.iron, true).setBlockName("dummy_port_chemplant").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_block_fluidtank = new DummyBlockFluidTank(Material.iron, false).setBlockName("dummy_block_fluidtank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_fluidtank = new DummyBlockFluidTank(Material.iron, true).setBlockName("dummy_port_fluidtank").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_block_refinery = new DummyBlockRefinery(Material.iron, false).setBlockName("dummy_block_refinery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_titanium"); dummy_port_refinery = new DummyBlockRefinery(Material.iron, true).setBlockName("dummy_port_refinery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_titanium"); dummy_block_pumpjack = new BlockGeneric(Material.iron).setBlockName("dummy_block_pumpjack").setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_titanium"); dummy_port_pumpjack = new BlockGeneric(Material.iron).setBlockName("dummy_port_pumpjack").setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_titanium"); dummy_block_turbofan = new DummyBlockTurbofan(Material.iron, false).setBlockName("dummy_block_turbofan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_turbofan = new DummyBlockTurbofan(Material.iron, true).setBlockName("dummy_port_turbofan").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_block_ams_limiter = new DummyBlockAMSLimiter(Material.iron).setBlockName("dummy_block_ams_limiter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_copper"); dummy_port_ams_limiter = new DummyBlockAMSLimiter(Material.iron).setBlockName("dummy_port_ams_limiter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_copper"); dummy_block_ams_emitter = new DummyBlockAMSEmitter(Material.iron).setBlockName("dummy_block_ams_emitter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_copper"); dummy_port_ams_emitter = new DummyBlockAMSEmitter(Material.iron).setBlockName("dummy_port_ams_emitter").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_copper"); dummy_block_ams_base = new DummyBlockAMSBase(Material.iron).setBlockName("dummy_block_ams_base").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_copper"); dummy_port_ams_base = new DummyBlockAMSBase(Material.iron).setBlockName("dummy_port_ams_base").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_copper"); dummy_block_radgen = new DummyBlockRadGen(Material.iron).setBlockName("dummy_block_radgen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_radgen = new DummyBlockRadGen(Material.iron).setBlockName("dummy_port_radgen").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_block_vault = new DummyBlockVault(Material.iron).setBlockName("dummy_block_vault").setHardness(10.0F).setResistance(10000.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_block_blast = new DummyBlockBlast(Material.iron).setBlockName("dummy_block_blast").setHardness(10.0F).setResistance(10000.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_block_uf6 = new DummyBlockMachine(Material.iron, guiID_uf6_tank, machine_uf6_tank, false).setBlockName("dummy_block_uf6").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_titanium"); dummy_block_puf6 = new DummyBlockMachine(Material.iron, guiID_puf6_tank, machine_puf6_tank, false).setBlockName("dummy_block_puf6").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_plate_compact_launcher = new DummyBlockMachine(Material.iron, guiID_compact_launcher, compact_launcher, false).setBounds(0, 16, 0, 16, 16, 16).setBlockName("dummy_plate_compact_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_compact_launcher = new DummyBlockMachine(Material.iron, guiID_compact_launcher, compact_launcher, true).setBlockName("dummy_port_compact_launcher").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_plate_launch_table = new DummyBlockMachine(Material.iron, guiID_launch_table, launch_table, false).setBounds(0, 16, 0, 16, 16, 16).setBlockName("dummy_plate_launch_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_port_launch_table = new DummyBlockMachine(Material.iron, guiID_launch_table, launch_table, true).setBlockName("dummy_port_launch_table").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); dummy_plate_cargo = new DummyBlockMachine(Material.iron, guiID_dock, sat_dock, false).setBounds(0, 0, 0, 16, 8, 16).setBlockName("dummy_plate_cargo").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":block_steel"); ntm_dirt = new BlockNTMDirt().setBlockName("ntm_dirt").setHardness(0.5F).setStepSound(Block.soundTypeGravel).setCreativeTab(null).setBlockTextureName("dirt"); pink_log = new BlockPinkLog().setBlockName("pink_log").setHardness(0.5F).setStepSound(Block.soundTypeWood).setCreativeTab(null); pink_planks = new BlockGeneric(Material.wood).setBlockName("pink_planks").setStepSound(Block.soundTypeWood).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pink_planks"); pink_slab = new BlockPinkSlab(false, Material.wood).setBlockName("pink_slab").setStepSound(Block.soundTypeWood).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pink_planks"); pink_double_slab = new BlockPinkSlab(true, Material.wood).setBlockName("pink_double_slab").setStepSound(Block.soundTypeWood).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pink_planks"); pink_stairs = new BlockPinkStairs(pink_planks, 0).setBlockName("pink_stairs").setStepSound(Block.soundTypeWood).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":pink_planks"); ff = new BlockFF(Material.iron).setBlockName("ff").setHardness(0.5F).setStepSound(Block.soundTypeGravel).setCreativeTab(null).setBlockTextureName(RefStrings.MODID + ":code"); } private static void registerBlock() { //Test GameRegistry.registerBlock(test_render, test_render.getUnlocalizedName()); //GameRegistry.registerBlock(test_container, test_container.getUnlocalizedName()); GameRegistry.registerBlock(test_bomb, test_bomb.getUnlocalizedName()); GameRegistry.registerBlock(test_bomb_advanced, test_bomb_advanced.getUnlocalizedName()); GameRegistry.registerBlock(test_nuke, test_nuke.getUnlocalizedName()); GameRegistry.registerBlock(event_tester, event_tester.getUnlocalizedName()); GameRegistry.registerBlock(rotation_tester, rotation_tester.getUnlocalizedName()); GameRegistry.registerBlock(obj_tester, obj_tester.getUnlocalizedName()); GameRegistry.registerBlock(test_ticker, test_ticker.getUnlocalizedName()); GameRegistry.registerBlock(test_missile, test_missile.getUnlocalizedName()); GameRegistry.registerBlock(test_core, test_core.getUnlocalizedName()); GameRegistry.registerBlock(test_charge, test_charge.getUnlocalizedName()); GameRegistry.registerBlock(test_conductor, test_conductor.getUnlocalizedName()); GameRegistry.registerBlock(test_ct, test_ct.getUnlocalizedName()); GameRegistry.registerBlock(test_rail, test_rail.getUnlocalizedName()); //Ores GameRegistry.registerBlock(ore_uranium, ore_uranium.getUnlocalizedName()); GameRegistry.registerBlock(ore_uranium_scorched, ore_uranium_scorched.getUnlocalizedName()); GameRegistry.registerBlock(ore_thorium, ore_thorium.getUnlocalizedName()); GameRegistry.registerBlock(ore_titanium, ore_titanium.getUnlocalizedName()); GameRegistry.registerBlock(ore_sulfur, ore_sulfur.getUnlocalizedName()); GameRegistry.registerBlock(ore_niter, ore_niter.getUnlocalizedName()); GameRegistry.registerBlock(ore_copper, ore_copper.getUnlocalizedName()); GameRegistry.registerBlock(ore_tungsten, ore_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(ore_aluminium, ore_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(ore_fluorite, ore_fluorite.getUnlocalizedName()); GameRegistry.registerBlock(ore_beryllium, ore_beryllium.getUnlocalizedName()); GameRegistry.registerBlock(ore_lead, ore_lead.getUnlocalizedName()); GameRegistry.registerBlock(ore_oil, ItemBlockLore.class, ore_oil.getUnlocalizedName()); GameRegistry.registerBlock(ore_oil_empty, ore_oil_empty.getUnlocalizedName()); GameRegistry.registerBlock(ore_oil_sand, ore_oil_sand.getUnlocalizedName()); GameRegistry.registerBlock(ore_lignite, ore_lignite.getUnlocalizedName()); GameRegistry.registerBlock(ore_asbestos, ore_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(ore_schrabidium, ItemBlockLore.class, ore_schrabidium.getUnlocalizedName()); //Rare Minerals GameRegistry.registerBlock(ore_australium, ItemOreBlock.class, ore_australium.getUnlocalizedName()); GameRegistry.registerBlock(ore_weidanium, ItemOreBlock.class, ore_weidanium.getUnlocalizedName()); GameRegistry.registerBlock(ore_reiium, ItemOreBlock.class, ore_reiium.getUnlocalizedName()); GameRegistry.registerBlock(ore_unobtainium, ItemOreBlock.class, ore_unobtainium.getUnlocalizedName()); GameRegistry.registerBlock(ore_daffergon, ItemOreBlock.class, ore_daffergon.getUnlocalizedName()); GameRegistry.registerBlock(ore_verticium, ItemOreBlock.class, ore_verticium.getUnlocalizedName()); GameRegistry.registerBlock(ore_rare, ItemOreBlock.class, ore_rare.getUnlocalizedName()); GameRegistry.registerBlock(ore_cobalt, ore_cobalt.getUnlocalizedName()); GameRegistry.registerBlock(ore_cinnebar, ore_cinnebar.getUnlocalizedName()); GameRegistry.registerBlock(ore_coltan, ore_coltan.getUnlocalizedName()); //Stone clusters GameRegistry.registerBlock(cluster_iron, ItemBlockBase.class, cluster_iron.getUnlocalizedName()); GameRegistry.registerBlock(cluster_titanium, ItemBlockBase.class, cluster_titanium.getUnlocalizedName()); GameRegistry.registerBlock(cluster_aluminium, ItemBlockBase.class, cluster_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(cluster_copper, ItemBlockBase.class, cluster_copper.getUnlocalizedName()); //Bedrock ores GameRegistry.registerBlock(ore_bedrock_coltan, ore_bedrock_coltan.getUnlocalizedName()); GameRegistry.registerBlock(ore_bedrock_oil, ore_bedrock_oil.getUnlocalizedName()); //Nice Meme GameRegistry.registerBlock(ore_coal_oil, ore_coal_oil.getUnlocalizedName()); GameRegistry.registerBlock(ore_coal_oil_burning, ore_coal_oil_burning.getUnlocalizedName()); //Nether Ores GameRegistry.registerBlock(ore_nether_coal, ore_nether_coal.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_smoldering, ore_nether_smoldering.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_uranium, ore_nether_uranium.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_uranium_scorched, ore_nether_uranium_scorched.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_plutonium, ore_nether_plutonium.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_tungsten, ore_nether_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_sulfur, ore_nether_sulfur.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_fire, ore_nether_fire.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_cobalt, ore_nether_cobalt.getUnlocalizedName()); GameRegistry.registerBlock(ore_nether_schrabidium, ItemBlockLore.class, ore_nether_schrabidium.getUnlocalizedName()); //Meteor Ores GameRegistry.registerBlock(ore_meteor_uranium, ore_meteor_uranium.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_thorium, ore_meteor_thorium.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_titanium, ore_meteor_titanium.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_sulfur, ore_meteor_sulfur.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_copper, ore_meteor_copper.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_tungsten, ore_meteor_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_aluminium, ore_meteor_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_lead, ore_meteor_lead.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_lithium, ore_meteor_lithium.getUnlocalizedName()); GameRegistry.registerBlock(ore_meteor_starmetal, ore_meteor_starmetal.getUnlocalizedName()); //Gneiss Ores GameRegistry.registerBlock(ore_gneiss_iron, ore_gneiss_iron.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_gold, ore_gneiss_gold.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_uranium, ore_gneiss_uranium.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_uranium_scorched, ore_gneiss_uranium_scorched.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_copper, ore_gneiss_copper.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_asbestos, ore_gneiss_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_lithium, ore_gneiss_lithium.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_schrabidium, ItemBlockLore.class, ore_gneiss_schrabidium.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_rare, ItemOreBlock.class, ore_gneiss_rare.getUnlocalizedName()); GameRegistry.registerBlock(ore_gneiss_gas, ore_gneiss_gas.getUnlocalizedName()); //Depth ores GameRegistry.registerBlock(ore_depth_cinnebar, ItemBlockBase.class, ore_depth_cinnebar.getUnlocalizedName()); GameRegistry.registerBlock(ore_depth_zirconium, ItemBlockBase.class, ore_depth_zirconium.getUnlocalizedName()); GameRegistry.registerBlock(ore_depth_borax, ItemBlockBase.class, ore_depth_borax.getUnlocalizedName()); GameRegistry.registerBlock(cluster_depth_iron, ItemBlockBase.class, cluster_depth_iron.getUnlocalizedName()); GameRegistry.registerBlock(cluster_depth_titanium, ItemBlockBase.class, cluster_depth_titanium.getUnlocalizedName()); GameRegistry.registerBlock(cluster_depth_tungsten, ItemBlockBase.class, cluster_depth_tungsten.getUnlocalizedName()); //Nether depth ores GameRegistry.registerBlock(ore_depth_nether_neodymium, ItemBlockBase.class, ore_depth_nether_neodymium.getUnlocalizedName()); //Basalt ores GameRegistry.registerBlock(basalt_sulfur, basalt_sulfur.getUnlocalizedName()); GameRegistry.registerBlock(basalt_fluorite, basalt_fluorite.getUnlocalizedName()); GameRegistry.registerBlock(basalt_asbestos, basalt_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(basalt_gem, ItemBlockBase.class, basalt_gem.getUnlocalizedName()); //End Ores GameRegistry.registerBlock(ore_tikite, ore_tikite.getUnlocalizedName()); //Crystals GameRegistry.registerBlock(crystal_power, crystal_power.getUnlocalizedName()); GameRegistry.registerBlock(crystal_energy, crystal_energy.getUnlocalizedName()); GameRegistry.registerBlock(crystal_robust, crystal_robust.getUnlocalizedName()); GameRegistry.registerBlock(crystal_trixite, crystal_trixite.getUnlocalizedName()); //Stone Variants GameRegistry.registerBlock(stone_porous, stone_porous.getUnlocalizedName()); GameRegistry.registerBlock(stone_gneiss, stone_gneiss.getUnlocalizedName()); GameRegistry.registerBlock(gneiss_brick, gneiss_brick.getUnlocalizedName()); GameRegistry.registerBlock(gneiss_tile, gneiss_tile.getUnlocalizedName()); GameRegistry.registerBlock(gneiss_chiseled, gneiss_chiseled.getUnlocalizedName()); GameRegistry.registerBlock(stone_depth, ItemBlockBase.class, stone_depth.getUnlocalizedName()); GameRegistry.registerBlock(depth_brick, ItemBlockBase.class, depth_brick.getUnlocalizedName()); GameRegistry.registerBlock(depth_tiles, ItemBlockBase.class, depth_tiles.getUnlocalizedName()); GameRegistry.registerBlock(stone_depth_nether, ItemBlockBase.class, stone_depth_nether.getUnlocalizedName()); GameRegistry.registerBlock(depth_nether_brick, ItemBlockBase.class, depth_nether_brick.getUnlocalizedName()); GameRegistry.registerBlock(depth_nether_tiles, ItemBlockBase.class, depth_nether_tiles.getUnlocalizedName()); GameRegistry.registerBlock(depth_dnt, ItemBlockBase.class, depth_dnt.getUnlocalizedName()); GameRegistry.registerBlock(basalt, basalt.getUnlocalizedName()); GameRegistry.registerBlock(basalt_smooth, basalt_smooth.getUnlocalizedName()); GameRegistry.registerBlock(basalt_brick, basalt_brick.getUnlocalizedName()); GameRegistry.registerBlock(basalt_polished, basalt_polished.getUnlocalizedName()); GameRegistry.registerBlock(basalt_tiles, basalt_tiles.getUnlocalizedName()); //Blocks GameRegistry.registerBlock(block_uranium, block_uranium.getUnlocalizedName()); GameRegistry.registerBlock(block_u233, block_u233.getUnlocalizedName()); GameRegistry.registerBlock(block_u235, block_u235.getUnlocalizedName()); GameRegistry.registerBlock(block_u238, block_u238.getUnlocalizedName()); GameRegistry.registerBlock(block_uranium_fuel, block_uranium_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_neptunium, block_neptunium.getUnlocalizedName()); GameRegistry.registerBlock(block_polonium, block_polonium.getUnlocalizedName()); GameRegistry.registerBlock(block_mox_fuel, block_mox_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_plutonium, block_plutonium.getUnlocalizedName()); GameRegistry.registerBlock(block_pu238, block_pu238.getUnlocalizedName()); GameRegistry.registerBlock(block_pu239, block_pu239.getUnlocalizedName()); GameRegistry.registerBlock(block_pu240, block_pu240.getUnlocalizedName()); GameRegistry.registerBlock(block_pu_mix, block_pu_mix.getUnlocalizedName()); GameRegistry.registerBlock(block_plutonium_fuel, block_plutonium_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_thorium, block_thorium.getUnlocalizedName()); GameRegistry.registerBlock(block_thorium_fuel, block_thorium_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_titanium, block_titanium.getUnlocalizedName()); GameRegistry.registerBlock(block_sulfur, block_sulfur.getUnlocalizedName()); GameRegistry.registerBlock(block_niter, block_niter.getUnlocalizedName()); GameRegistry.registerBlock(block_niter_reinforced, block_niter_reinforced.getUnlocalizedName()); GameRegistry.registerBlock(block_copper, block_copper.getUnlocalizedName()); GameRegistry.registerBlock(block_red_copper, block_red_copper.getUnlocalizedName()); GameRegistry.registerBlock(block_advanced_alloy, block_advanced_alloy.getUnlocalizedName()); GameRegistry.registerBlock(block_tungsten, block_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(block_aluminium, block_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(block_fluorite, block_fluorite.getUnlocalizedName()); GameRegistry.registerBlock(block_beryllium, block_beryllium.getUnlocalizedName()); GameRegistry.registerBlock(block_cobalt, block_cobalt.getUnlocalizedName()); GameRegistry.registerBlock(block_steel, block_steel.getUnlocalizedName()); GameRegistry.registerBlock(block_lead, block_lead.getUnlocalizedName()); GameRegistry.registerBlock(block_bismuth, block_bismuth.getUnlocalizedName()); GameRegistry.registerBlock(block_coltan, block_coltan.getUnlocalizedName()); GameRegistry.registerBlock(block_tantalium, block_tantalium.getUnlocalizedName()); GameRegistry.registerBlock(block_niobium, block_niobium.getUnlocalizedName()); GameRegistry.registerBlock(block_lithium, block_lithium.getUnlocalizedName()); GameRegistry.registerBlock(block_zirconium, block_zirconium.getUnlocalizedName()); GameRegistry.registerBlock(block_white_phosphorus, block_white_phosphorus.getUnlocalizedName()); GameRegistry.registerBlock(block_red_phosphorus, block_red_phosphorus.getUnlocalizedName()); GameRegistry.registerBlock(block_yellowcake, block_yellowcake.getUnlocalizedName()); GameRegistry.registerBlock(block_scrap, block_scrap.getUnlocalizedName()); GameRegistry.registerBlock(block_electrical_scrap, block_electrical_scrap.getUnlocalizedName()); GameRegistry.registerBlock(block_fallout, block_fallout.getUnlocalizedName()); GameRegistry.registerBlock(block_foam, block_foam.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite, block_graphite.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_drilled, block_graphite_drilled.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_fuel, block_graphite_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_rod, block_graphite_rod.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_plutonium, block_graphite_plutonium.getUnlocalizedName()); GameRegistry.registerBlock(block_graphite_source, block_graphite_source.getUnlocalizedName()); GameRegistry.registerBlock(block_boron, block_boron.getUnlocalizedName()); GameRegistry.registerBlock(block_insulator, block_insulator.getUnlocalizedName()); GameRegistry.registerBlock(block_fiberglass, block_fiberglass.getUnlocalizedName()); GameRegistry.registerBlock(block_asbestos, block_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(block_trinitite, block_trinitite.getUnlocalizedName()); GameRegistry.registerBlock(block_waste, block_waste.getUnlocalizedName()); GameRegistry.registerBlock(block_waste_painted, block_waste_painted.getUnlocalizedName()); GameRegistry.registerBlock(block_waste_vitrified, block_waste_vitrified.getUnlocalizedName()); GameRegistry.registerBlock(ancient_scrap, ancient_scrap.getUnlocalizedName()); GameRegistry.registerBlock(block_corium, block_corium.getUnlocalizedName()); GameRegistry.registerBlock(block_corium_cobble, block_corium_cobble.getUnlocalizedName()); GameRegistry.registerBlock(block_schraranium, ItemBlockBase.class, block_schraranium.getUnlocalizedName()); GameRegistry.registerBlock(block_schrabidium, ItemBlockBase.class, block_schrabidium.getUnlocalizedName()); GameRegistry.registerBlock(block_schrabidate, ItemBlockBase.class, block_schrabidate.getUnlocalizedName()); GameRegistry.registerBlock(block_solinium, ItemBlockBase.class, block_solinium.getUnlocalizedName()); GameRegistry.registerBlock(block_schrabidium_fuel, ItemBlockBase.class, block_schrabidium_fuel.getUnlocalizedName()); GameRegistry.registerBlock(block_euphemium, ItemBlockLore.class, block_euphemium.getUnlocalizedName()); GameRegistry.registerBlock(block_schrabidium_cluster, ItemBlockBase.class, block_schrabidium_cluster.getUnlocalizedName()); GameRegistry.registerBlock(block_euphemium_cluster, ItemBlockLore.class, block_euphemium_cluster.getUnlocalizedName()); GameRegistry.registerBlock(block_dineutronium, block_dineutronium.getUnlocalizedName()); GameRegistry.registerBlock(block_magnetized_tungsten, block_magnetized_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(block_combine_steel, block_combine_steel.getUnlocalizedName()); GameRegistry.registerBlock(block_desh, block_desh.getUnlocalizedName()); GameRegistry.registerBlock(block_dura_steel, block_dura_steel.getUnlocalizedName()); GameRegistry.registerBlock(block_starmetal, block_starmetal.getUnlocalizedName()); GameRegistry.registerBlock(block_australium, ItemOreBlock.class, block_australium.getUnlocalizedName()); GameRegistry.registerBlock(block_weidanium, ItemOreBlock.class, block_weidanium.getUnlocalizedName()); GameRegistry.registerBlock(block_reiium, ItemOreBlock.class, block_reiium.getUnlocalizedName()); GameRegistry.registerBlock(block_unobtainium, ItemOreBlock.class, block_unobtainium.getUnlocalizedName()); GameRegistry.registerBlock(block_daffergon, ItemOreBlock.class, block_daffergon.getUnlocalizedName()); GameRegistry.registerBlock(block_verticium, ItemOreBlock.class, block_verticium.getUnlocalizedName()); GameRegistry.registerBlock(block_lanthanium, block_lanthanium.getUnlocalizedName()); GameRegistry.registerBlock(block_ra226, block_ra226.getUnlocalizedName()); GameRegistry.registerBlock(block_actinium, block_actinium.getUnlocalizedName()); GameRegistry.registerBlock(block_tritium, block_tritium.getUnlocalizedName()); GameRegistry.registerBlock(block_semtex, block_semtex.getUnlocalizedName()); GameRegistry.registerBlock(block_smore, block_smore.getUnlocalizedName()); //Bottlecap Blocks GameRegistry.registerBlock(block_cap_nuka, block_cap_nuka.getUnlocalizedName()); GameRegistry.registerBlock(block_cap_quantum, block_cap_quantum.getUnlocalizedName()); GameRegistry.registerBlock(block_cap_rad, block_cap_rad.getUnlocalizedName()); GameRegistry.registerBlock(block_cap_sparkle, block_cap_sparkle.getUnlocalizedName()); GameRegistry.registerBlock(block_cap_korl, block_cap_korl.getUnlocalizedName()); GameRegistry.registerBlock(block_cap_fritz, block_cap_fritz.getUnlocalizedName()); GameRegistry.registerBlock(block_cap_sunset, block_cap_sunset.getUnlocalizedName()); GameRegistry.registerBlock(block_cap_star, block_cap_star.getUnlocalizedName()); //Deco Blocks GameRegistry.registerBlock(deco_titanium, deco_titanium.getUnlocalizedName()); GameRegistry.registerBlock(deco_red_copper, deco_red_copper.getUnlocalizedName()); GameRegistry.registerBlock(deco_tungsten, deco_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(deco_aluminium, deco_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(deco_steel, deco_steel.getUnlocalizedName()); GameRegistry.registerBlock(deco_lead, deco_lead.getUnlocalizedName()); GameRegistry.registerBlock(deco_beryllium, deco_beryllium.getUnlocalizedName()); GameRegistry.registerBlock(deco_asbestos, deco_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(deco_loot, deco_loot.getUnlocalizedName()); GameRegistry.registerBlock(bobblehead, ItemBlockMeta.class, bobblehead.getUnlocalizedName()); GameRegistry.registerBlock(hazmat, hazmat.getUnlocalizedName()); GameRegistry.registerBlock(deco_rbmk, deco_rbmk.getUnlocalizedName()); GameRegistry.registerBlock(deco_rbmk_smooth, deco_rbmk_smooth.getUnlocalizedName()); //Gravel GameRegistry.registerBlock(gravel_obsidian, ItemBlockBlastInfo.class, gravel_obsidian.getUnlocalizedName()); GameRegistry.registerBlock(gravel_diamond, ItemBlockLore.class, gravel_diamond.getUnlocalizedName()); //Lamps GameRegistry.registerBlock(lamp_tritium_green_off, lamp_tritium_green_off.getUnlocalizedName()); GameRegistry.registerBlock(lamp_tritium_green_on, lamp_tritium_green_on.getUnlocalizedName()); GameRegistry.registerBlock(lamp_tritium_blue_off, lamp_tritium_blue_off.getUnlocalizedName()); GameRegistry.registerBlock(lamp_tritium_blue_on, lamp_tritium_blue_on.getUnlocalizedName()); GameRegistry.registerBlock(lamp_uv_off, lamp_uv_off.getUnlocalizedName()); GameRegistry.registerBlock(lamp_uv_on, lamp_uv_on.getUnlocalizedName()); GameRegistry.registerBlock(lamp_demon, lamp_demon.getUnlocalizedName()); //Reinforced Blocks GameRegistry.registerBlock(asphalt, ItemBlockBlastInfo.class, asphalt.getUnlocalizedName()); GameRegistry.registerBlock(asphalt_light, ItemBlockBlastInfo.class, asphalt_light.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_brick, ItemBlockBlastInfo.class, reinforced_brick.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_glass, ItemBlockBlastInfo.class, reinforced_glass.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_light, ItemBlockBlastInfo.class, reinforced_light.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_sand, ItemBlockBlastInfo.class, reinforced_sand.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_lamp_off, ItemBlockBlastInfo.class, reinforced_lamp_off.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_lamp_on, ItemBlockBlastInfo.class, reinforced_lamp_on.getUnlocalizedName()); //Bricks GameRegistry.registerBlock(reinforced_stone, ItemBlockBlastInfo.class, reinforced_stone.getUnlocalizedName()); GameRegistry.registerBlock(reinforced_ducrete, ItemBlockBlastInfo.class, reinforced_ducrete.getUnlocalizedName()); GameRegistry.registerBlock(concrete_smooth, ItemBlockBlastInfo.class, concrete_smooth.getUnlocalizedName()); GameRegistry.registerBlock(concrete_colored, ItemBlockColoredConcrete.class, concrete_colored.getUnlocalizedName()); GameRegistry.registerBlock(concrete, ItemBlockBlastInfo.class, concrete.getUnlocalizedName()); GameRegistry.registerBlock(concrete_asbestos, ItemBlockBlastInfo.class, concrete_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(ducrete_smooth, ItemBlockBlastInfo.class, ducrete_smooth.getUnlocalizedName()); GameRegistry.registerBlock(ducrete, ItemBlockBlastInfo.class, ducrete.getUnlocalizedName()); GameRegistry.registerBlock(concrete_pillar, ItemBlockBlastInfo.class, concrete_pillar.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete, ItemBlockBlastInfo.class, brick_concrete.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_mossy, ItemBlockBlastInfo.class, brick_concrete_mossy.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_cracked, ItemBlockBlastInfo.class, brick_concrete_cracked.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_broken, ItemBlockBlastInfo.class, brick_concrete_broken.getUnlocalizedName()); GameRegistry.registerBlock(brick_concrete_marked, ItemBlockBlastInfo.class, brick_concrete_marked.getUnlocalizedName()); GameRegistry.registerBlock(brick_ducrete, ItemBlockBlastInfo.class, brick_ducrete.getUnlocalizedName()); GameRegistry.registerBlock(brick_obsidian, ItemBlockBlastInfo.class, brick_obsidian.getUnlocalizedName()); GameRegistry.registerBlock(brick_compound, ItemBlockBlastInfo.class, brick_compound.getUnlocalizedName()); GameRegistry.registerBlock(brick_light, ItemBlockBlastInfo.class, brick_light.getUnlocalizedName()); GameRegistry.registerBlock(brick_asbestos, brick_asbestos.getUnlocalizedName()); //CMB Building Elements GameRegistry.registerBlock(cmb_brick, ItemBlockBlastInfo.class, cmb_brick.getUnlocalizedName()); GameRegistry.registerBlock(cmb_brick_reinforced, ItemBlockBlastInfo.class, cmb_brick_reinforced.getUnlocalizedName()); //Tiles GameRegistry.registerBlock(tile_lab, tile_lab.getUnlocalizedName()); GameRegistry.registerBlock(tile_lab_cracked, tile_lab_cracked.getUnlocalizedName()); GameRegistry.registerBlock(tile_lab_broken, tile_lab_broken.getUnlocalizedName()); //Other defensive stuff GameRegistry.registerBlock(barbed_wire, barbed_wire.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_fire, barbed_wire_fire.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_poison, barbed_wire_poison.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_acid, barbed_wire_acid.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_wither, barbed_wire_wither.getUnlocalizedName()); GameRegistry.registerBlock(barbed_wire_ultradeath, barbed_wire_ultradeath.getUnlocalizedName()); GameRegistry.registerBlock(spikes, spikes.getUnlocalizedName()); GameRegistry.registerBlock(tesla, tesla.getUnlocalizedName()); //Siege blocks GameRegistry.registerBlock(siege_shield, ItemBlockLore.class, siege_shield.getUnlocalizedName()); GameRegistry.registerBlock(siege_internal, ItemBlockLore.class, siege_internal.getUnlocalizedName()); GameRegistry.registerBlock(siege_circuit, ItemBlockLore.class, siege_circuit.getUnlocalizedName()); GameRegistry.registerBlock(siege_emergency, siege_emergency.getUnlocalizedName()); GameRegistry.registerBlock(siege_hole, siege_hole.getUnlocalizedName()); //Decoration Blocks GameRegistry.registerBlock(block_meteor, block_meteor.getUnlocalizedName()); GameRegistry.registerBlock(block_meteor_cobble, block_meteor_cobble.getUnlocalizedName()); GameRegistry.registerBlock(block_meteor_broken, block_meteor_broken.getUnlocalizedName()); GameRegistry.registerBlock(block_meteor_molten, block_meteor_molten.getUnlocalizedName()); GameRegistry.registerBlock(block_meteor_treasure, block_meteor_treasure.getUnlocalizedName()); GameRegistry.registerBlock(meteor_polished, meteor_polished.getUnlocalizedName()); GameRegistry.registerBlock(meteor_brick, meteor_brick.getUnlocalizedName()); GameRegistry.registerBlock(meteor_brick_mossy, meteor_brick_mossy.getUnlocalizedName()); GameRegistry.registerBlock(meteor_brick_cracked, meteor_brick_cracked.getUnlocalizedName()); GameRegistry.registerBlock(meteor_brick_chiseled, meteor_brick_chiseled.getUnlocalizedName()); GameRegistry.registerBlock(meteor_pillar, meteor_pillar.getUnlocalizedName()); GameRegistry.registerBlock(meteor_spawner, meteor_spawner.getUnlocalizedName()); GameRegistry.registerBlock(meteor_battery, ItemBlockLore.class, meteor_battery.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle, brick_jungle.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_cracked, brick_jungle_cracked.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_fragile, brick_jungle_fragile.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_lava, brick_jungle_lava.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_ooze, brick_jungle_ooze.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_mystic, brick_jungle_mystic.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_trap, ItemTrapBlock.class, brick_jungle_trap.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_glyph, ItemGlyphBlock.class, brick_jungle_glyph.getUnlocalizedName()); GameRegistry.registerBlock(brick_jungle_circle, brick_jungle_circle.getUnlocalizedName()); GameRegistry.registerBlock(brick_dungeon, brick_dungeon.getUnlocalizedName()); GameRegistry.registerBlock(brick_dungeon_flat, brick_dungeon_flat.getUnlocalizedName()); GameRegistry.registerBlock(brick_dungeon_tile, brick_dungeon_tile.getUnlocalizedName()); GameRegistry.registerBlock(brick_dungeon_circle, brick_dungeon_circle.getUnlocalizedName()); GameRegistry.registerBlock(brick_forgotten, brick_forgotten.getUnlocalizedName()); GameRegistry.registerBlock(tape_recorder, tape_recorder.getUnlocalizedName()); GameRegistry.registerBlock(steel_poles, steel_poles.getUnlocalizedName()); GameRegistry.registerBlock(pole_top, pole_top.getUnlocalizedName()); GameRegistry.registerBlock(pole_satellite_receiver, pole_satellite_receiver.getUnlocalizedName()); GameRegistry.registerBlock(steel_wall, steel_wall.getUnlocalizedName()); GameRegistry.registerBlock(steel_corner, steel_corner.getUnlocalizedName()); GameRegistry.registerBlock(steel_roof, steel_roof.getUnlocalizedName()); GameRegistry.registerBlock(steel_beam, steel_beam.getUnlocalizedName()); GameRegistry.registerBlock(steel_scaffold, steel_scaffold.getUnlocalizedName()); GameRegistry.registerBlock(steel_grate, steel_grate.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe, ItemBlockBase.class, deco_pipe.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rusted, ItemBlockBase.class, deco_pipe_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_green, ItemBlockBase.class, deco_pipe_green.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_green_rusted, ItemBlockBase.class, deco_pipe_green_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_red, ItemBlockBase.class, deco_pipe_red.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_marked, ItemBlockBase.class, deco_pipe_marked.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim, ItemBlockBase.class, deco_pipe_rim.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_rusted, ItemBlockBase.class, deco_pipe_rim_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_green, ItemBlockBase.class, deco_pipe_rim_green.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_green_rusted, ItemBlockBase.class, deco_pipe_rim_green_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_red, ItemBlockBase.class, deco_pipe_rim_red.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_rim_marked, ItemBlockBase.class, deco_pipe_rim_marked.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed, ItemBlockBase.class, deco_pipe_framed.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_rusted, ItemBlockBase.class, deco_pipe_framed_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_green, ItemBlockBase.class, deco_pipe_framed_green.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_green_rusted, ItemBlockBase.class, deco_pipe_framed_green_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_red, ItemBlockBase.class, deco_pipe_framed_red.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_framed_marked, ItemBlockBase.class, deco_pipe_framed_marked.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad, ItemBlockBase.class, deco_pipe_quad.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_rusted, ItemBlockBase.class, deco_pipe_quad_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_green, ItemBlockBase.class, deco_pipe_quad_green.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_green_rusted, ItemBlockBase.class, deco_pipe_quad_green_rusted.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_red, ItemBlockBase.class, deco_pipe_quad_red.getUnlocalizedName()); GameRegistry.registerBlock(deco_pipe_quad_marked, ItemBlockBase.class, deco_pipe_quad_marked.getUnlocalizedName()); GameRegistry.registerBlock(mush, mush.getUnlocalizedName()); GameRegistry.registerBlock(mush_block, mush_block.getUnlocalizedName()); GameRegistry.registerBlock(mush_block_stem, mush_block_stem.getUnlocalizedName()); GameRegistry.registerBlock(moon_turf, moon_turf.getUnlocalizedName()); //Waste GameRegistry.registerBlock(waste_earth, waste_earth.getUnlocalizedName()); GameRegistry.registerBlock(waste_mycelium, waste_mycelium.getUnlocalizedName()); GameRegistry.registerBlock(waste_trinitite, waste_trinitite.getUnlocalizedName()); GameRegistry.registerBlock(waste_trinitite_red, waste_trinitite_red.getUnlocalizedName()); GameRegistry.registerBlock(waste_log, waste_log.getUnlocalizedName()); GameRegistry.registerBlock(waste_leaves, waste_leaves.getUnlocalizedName()); GameRegistry.registerBlock(waste_planks, waste_planks.getUnlocalizedName()); GameRegistry.registerBlock(frozen_grass, frozen_grass.getUnlocalizedName()); GameRegistry.registerBlock(frozen_dirt, frozen_dirt.getUnlocalizedName()); GameRegistry.registerBlock(frozen_log, frozen_log.getUnlocalizedName()); GameRegistry.registerBlock(frozen_planks, frozen_planks.getUnlocalizedName()); GameRegistry.registerBlock(dirt_dead, dirt_dead.getUnlocalizedName()); GameRegistry.registerBlock(dirt_oily, dirt_oily.getUnlocalizedName()); GameRegistry.registerBlock(sand_dirty, sand_dirty.getUnlocalizedName()); GameRegistry.registerBlock(sand_dirty_red, sand_dirty_red.getUnlocalizedName()); GameRegistry.registerBlock(fallout, fallout.getUnlocalizedName()); GameRegistry.registerBlock(foam_layer, foam_layer.getUnlocalizedName()); GameRegistry.registerBlock(sand_boron_layer, sand_boron_layer.getUnlocalizedName()); GameRegistry.registerBlock(burning_earth, burning_earth.getUnlocalizedName()); GameRegistry.registerBlock(tektite, tektite.getUnlocalizedName()); GameRegistry.registerBlock(ore_tektite_osmiridium, ore_tektite_osmiridium.getUnlocalizedName()); GameRegistry.registerBlock(impact_dirt, impact_dirt.getUnlocalizedName()); //RAD GameRegistry.registerBlock(sellafield_slaked, sellafield_slaked.getUnlocalizedName()); GameRegistry.registerBlock(sellafield_0, sellafield_0.getUnlocalizedName()); GameRegistry.registerBlock(sellafield_1, sellafield_1.getUnlocalizedName()); GameRegistry.registerBlock(sellafield_2, sellafield_2.getUnlocalizedName()); GameRegistry.registerBlock(sellafield_3, sellafield_3.getUnlocalizedName()); GameRegistry.registerBlock(sellafield_4, sellafield_4.getUnlocalizedName()); GameRegistry.registerBlock(sellafield_core, sellafield_core.getUnlocalizedName()); //Geysirs GameRegistry.registerBlock(geysir_water, geysir_water.getUnlocalizedName()); GameRegistry.registerBlock(geysir_chlorine, geysir_chlorine.getUnlocalizedName()); GameRegistry.registerBlock(geysir_vapor, geysir_vapor.getUnlocalizedName()); GameRegistry.registerBlock(geysir_nether, geysir_nether.getUnlocalizedName()); //Nukes GameRegistry.registerBlock(nuke_gadget, nuke_gadget.getUnlocalizedName()); GameRegistry.registerBlock(nuke_boy, nuke_boy.getUnlocalizedName()); GameRegistry.registerBlock(nuke_man, nuke_man.getUnlocalizedName()); GameRegistry.registerBlock(nuke_mike, nuke_mike.getUnlocalizedName()); GameRegistry.registerBlock(nuke_tsar, nuke_tsar.getUnlocalizedName()); GameRegistry.registerBlock(nuke_prototype, ItemPrototypeBlock.class, nuke_prototype.getUnlocalizedName()); GameRegistry.registerBlock(nuke_fleija, nuke_fleija.getUnlocalizedName()); GameRegistry.registerBlock(nuke_solinium, nuke_solinium.getUnlocalizedName()); GameRegistry.registerBlock(nuke_n2, nuke_n2.getUnlocalizedName()); GameRegistry.registerBlock(nuke_n45, nuke_n45.getUnlocalizedName()); GameRegistry.registerBlock(nuke_fstbmb, nuke_fstbmb.getUnlocalizedName()); GameRegistry.registerBlock(nuke_custom, nuke_custom.getUnlocalizedName()); //Generic Bombs GameRegistry.registerBlock(bomb_multi, bomb_multi.getUnlocalizedName()); GameRegistry.registerBlock(crashed_balefire, crashed_balefire.getUnlocalizedName()); GameRegistry.registerBlock(fireworks, fireworks.getUnlocalizedName()); //Turrets GameRegistry.registerBlock(turret_light, turret_light.getUnlocalizedName()); GameRegistry.registerBlock(turret_heavy, turret_heavy.getUnlocalizedName()); GameRegistry.registerBlock(turret_rocket, turret_rocket.getUnlocalizedName()); GameRegistry.registerBlock(turret_flamer, turret_flamer.getUnlocalizedName()); GameRegistry.registerBlock(turret_tau, turret_tau.getUnlocalizedName()); GameRegistry.registerBlock(turret_spitfire, turret_spitfire.getUnlocalizedName()); GameRegistry.registerBlock(turret_cwis, ItemBlockLore.class, turret_cwis.getUnlocalizedName()); GameRegistry.registerBlock(turret_cheapo, turret_cheapo.getUnlocalizedName()); GameRegistry.registerBlock(turret_chekhov, turret_chekhov.getUnlocalizedName()); GameRegistry.registerBlock(turret_friendly, turret_friendly.getUnlocalizedName()); GameRegistry.registerBlock(turret_jeremy, turret_jeremy.getUnlocalizedName()); GameRegistry.registerBlock(turret_tauon, turret_tauon.getUnlocalizedName()); GameRegistry.registerBlock(turret_richard, turret_richard.getUnlocalizedName()); GameRegistry.registerBlock(turret_howard, turret_howard.getUnlocalizedName()); GameRegistry.registerBlock(turret_howard_damaged, turret_howard_damaged.getUnlocalizedName()); GameRegistry.registerBlock(turret_maxwell, turret_maxwell.getUnlocalizedName()); GameRegistry.registerBlock(turret_fritz, turret_fritz.getUnlocalizedName()); GameRegistry.registerBlock(turret_brandon, turret_brandon.getUnlocalizedName()); //Wall-mounted Explosives GameRegistry.registerBlock(charge_dynamite, ItemBlockBase.class, charge_dynamite.getUnlocalizedName()); GameRegistry.registerBlock(charge_miner, ItemBlockBase.class, charge_miner.getUnlocalizedName()); //Mines GameRegistry.registerBlock(mine_ap, mine_ap.getUnlocalizedName()); GameRegistry.registerBlock(mine_he, mine_he.getUnlocalizedName()); GameRegistry.registerBlock(mine_shrap, mine_shrap.getUnlocalizedName()); GameRegistry.registerBlock(mine_fat, mine_fat.getUnlocalizedName()); //Wot GameRegistry.registerBlock(cel_prime, cel_prime.getUnlocalizedName()); GameRegistry.registerBlock(cel_prime_terminal, cel_prime_terminal.getUnlocalizedName()); GameRegistry.registerBlock(cel_prime_battery, cel_prime_battery.getUnlocalizedName()); GameRegistry.registerBlock(cel_prime_port, cel_prime_port.getUnlocalizedName()); GameRegistry.registerBlock(cel_prime_tanks, cel_prime_tanks.getUnlocalizedName()); //Block Bombs GameRegistry.registerBlock(flame_war, flame_war.getUnlocalizedName()); GameRegistry.registerBlock(float_bomb, float_bomb.getUnlocalizedName()); GameRegistry.registerBlock(therm_endo, therm_endo.getUnlocalizedName()); GameRegistry.registerBlock(therm_exo, therm_exo.getUnlocalizedName()); GameRegistry.registerBlock(emp_bomb, emp_bomb.getUnlocalizedName()); //GameRegistry.registerBlock(rejuvinator, rejuvinator.getUnlocalizedName()); GameRegistry.registerBlock(det_cord, det_cord.getUnlocalizedName()); GameRegistry.registerBlock(det_charge, det_charge.getUnlocalizedName()); GameRegistry.registerBlock(det_nuke, det_nuke.getUnlocalizedName()); GameRegistry.registerBlock(det_miner, det_miner.getUnlocalizedName()); GameRegistry.registerBlock(red_barrel, ItemBlockLore.class, red_barrel.getUnlocalizedName()); GameRegistry.registerBlock(pink_barrel, ItemBlockLore.class, pink_barrel.getUnlocalizedName()); GameRegistry.registerBlock(lox_barrel, ItemBlockLore.class, lox_barrel.getUnlocalizedName()); GameRegistry.registerBlock(taint_barrel, taint_barrel.getUnlocalizedName()); GameRegistry.registerBlock(yellow_barrel, yellow_barrel.getUnlocalizedName()); GameRegistry.registerBlock(vitrified_barrel, vitrified_barrel.getUnlocalizedName()); //Siren GameRegistry.registerBlock(machine_siren, machine_siren.getUnlocalizedName()); //This Thing GameRegistry.registerBlock(broadcaster_pc, broadcaster_pc.getUnlocalizedName()); //Geiger Counter GameRegistry.registerBlock(geiger, geiger.getUnlocalizedName()); //HEV Battery GameRegistry.registerBlock(hev_battery, hev_battery.getUnlocalizedName()); //Chainlink Fence GameRegistry.registerBlock(fence_metal, fence_metal.getUnlocalizedName()); //Sands, Glass GameRegistry.registerBlock(ash_digamma, ash_digamma.getUnlocalizedName()); GameRegistry.registerBlock(sand_boron, sand_boron.getUnlocalizedName()); GameRegistry.registerBlock(sand_lead, sand_lead.getUnlocalizedName()); GameRegistry.registerBlock(sand_uranium, sand_uranium.getUnlocalizedName()); GameRegistry.registerBlock(sand_polonium, sand_polonium.getUnlocalizedName()); GameRegistry.registerBlock(sand_quartz, sand_quartz.getUnlocalizedName()); GameRegistry.registerBlock(sand_gold, sand_gold.getUnlocalizedName()); GameRegistry.registerBlock(sand_gold198, sand_gold198.getUnlocalizedName()); GameRegistry.registerBlock(glass_boron, glass_boron.getUnlocalizedName()); GameRegistry.registerBlock(glass_lead, glass_lead.getUnlocalizedName()); GameRegistry.registerBlock(glass_uranium, glass_uranium.getUnlocalizedName()); GameRegistry.registerBlock(glass_trinitite, glass_trinitite.getUnlocalizedName()); GameRegistry.registerBlock(glass_polonium, glass_polonium.getUnlocalizedName()); GameRegistry.registerBlock(glass_ash, glass_ash.getUnlocalizedName()); GameRegistry.registerBlock(glass_quartz, glass_quartz.getUnlocalizedName()); //Silo Hatch GameRegistry.registerBlock(seal_frame, seal_frame.getUnlocalizedName()); GameRegistry.registerBlock(seal_controller, seal_controller.getUnlocalizedName()); GameRegistry.registerBlock(seal_hatch, seal_hatch.getUnlocalizedName()); //Vault Door GameRegistry.registerBlock(vault_door, vault_door.getUnlocalizedName()); GameRegistry.registerBlock(blast_door, blast_door.getUnlocalizedName()); //Doors GameRegistry.registerBlock(door_metal, door_metal.getUnlocalizedName()); GameRegistry.registerBlock(door_office, door_office.getUnlocalizedName()); GameRegistry.registerBlock(door_bunker, door_bunker.getUnlocalizedName()); //Crates GameRegistry.registerBlock(crate_iron, crate_iron.getUnlocalizedName()); GameRegistry.registerBlock(crate_steel, crate_steel.getUnlocalizedName()); GameRegistry.registerBlock(crate_tungsten, crate_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(safe, safe.getUnlocalizedName()); //Junk GameRegistry.registerBlock(boxcar, boxcar.getUnlocalizedName()); GameRegistry.registerBlock(boat, boat.getUnlocalizedName()); GameRegistry.registerBlock(bomber, bomber.getUnlocalizedName()); //Machines GameRegistry.registerBlock(anvil_iron, ItemBlockBase.class, anvil_iron.getUnlocalizedName()); GameRegistry.registerBlock(anvil_lead, ItemBlockBase.class, anvil_lead.getUnlocalizedName()); GameRegistry.registerBlock(anvil_steel, ItemBlockBase.class, anvil_steel.getUnlocalizedName()); GameRegistry.registerBlock(anvil_meteorite, ItemBlockBase.class, anvil_meteorite.getUnlocalizedName()); GameRegistry.registerBlock(anvil_starmetal, ItemBlockBase.class, anvil_starmetal.getUnlocalizedName()); GameRegistry.registerBlock(anvil_ferrouranium, ItemBlockBase.class, anvil_ferrouranium.getUnlocalizedName()); GameRegistry.registerBlock(anvil_bismuth, ItemBlockBase.class, anvil_bismuth.getUnlocalizedName()); GameRegistry.registerBlock(anvil_schrabidate, ItemBlockBase.class, anvil_schrabidate.getUnlocalizedName()); GameRegistry.registerBlock(anvil_dnt, ItemBlockBase.class, anvil_dnt.getUnlocalizedName()); GameRegistry.registerBlock(anvil_osmiridium, ItemBlockBase.class, anvil_osmiridium.getUnlocalizedName()); GameRegistry.registerBlock(anvil_murky, ItemBlockBase.class, anvil_murky.getUnlocalizedName()); GameRegistry.registerBlock(machine_press, machine_press.getUnlocalizedName()); GameRegistry.registerBlock(machine_epress, machine_epress.getUnlocalizedName()); GameRegistry.registerBlock(machine_difurnace_off, machine_difurnace_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_difurnace_on, machine_difurnace_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_difurnace_rtg_off, machine_difurnace_rtg_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_difurnace_rtg_on, machine_difurnace_rtg_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_centrifuge, machine_centrifuge.getUnlocalizedName()); GameRegistry.registerBlock(machine_gascent, machine_gascent.getUnlocalizedName()); GameRegistry.registerBlock(machine_fel, machine_fel.getUnlocalizedName()); GameRegistry.registerBlock(machine_silex, machine_silex.getUnlocalizedName()); GameRegistry.registerBlock(machine_crystallizer, machine_crystallizer.getUnlocalizedName()); GameRegistry.registerBlock(machine_uf6_tank, machine_uf6_tank.getUnlocalizedName()); GameRegistry.registerBlock(machine_puf6_tank, machine_puf6_tank.getUnlocalizedName()); GameRegistry.registerBlock(machine_reactor_breeding, machine_reactor_breeding.getUnlocalizedName()); GameRegistry.registerBlock(machine_nuke_furnace_off, machine_nuke_furnace_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_nuke_furnace_on, machine_nuke_furnace_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_rtg_furnace_off, machine_rtg_furnace_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_rtg_furnace_on, machine_rtg_furnace_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_coal_off, machine_coal_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_coal_on, machine_coal_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_diesel, machine_diesel.getUnlocalizedName()); GameRegistry.registerBlock(machine_selenium, machine_selenium.getUnlocalizedName()); GameRegistry.registerBlock(machine_generator, machine_generator.getUnlocalizedName()); GameRegistry.registerBlock(machine_controller, machine_controller.getUnlocalizedName()); GameRegistry.registerBlock(reactor_research, reactor_research.getUnlocalizedName()); GameRegistry.registerBlock(reactor_zirnox, reactor_zirnox.getUnlocalizedName()); GameRegistry.registerBlock(zirnox_destroyed, zirnox_destroyed.getUnlocalizedName()); GameRegistry.registerBlock(machine_industrial_generator, machine_industrial_generator.getUnlocalizedName()); GameRegistry.registerBlock(machine_radgen, machine_radgen.getUnlocalizedName()); GameRegistry.registerBlock(machine_cyclotron, machine_cyclotron.getUnlocalizedName()); GameRegistry.registerBlock(machine_rtg_grey, machine_rtg_grey.getUnlocalizedName()); GameRegistry.registerBlock(machine_geo, machine_geo.getUnlocalizedName()); GameRegistry.registerBlock(machine_amgen, machine_amgen.getUnlocalizedName()); GameRegistry.registerBlock(machine_minirtg, machine_minirtg.getUnlocalizedName()); GameRegistry.registerBlock(machine_powerrtg, machine_powerrtg.getUnlocalizedName()); GameRegistry.registerBlock(machine_spp_bottom, machine_spp_bottom.getUnlocalizedName()); GameRegistry.registerBlock(machine_spp_top, machine_spp_top.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating, hadron_plating.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_blue, hadron_plating_blue.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_black, hadron_plating_black.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_yellow, hadron_plating_yellow.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_striped, hadron_plating_striped.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_glass, hadron_plating_glass.getUnlocalizedName()); GameRegistry.registerBlock(hadron_plating_voltz, hadron_plating_voltz.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_alloy, ItemBlockBase.class, hadron_coil_alloy.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_gold, ItemBlockBase.class, hadron_coil_gold.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_neodymium, ItemBlockBase.class, hadron_coil_neodymium.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_magtung, ItemBlockBase.class, hadron_coil_magtung.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_schrabidium, ItemBlockBase.class, hadron_coil_schrabidium.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_schrabidate, ItemBlockBase.class, hadron_coil_schrabidate.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_starmetal, ItemBlockBase.class, hadron_coil_starmetal.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_chlorophyte, ItemBlockBase.class, hadron_coil_chlorophyte.getUnlocalizedName()); GameRegistry.registerBlock(hadron_coil_mese, ItemBlockBase.class, hadron_coil_mese.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power, hadron_power.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power_10m, hadron_power_10m.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power_100m, hadron_power_100m.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power_1g, hadron_power_1g.getUnlocalizedName()); GameRegistry.registerBlock(hadron_power_10g, hadron_power_10g.getUnlocalizedName()); GameRegistry.registerBlock(hadron_diode, hadron_diode.getUnlocalizedName()); GameRegistry.registerBlock(hadron_analysis, hadron_analysis.getUnlocalizedName()); GameRegistry.registerBlock(hadron_analysis_glass, hadron_analysis_glass.getUnlocalizedName()); GameRegistry.registerBlock(hadron_access, hadron_access.getUnlocalizedName()); GameRegistry.registerBlock(hadron_core, hadron_core.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_rod, rbmk_rod.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_rod_mod, rbmk_rod_mod.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_rod_reasim, rbmk_rod_reasim.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_rod_reasim_mod, rbmk_rod_reasim_mod.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_control, rbmk_control.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_control_mod, rbmk_control_mod.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_control_auto, rbmk_control_auto.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_blank, rbmk_blank.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_boiler, rbmk_boiler.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_reflector, rbmk_reflector.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_absorber, rbmk_absorber.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_moderator, rbmk_moderator.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_outgasser, rbmk_outgasser.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_storage, rbmk_storage.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_cooler, rbmk_cooler.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_console, rbmk_console.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_crane_console, rbmk_crane_console.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_loader, rbmk_loader.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_steam_inlet, rbmk_steam_inlet.getUnlocalizedName()); GameRegistry.registerBlock(rbmk_steam_outlet, rbmk_steam_outlet.getUnlocalizedName()); GameRegistry.registerBlock(pribris, pribris.getUnlocalizedName()); GameRegistry.registerBlock(pribris_burning, pribris_burning.getUnlocalizedName()); GameRegistry.registerBlock(pribris_radiating, pribris_radiating.getUnlocalizedName()); GameRegistry.registerBlock(pribris_digamma, pribris_digamma.getUnlocalizedName()); GameRegistry.registerBlock(red_cable, red_cable.getUnlocalizedName()); GameRegistry.registerBlock(red_wire_coated, red_wire_coated.getUnlocalizedName()); GameRegistry.registerBlock(red_connector, ItemBlockBase.class, red_connector.getUnlocalizedName()); GameRegistry.registerBlock(red_pylon, ItemBlockBase.class, red_pylon.getUnlocalizedName()); GameRegistry.registerBlock(red_pylon_large, ItemBlockBase.class, red_pylon_large.getUnlocalizedName()); GameRegistry.registerBlock(substation, ItemBlockBase.class, substation.getUnlocalizedName()); GameRegistry.registerBlock(cable_switch, cable_switch.getUnlocalizedName()); GameRegistry.registerBlock(machine_detector, machine_detector.getUnlocalizedName()); GameRegistry.registerBlock(rf_cable, rf_cable.getUnlocalizedName()); GameRegistry.registerBlock(oil_duct, oil_duct.getUnlocalizedName()); GameRegistry.registerBlock(oil_duct_solid, oil_duct_solid.getUnlocalizedName()); GameRegistry.registerBlock(gas_duct, gas_duct.getUnlocalizedName()); GameRegistry.registerBlock(gas_duct_solid, gas_duct_solid.getUnlocalizedName()); GameRegistry.registerBlock(fluid_duct, fluid_duct.getUnlocalizedName()); GameRegistry.registerBlock(fluid_duct_solid, fluid_duct_solid.getUnlocalizedName()); GameRegistry.registerBlock(conveyor, conveyor.getUnlocalizedName()); GameRegistry.registerBlock(chain, chain.getUnlocalizedName()); GameRegistry.registerBlock(ladder_sturdy, ladder_sturdy.getUnlocalizedName()); GameRegistry.registerBlock(ladder_iron, ladder_iron.getUnlocalizedName()); GameRegistry.registerBlock(ladder_gold, ladder_gold.getUnlocalizedName()); GameRegistry.registerBlock(ladder_titanium, ladder_titanium.getUnlocalizedName()); GameRegistry.registerBlock(ladder_copper, ladder_copper.getUnlocalizedName()); GameRegistry.registerBlock(ladder_tungsten, ladder_tungsten.getUnlocalizedName()); GameRegistry.registerBlock(ladder_aluminium, ladder_aluminium.getUnlocalizedName()); GameRegistry.registerBlock(ladder_steel, ladder_steel.getUnlocalizedName()); GameRegistry.registerBlock(ladder_lead, ladder_lead.getUnlocalizedName()); GameRegistry.registerBlock(ladder_cobalt, ladder_cobalt.getUnlocalizedName()); GameRegistry.registerBlock(barrel_plastic, ItemBlockLore.class, barrel_plastic.getUnlocalizedName()); GameRegistry.registerBlock(barrel_corroded, ItemBlockLore.class, barrel_corroded.getUnlocalizedName()); GameRegistry.registerBlock(barrel_iron, ItemBlockLore.class, barrel_iron.getUnlocalizedName()); GameRegistry.registerBlock(barrel_steel, ItemBlockLore.class, barrel_steel.getUnlocalizedName()); GameRegistry.registerBlock(barrel_tcalloy, ItemBlockLore.class, barrel_tcalloy.getUnlocalizedName()); GameRegistry.registerBlock(barrel_antimatter, ItemBlockLore.class, barrel_antimatter.getUnlocalizedName()); GameRegistry.registerBlock(machine_battery_potato, machine_battery_potato.getUnlocalizedName()); GameRegistry.registerBlock(machine_battery, machine_battery.getUnlocalizedName()); GameRegistry.registerBlock(machine_lithium_battery, machine_lithium_battery.getUnlocalizedName()); GameRegistry.registerBlock(machine_schrabidium_battery, machine_schrabidium_battery.getUnlocalizedName()); GameRegistry.registerBlock(machine_dineutronium_battery, machine_dineutronium_battery.getUnlocalizedName()); GameRegistry.registerBlock(machine_fensu, machine_fensu.getUnlocalizedName()); GameRegistry.registerBlock(machine_transformer, machine_transformer.getUnlocalizedName()); GameRegistry.registerBlock(machine_transformer_20, machine_transformer_20.getUnlocalizedName()); GameRegistry.registerBlock(machine_transformer_dnt, machine_transformer_dnt.getUnlocalizedName()); GameRegistry.registerBlock(machine_transformer_dnt_20, machine_transformer_dnt_20.getUnlocalizedName()); GameRegistry.registerBlock(machine_converter_he_rf, machine_converter_he_rf.getUnlocalizedName()); GameRegistry.registerBlock(machine_converter_rf_he, machine_converter_rf_he.getUnlocalizedName()); GameRegistry.registerBlock(machine_electric_furnace_off, machine_electric_furnace_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_electric_furnace_on, machine_electric_furnace_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_arc_furnace_off, machine_arc_furnace_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_arc_furnace_on, machine_arc_furnace_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_microwave, machine_microwave.getUnlocalizedName()); GameRegistry.registerBlock(machine_assembler, machine_assembler.getUnlocalizedName()); GameRegistry.registerBlock(machine_chemplant, machine_chemplant.getUnlocalizedName()); GameRegistry.registerBlock(machine_fluidtank, machine_fluidtank.getUnlocalizedName()); GameRegistry.registerBlock(machine_bat9000, machine_bat9000.getUnlocalizedName()); GameRegistry.registerBlock(machine_orbus, machine_orbus.getUnlocalizedName()); GameRegistry.registerBlock(machine_boiler_off, machine_boiler_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_boiler_on, machine_boiler_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_boiler_electric_on, machine_boiler_electric_on.getUnlocalizedName()); GameRegistry.registerBlock(machine_boiler_electric_off, machine_boiler_electric_off.getUnlocalizedName()); GameRegistry.registerBlock(machine_turbine, machine_turbine.getUnlocalizedName()); GameRegistry.registerBlock(machine_large_turbine, machine_large_turbine.getUnlocalizedName()); GameRegistry.registerBlock(machine_chungus, machine_chungus.getUnlocalizedName()); GameRegistry.registerBlock(machine_condenser, machine_condenser.getUnlocalizedName()); GameRegistry.registerBlock(machine_tower_small, machine_tower_small.getUnlocalizedName()); GameRegistry.registerBlock(machine_tower_large, machine_tower_large.getUnlocalizedName()); GameRegistry.registerBlock(machine_deuterium_extractor, machine_deuterium_extractor.getUnlocalizedName()); GameRegistry.registerBlock(machine_deuterium_tower, machine_deuterium_tower.getUnlocalizedName()); GameRegistry.registerBlock(machine_liquefactor, ItemBlockBase.class, machine_liquefactor.getUnlocalizedName()); GameRegistry.registerBlock(machine_deaerator, machine_deaerator.getUnlocalizedName()); GameRegistry.registerBlock(machine_waste_drum, machine_waste_drum.getUnlocalizedName()); GameRegistry.registerBlock(machine_storage_drum, machine_storage_drum.getUnlocalizedName()); GameRegistry.registerBlock(machine_shredder, machine_shredder.getUnlocalizedName()); GameRegistry.registerBlock(machine_shredder_large, machine_shredder_large.getUnlocalizedName()); //GameRegistry.registerBlock(machine_deuterium, machine_deuterium.getUnlocalizedName()); GameRegistry.registerBlock(machine_well, machine_well.getUnlocalizedName()); GameRegistry.registerBlock(machine_pumpjack, machine_pumpjack.getUnlocalizedName()); GameRegistry.registerBlock(machine_fracking_tower, machine_fracking_tower.getUnlocalizedName()); GameRegistry.registerBlock(machine_flare, machine_flare.getUnlocalizedName()); GameRegistry.registerBlock(machine_refinery, machine_refinery.getUnlocalizedName()); GameRegistry.registerBlock(machine_fraction_tower, machine_fraction_tower.getUnlocalizedName()); GameRegistry.registerBlock(fraction_spacer, fraction_spacer.getUnlocalizedName()); GameRegistry.registerBlock(machine_catalytic_cracker, machine_catalytic_cracker.getUnlocalizedName()); GameRegistry.registerBlock(machine_drill, machine_drill.getUnlocalizedName()); GameRegistry.registerBlock(machine_mining_laser, ItemBlockLore.class, machine_mining_laser.getUnlocalizedName()); GameRegistry.registerBlock(barricade, barricade.getUnlocalizedName()); GameRegistry.registerBlock(machine_turbofan, machine_turbofan.getUnlocalizedName()); GameRegistry.registerBlock(machine_schrabidium_transmutator, machine_schrabidium_transmutator.getUnlocalizedName()); GameRegistry.registerBlock(machine_combine_factory, machine_combine_factory.getUnlocalizedName()); GameRegistry.registerBlock(machine_teleporter, machine_teleporter.getUnlocalizedName()); GameRegistry.registerBlock(machine_satlinker, machine_satlinker.getUnlocalizedName()); GameRegistry.registerBlock(machine_telelinker, machine_telelinker.getUnlocalizedName()); GameRegistry.registerBlock(machine_keyforge, machine_keyforge.getUnlocalizedName()); GameRegistry.registerBlock(machine_armor_table, machine_armor_table.getUnlocalizedName()); GameRegistry.registerBlock(machine_forcefield, machine_forcefield.getUnlocalizedName()); GameRegistry.registerBlock(radiorec, radiorec.getUnlocalizedName()); GameRegistry.registerBlock(radiobox, radiobox.getUnlocalizedName()); //ReiX Machines //GameRegistry.registerBlock(machine_reix_mainframe, machine_reix_mainframe.getUnlocalizedName()); //Multiblock Helpers GameRegistry.registerBlock(marker_structure, marker_structure.getUnlocalizedName()); //The muffler GameRegistry.registerBlock(muffler, muffler.getUnlocalizedName()); //Multiblock Parts GameRegistry.registerBlock(struct_launcher, struct_launcher.getUnlocalizedName()); GameRegistry.registerBlock(struct_scaffold, struct_scaffold.getUnlocalizedName()); GameRegistry.registerBlock(struct_launcher_core, struct_launcher_core.getUnlocalizedName()); GameRegistry.registerBlock(struct_launcher_core_large, struct_launcher_core_large.getUnlocalizedName()); GameRegistry.registerBlock(struct_soyuz_core, struct_soyuz_core.getUnlocalizedName()); GameRegistry.registerBlock(struct_iter_core, struct_iter_core.getUnlocalizedName()); GameRegistry.registerBlock(struct_plasma_core, struct_plasma_core.getUnlocalizedName()); //Absorbers GameRegistry.registerBlock(absorber, absorber.getUnlocalizedName()); GameRegistry.registerBlock(absorber_red, absorber_red.getUnlocalizedName()); GameRegistry.registerBlock(absorber_green, absorber_green.getUnlocalizedName()); GameRegistry.registerBlock(absorber_pink, absorber_pink.getUnlocalizedName()); GameRegistry.registerBlock(decon, decon.getUnlocalizedName()); GameRegistry.registerBlock(transission_hatch, transission_hatch.getUnlocalizedName()); //Solar Tower Blocks GameRegistry.registerBlock(machine_solar_boiler, machine_solar_boiler.getUnlocalizedName()); GameRegistry.registerBlock(solar_mirror, solar_mirror.getUnlocalizedName()); //Industrial Factories GameRegistry.registerBlock(factory_titanium_hull, factory_titanium_hull.getUnlocalizedName()); GameRegistry.registerBlock(factory_titanium_furnace, factory_titanium_furnace.getUnlocalizedName()); GameRegistry.registerBlock(factory_titanium_conductor, factory_titanium_conductor.getUnlocalizedName()); GameRegistry.registerBlock(factory_titanium_core, factory_titanium_core.getUnlocalizedName()); GameRegistry.registerBlock(factory_advanced_hull, factory_advanced_hull.getUnlocalizedName()); GameRegistry.registerBlock(factory_advanced_furnace, factory_advanced_furnace.getUnlocalizedName()); GameRegistry.registerBlock(factory_advanced_conductor, factory_advanced_conductor.getUnlocalizedName()); GameRegistry.registerBlock(factory_advanced_core, factory_advanced_core.getUnlocalizedName()); //The Fluid Inserter //GameRegistry.registerBlock(machine_inserter, machine_inserter.getUnlocalizedName()); //Multiblock Generators GameRegistry.registerBlock(reactor_element, reactor_element.getUnlocalizedName()); GameRegistry.registerBlock(reactor_control, reactor_control.getUnlocalizedName()); GameRegistry.registerBlock(reactor_hatch, reactor_hatch.getUnlocalizedName()); GameRegistry.registerBlock(reactor_ejector, reactor_ejector.getUnlocalizedName()); GameRegistry.registerBlock(reactor_inserter, reactor_inserter.getUnlocalizedName()); GameRegistry.registerBlock(reactor_conductor, reactor_conductor.getUnlocalizedName()); GameRegistry.registerBlock(reactor_computer, reactor_computer.getUnlocalizedName()); GameRegistry.registerBlock(fusion_conductor, fusion_conductor.getUnlocalizedName()); GameRegistry.registerBlock(fusion_center, fusion_center.getUnlocalizedName()); GameRegistry.registerBlock(fusion_motor, fusion_motor.getUnlocalizedName()); GameRegistry.registerBlock(fusion_heater, fusion_heater.getUnlocalizedName()); GameRegistry.registerBlock(fusion_hatch, fusion_hatch.getUnlocalizedName()); GameRegistry.registerBlock(fusion_core, fusion_core.getUnlocalizedName()); GameRegistry.registerBlock(plasma, ItemBlockLore.class, plasma.getUnlocalizedName()); GameRegistry.registerBlock(iter, iter.getUnlocalizedName()); GameRegistry.registerBlock(plasma_heater, plasma_heater.getUnlocalizedName()); GameRegistry.registerBlock(watz_element, watz_element.getUnlocalizedName()); GameRegistry.registerBlock(watz_control, watz_control.getUnlocalizedName()); GameRegistry.registerBlock(watz_cooler, watz_cooler.getUnlocalizedName()); GameRegistry.registerBlock(watz_end, watz_end.getUnlocalizedName()); GameRegistry.registerBlock(watz_hatch, watz_hatch.getUnlocalizedName()); GameRegistry.registerBlock(watz_conductor, watz_conductor.getUnlocalizedName()); GameRegistry.registerBlock(watz_core, watz_core.getUnlocalizedName()); GameRegistry.registerBlock(watz, watz.getUnlocalizedName()); GameRegistry.registerBlock(fwatz_conductor, fwatz_conductor.getUnlocalizedName()); GameRegistry.registerBlock(fwatz_scaffold, fwatz_scaffold.getUnlocalizedName()); GameRegistry.registerBlock(fwatz_hatch, fwatz_hatch.getUnlocalizedName()); GameRegistry.registerBlock(fwatz_computer, fwatz_computer.getUnlocalizedName()); GameRegistry.registerBlock(fwatz_core, fwatz_core.getUnlocalizedName()); GameRegistry.registerBlock(fwatz_cooler, fwatz_cooler.getUnlocalizedName()); GameRegistry.registerBlock(fwatz_tank, fwatz_tank.getUnlocalizedName()); GameRegistry.registerBlock(fwatz_plasma, fwatz_plasma.getUnlocalizedName()); //E GameRegistry.registerBlock(balefire, balefire.getUnlocalizedName()); GameRegistry.registerBlock(fire_digamma, fire_digamma.getUnlocalizedName()); GameRegistry.registerBlock(digamma_matter, digamma_matter.getUnlocalizedName()); GameRegistry.registerBlock(volcano_core, ItemBlockVolcano.class, volcano_core.getUnlocalizedName()); //AMS GameRegistry.registerBlock(ams_base, ams_base.getUnlocalizedName()); GameRegistry.registerBlock(ams_emitter, ams_emitter.getUnlocalizedName()); GameRegistry.registerBlock(ams_limiter, ams_limiter.getUnlocalizedName()); //Dark Fusion Core GameRegistry.registerBlock(dfc_emitter, dfc_emitter.getUnlocalizedName()); GameRegistry.registerBlock(dfc_injector, dfc_injector.getUnlocalizedName()); GameRegistry.registerBlock(dfc_receiver, dfc_receiver.getUnlocalizedName()); GameRegistry.registerBlock(dfc_stabilizer, dfc_stabilizer.getUnlocalizedName()); GameRegistry.registerBlock(dfc_core, dfc_core.getUnlocalizedName()); //Missile Blocks GameRegistry.registerBlock(machine_missile_assembly, machine_missile_assembly.getUnlocalizedName()); GameRegistry.registerBlock(launch_pad, launch_pad.getUnlocalizedName()); GameRegistry.registerBlock(compact_launcher, compact_launcher.getUnlocalizedName()); GameRegistry.registerBlock(launch_table, launch_table.getUnlocalizedName()); GameRegistry.registerBlock(soyuz_launcher, soyuz_launcher.getUnlocalizedName()); GameRegistry.registerBlock(sat_dock, sat_dock.getUnlocalizedName()); GameRegistry.registerBlock(soyuz_capsule, soyuz_capsule.getUnlocalizedName()); GameRegistry.registerBlock(machine_radar, machine_radar.getUnlocalizedName()); //Guide GameRegistry.registerBlock(book_guide, book_guide.getUnlocalizedName()); //Sat Blocks GameRegistry.registerBlock(sat_mapper, sat_mapper.getUnlocalizedName()); GameRegistry.registerBlock(sat_scanner, sat_scanner.getUnlocalizedName()); GameRegistry.registerBlock(sat_radar, sat_radar.getUnlocalizedName()); GameRegistry.registerBlock(sat_laser, sat_laser.getUnlocalizedName()); GameRegistry.registerBlock(sat_foeq, sat_foeq.getUnlocalizedName()); GameRegistry.registerBlock(sat_resonator, sat_resonator.getUnlocalizedName()); //Rails GameRegistry.registerBlock(rail_highspeed, rail_highspeed.getUnlocalizedName()); GameRegistry.registerBlock(rail_booster, rail_booster.getUnlocalizedName()); //Crate GameRegistry.registerBlock(crate, crate.getUnlocalizedName()); GameRegistry.registerBlock(crate_weapon, crate_weapon.getUnlocalizedName()); GameRegistry.registerBlock(crate_lead, crate_lead.getUnlocalizedName()); GameRegistry.registerBlock(crate_metal, crate_metal.getUnlocalizedName()); GameRegistry.registerBlock(crate_red, crate_red.getUnlocalizedName()); GameRegistry.registerBlock(crate_can, crate_can.getUnlocalizedName()); GameRegistry.registerBlock(crate_ammo, crate_ammo.getUnlocalizedName()); GameRegistry.registerBlock(crate_jungle, crate_jungle.getUnlocalizedName()); //ElB GameRegistry.registerBlock(statue_elb, statue_elb.getUnlocalizedName()); GameRegistry.registerBlock(statue_elb_g, statue_elb_g.getUnlocalizedName()); GameRegistry.registerBlock(statue_elb_w, statue_elb_w.getUnlocalizedName()); GameRegistry.registerBlock(statue_elb_f, statue_elb_f.getUnlocalizedName()); //Fluids GameRegistry.registerBlock(mud_block, mud_block.getUnlocalizedName()); GameRegistry.registerBlock(acid_block, acid_block.getUnlocalizedName()); GameRegistry.registerBlock(toxic_block, toxic_block.getUnlocalizedName()); GameRegistry.registerBlock(schrabidic_block, schrabidic_block.getUnlocalizedName()); GameRegistry.registerBlock(corium_block, corium_block.getUnlocalizedName()); GameRegistry.registerBlock(volcanic_lava_block, volcanic_lava_block.getUnlocalizedName()); //Multiblock Dummy Blocks GameRegistry.registerBlock(dummy_block_flare, dummy_block_flare.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_flare, dummy_port_flare.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_drill, dummy_block_drill.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_drill, dummy_port_drill.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_assembler, dummy_block_assembler.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_assembler, dummy_port_assembler.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_chemplant, dummy_block_chemplant.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_chemplant, dummy_port_chemplant.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_fluidtank, dummy_block_fluidtank.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_fluidtank, dummy_port_fluidtank.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_refinery, dummy_block_refinery.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_refinery, dummy_port_refinery.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_pumpjack, dummy_block_pumpjack.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_pumpjack, dummy_port_pumpjack.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_turbofan, dummy_block_turbofan.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_turbofan, dummy_port_turbofan.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_ams_limiter, dummy_block_ams_limiter.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_ams_limiter, dummy_port_ams_limiter.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_ams_emitter, dummy_block_ams_emitter.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_ams_emitter, dummy_port_ams_emitter.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_ams_base, dummy_block_ams_base.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_ams_base, dummy_port_ams_base.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_radgen, dummy_block_radgen.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_radgen, dummy_port_radgen.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_vault, dummy_block_vault.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_blast, dummy_block_blast.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_uf6, dummy_block_uf6.getUnlocalizedName()); GameRegistry.registerBlock(dummy_block_puf6, dummy_block_puf6.getUnlocalizedName()); GameRegistry.registerBlock(dummy_plate_compact_launcher, dummy_plate_compact_launcher.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_compact_launcher, dummy_port_compact_launcher.getUnlocalizedName()); GameRegistry.registerBlock(dummy_plate_launch_table, dummy_plate_launch_table.getUnlocalizedName()); GameRegistry.registerBlock(dummy_port_launch_table, dummy_port_launch_table.getUnlocalizedName()); GameRegistry.registerBlock(dummy_plate_cargo, dummy_plate_cargo.getUnlocalizedName()); //Other Technical Blocks GameRegistry.registerBlock(oil_pipe, oil_pipe.getUnlocalizedName()); GameRegistry.registerBlock(drill_pipe, drill_pipe.getUnlocalizedName()); GameRegistry.registerBlock(vent_chlorine, vent_chlorine.getUnlocalizedName()); GameRegistry.registerBlock(vent_cloud, vent_cloud.getUnlocalizedName()); GameRegistry.registerBlock(vent_pink_cloud, vent_pink_cloud.getUnlocalizedName()); GameRegistry.registerBlock(vent_chlorine_seal, vent_chlorine_seal.getUnlocalizedName()); GameRegistry.registerBlock(chlorine_gas, chlorine_gas.getUnlocalizedName()); GameRegistry.registerBlock(gas_radon, gas_radon.getUnlocalizedName()); GameRegistry.registerBlock(gas_radon_dense, gas_radon_dense.getUnlocalizedName()); GameRegistry.registerBlock(gas_radon_tomb, gas_radon_tomb.getUnlocalizedName()); GameRegistry.registerBlock(gas_meltdown, gas_meltdown.getUnlocalizedName()); GameRegistry.registerBlock(gas_monoxide, gas_monoxide.getUnlocalizedName()); GameRegistry.registerBlock(gas_asbestos, gas_asbestos.getUnlocalizedName()); GameRegistry.registerBlock(gas_coal, gas_coal.getUnlocalizedName()); GameRegistry.registerBlock(gas_flammable, gas_flammable.getUnlocalizedName()); GameRegistry.registerBlock(gas_explosive, gas_explosive.getUnlocalizedName()); GameRegistry.registerBlock(vacuum, vacuum.getUnlocalizedName()); //??? GameRegistry.registerBlock(crystal_virus, crystal_virus.getUnlocalizedName()); GameRegistry.registerBlock(crystal_hardened, crystal_hardened.getUnlocalizedName()); GameRegistry.registerBlock(crystal_pulsar, crystal_pulsar.getUnlocalizedName()); GameRegistry.registerBlock(taint, ItemTaintBlock.class, taint.getUnlocalizedName()); GameRegistry.registerBlock(residue, residue.getUnlocalizedName()); GameRegistry.registerBlock(cheater_virus, cheater_virus.getUnlocalizedName()); GameRegistry.registerBlock(cheater_virus_seed, cheater_virus_seed.getUnlocalizedName()); GameRegistry.registerBlock(ntm_dirt, ntm_dirt.getUnlocalizedName()); GameRegistry.registerBlock(pink_log, pink_log.getUnlocalizedName()); GameRegistry.registerBlock(pink_planks, pink_planks.getUnlocalizedName()); GameRegistry.registerBlock(pink_slab, pink_slab.getUnlocalizedName()); GameRegistry.registerBlock(pink_double_slab, pink_double_slab.getUnlocalizedName()); GameRegistry.registerBlock(pink_stairs, pink_stairs.getUnlocalizedName()); GameRegistry.registerBlock(ff, ff.getUnlocalizedName()); } }