package api.hbm.energymk2; import com.hbm.packet.AuxParticlePacketNT; import com.hbm.packet.PacketDispatcher; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public interface IEnergyReceiverMK2 extends IEnergyConnectorMK2 { public long transferPower(long power); public default void trySubscribe(World world, int x, int y, int z, ForgeDirection dir) { TileEntity te = world.getTileEntity(x, y, z); boolean red = false; if(te instanceof IEnergyConductorMK2) { IEnergyConductorMK2 con = (IEnergyConductorMK2) te; if(!con.canConnect(dir.getOpposite())) return; if(con.getPowerNet() != null && !con.getPowerNet().isSubscribed(this)) con.getPowerNet().subscribe(this); if(con.getPowerNet() != null) red = true; } if(particleDebug) { NBTTagCompound data = new NBTTagCompound(); data.setString("type", "network"); data.setString("mode", "power"); double posX = x + 0.5 + dir.offsetX * 0.5 + world.rand.nextDouble() * 0.5 - 0.25; double posY = y + 0.5 + dir.offsetY * 0.5 + world.rand.nextDouble() * 0.5 - 0.25; double posZ = z + 0.5 + dir.offsetZ * 0.5 + world.rand.nextDouble() * 0.5 - 0.25; data.setDouble("mX", -dir.offsetX * (red ? 0.025 : 0.1)); data.setDouble("mY", -dir.offsetY * (red ? 0.025 : 0.1)); data.setDouble("mZ", -dir.offsetZ * (red ? 0.025 : 0.1)); PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, posX, posY, posZ), new TargetPoint(world.provider.dimensionId, posX, posY, posZ, 25)); } } public default void tryUnsubscribe(World world, int x, int y, int z) { TileEntity te = world.getTileEntity(x, y, z); if(te instanceof IEnergyConductorMK2) { IEnergyConductorMK2 con = (IEnergyConductorMK2) te; if(con.getPowerNet() != null && con.getPowerNet().isSubscribed(this)) con.getPowerNet().unsubscribe(this); } } public static final boolean particleDebug = false; public default Vec3 getDebugParticlePos() { TileEntity te = (TileEntity) this; Vec3 vec = Vec3.createVectorHelper(te.xCoord + 0.5, te.yCoord + 1, te.zCoord + 0.5); return vec; } public default ConnectionPriority getPriority() { return ConnectionPriority.NORMAL; } public enum ConnectionPriority { LOW, NORMAL, HIGH } }