// Date: 25.12.2015 00:20:25 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelT45Helmet extends ModelBiped { ModelRenderer helmet; ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; public ModelT45Helmet() { this.textureWidth = 64; this.textureHeight = 32; this.helmet = new ModelRenderer(this, 0, 0); this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(0F, 0F, 0F, 8, 8, 8); this.Shape1.setRotationPoint(-4F, 0F - 8 + 0.0625F / 2, -4F); this.Shape1.setTextureSize(64, 32); this.Shape1.mirror = true; setRotation(this.Shape1, 0F, 0F, 0F); convertToChild(this.helmet, this.Shape1); this.Shape2 = new ModelRenderer(this, 32, 0); this.Shape2.addBox(0F, 0F, 0F, 2, 2, 1); this.Shape2.setRotationPoint(1F, 1F - 8 + 0.0625F / 2 + 1, -5F); this.Shape2.setTextureSize(64, 32); this.Shape2.mirror = true; setRotation(this.Shape2, 0F, 0F, 0F); convertToChild(this.helmet, this.Shape2); this.Shape3 = new ModelRenderer(this, 40, 6); this.Shape3.addBox(0F, 0F, 0F, 1, 1, 4); this.Shape3.setRotationPoint(-5F, 1F - 8 + 0.0625F / 2, -5.466667F); this.Shape3.setTextureSize(64, 32); this.Shape3.mirror = true; setRotation(this.Shape3, 0F, 0F, 0F); convertToChild(this.helmet, this.Shape3); this.Shape4 = new ModelRenderer(this, 40, 0); this.Shape4.addBox(0F, 0F, 0F, 4, 2, 2); this.Shape4.setRotationPoint(-2F, 5F - 8 + 0.0625F / 2, -4F); this.Shape4.setTextureSize(64, 32); this.Shape4.mirror = true; setRotation(this.Shape4, -0.7853982F, 0F, 0F); convertToChild(this.helmet, this.Shape4); this.Shape5 = new ModelRenderer(this, 54, 0); this.Shape5.addBox(0F, 2F, 0F, 2, 1, 2); this.Shape5.setRotationPoint(-1F, 5F - 8 + 0.0625F / 2, -4F); this.Shape5.setTextureSize(64, 32); this.Shape5.mirror = true; setRotation(this.Shape5, -0.7853982F, 0F, 0F); convertToChild(this.helmet, this.Shape5); this.Shape6 = new ModelRenderer(this, 0, 16); this.Shape6.addBox(0F, 0F, 0F, 10, 1, 9); this.Shape6.setRotationPoint(-5F, 6F - 8 + 0.0625F / 2, -4.5F); this.Shape6.setTextureSize(64, 32); this.Shape6.mirror = true; setRotation(this.Shape6, 0F, 0F, 0F); convertToChild(this.helmet, this.Shape6); this.Shape7 = new ModelRenderer(this, 32, 7); this.Shape7.addBox(0F, 0F, 0F, 1, 1, 1); this.Shape7.setRotationPoint(-1.5F, 5F - 8 + 0.0625F / 2, -4.5F); this.Shape7.setTextureSize(64, 32); this.Shape7.mirror = true; setRotation(this.Shape7, -0.7853982F, 0F, 0F); convertToChild(this.helmet, this.Shape7); this.Shape8 = new ModelRenderer(this, 32, 5); this.Shape8.addBox(0F, 0F, 0F, 1, 1, 1); this.Shape8.setRotationPoint(0.5F, 5F - 8 + 0.0625F / 2, -4.5F); this.Shape8.setTextureSize(64, 32); this.Shape8.mirror = true; setRotation(this.Shape8, -0.7853982F, 0F, 0F); convertToChild(this.helmet, this.Shape8); } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) { this.isSneak = entity.isSneaking(); this.isRiding = entity.isRiding(); super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); this.helmet.rotationPointX = this.bipedHead.rotationPointX; this.helmet.rotationPointY = this.bipedHead.rotationPointY; this.helmet.rotateAngleY = this.bipedHead.rotateAngleY; this.helmet.rotateAngleX = this.bipedHead.rotateAngleX; } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); GL11.glScalef(1.125F, 1.125F, 1.125F); GL11.glScalef(1.0625F, 1.0625F, 1.0625F); this.helmet.render(scaleFactor); GL11.glPopMatrix(); } protected static void convertToChild(ModelRenderer parent, ModelRenderer child) { // move child rotation point to be relative to parent child.rotationPointX -= parent.rotationPointX; child.rotationPointY -= parent.rotationPointY; child.rotationPointZ -= parent.rotationPointZ; // make rotations relative to parent child.rotateAngleX -= parent.rotateAngleX; child.rotateAngleY -= parent.rotateAngleY; child.rotateAngleZ -= parent.rotateAngleZ; // create relationship parent.addChild(child); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }