package com.hbm.inventory.container; import com.hbm.inventory.SlotCraftingOutput; import com.hbm.inventory.SlotTakeOnly; import com.hbm.items.ModItems; import com.hbm.items.machine.ItemChemistryTemplate; import com.hbm.items.machine.ItemMachineUpgrade; import com.hbm.tileentity.machine.TileEntityMachineChemplant; import api.hbm.energy.IBatteryItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachineChemplant extends Container { private TileEntityMachineChemplant nukeBoy; public ContainerMachineChemplant(InventoryPlayer invPlayer, TileEntityMachineChemplant tedf) { nukeBoy = tedf; // Battery this.addSlotToContainer(new Slot(tedf, 0, 80, 18)); // Upgrades this.addSlotToContainer(new Slot(tedf, 1, 116, 18)); this.addSlotToContainer(new Slot(tedf, 2, 116, 36)); this.addSlotToContainer(new Slot(tedf, 3, 116, 54)); // Schematic this.addSlotToContainer(new Slot(tedf, 4, 80, 54)); // Outputs this.addSlotToContainer(new SlotCraftingOutput(invPlayer.player, tedf, 5, 134, 90)); this.addSlotToContainer(new SlotCraftingOutput(invPlayer.player, tedf, 6, 152, 90)); this.addSlotToContainer(new SlotCraftingOutput(invPlayer.player, tedf, 7, 134, 108)); this.addSlotToContainer(new SlotCraftingOutput(invPlayer.player, tedf, 8, 152, 108)); // Fluid Output In this.addSlotToContainer(new Slot(tedf, 9, 134, 54)); this.addSlotToContainer(new Slot(tedf, 10, 152, 54)); // Fluid Outputs Out this.addSlotToContainer(new SlotTakeOnly(tedf, 11, 134, 72)); this.addSlotToContainer(new SlotTakeOnly(tedf, 12, 152, 72)); // Input this.addSlotToContainer(new Slot(tedf, 13, 8, 90)); this.addSlotToContainer(new Slot(tedf, 14, 26, 90)); this.addSlotToContainer(new Slot(tedf, 15, 8, 108)); this.addSlotToContainer(new Slot(tedf, 16, 26, 108)); // Fluid Input In this.addSlotToContainer(new Slot(tedf, 17, 8, 54)); this.addSlotToContainer(new Slot(tedf, 18, 26, 54)); // Fluid Input Out this.addSlotToContainer(new SlotTakeOnly(tedf, 19, 8, 72)); this.addSlotToContainer(new SlotTakeOnly(tedf, 20, 26, 72)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack rStack = null; Slot slot = (Slot) this.inventorySlots.get(index); if(slot != null && slot.getHasStack()) { ItemStack stack = slot.getStack(); rStack = stack.copy(); SlotCraftingOutput.checkAchievements(player, stack); if(index <= 20) { if(!this.mergeItemStack(stack, 21, this.inventorySlots.size(), true)) { return null; } } else { if(rStack.getItem() instanceof IBatteryItem || rStack.getItem() == ModItems.battery_creative) { if(!this.mergeItemStack(stack, 0, 1, false)) return null; } else if(rStack.getItem() instanceof ItemMachineUpgrade ) { if(!this.mergeItemStack(stack, 1, 4, false)) return null; } else if(rStack.getItem() instanceof ItemChemistryTemplate) { if(!this.mergeItemStack(stack, 4, 5, false)) return null; } else { //proper shift-clicking filled/empty fluid tanks is an exercise in futility if(!this.mergeItemStack(stack, 13, 19, false)) if(!this.mergeItemStack(stack, 9, 11, false)) return null; } } if(stack.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } } return rStack; } @Override public boolean canInteractWith(EntityPlayer player) { return nukeBoy.isUseableByPlayer(player); } }