package com.hbm.util; import java.util.List; import com.hbm.inventory.RecipesCommon.AStack; import com.hbm.inventory.recipes.anvil.AnvilRecipes.AnvilOutput; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraftforge.oredict.OreDictionary; //'t was about time public class InventoryUtil { /** * Will attempt to cram a much of the given itemstack into the stack array as possible * The rest will be returned * @param inv the stack array, usually a TE's inventory * @param start the starting index (inclusive) * @param end the end index (inclusive) * @param stack the stack to be added to the inventory * @return the remainder of the stack that could not have been added, can return null */ public static ItemStack tryAddItemToInventory(ItemStack[] inv, int start, int end, ItemStack stack) { ItemStack rem = tryAddItemToExistingStack(inv, start, end, stack); if(rem == null) return null; boolean didAdd = tryAddItemToNewSlot(inv, start, end, rem); if(didAdd) return null; else return rem; } /** * Functionally equal to tryAddItemToInventory, but will not try to create new stacks in empty slots * @param inv * @param start * @param end * @param stack * @return */ public static ItemStack tryAddItemToExistingStack(ItemStack[] inv, int start, int end, ItemStack stack) { if(stack == null || stack.stackSize == 0) return null; for(int i = start; i <= end; i++) { if(doesStackDataMatch(inv[i], stack)) { int transfer = Math.min(stack.stackSize, inv[i].getMaxStackSize() - inv[i].stackSize); if(transfer > 0) { inv[i].stackSize += transfer; stack.stackSize -= transfer; if(stack.stackSize == 0) return null; } } } return stack; } /** * Will place the stack in the first empty slot * @param inv * @param start * @param end * @param stack * @return whether the stack could be added or not */ public static boolean tryAddItemToNewSlot(ItemStack[] inv, int start, int end, ItemStack stack) { if(stack == null || stack.stackSize == 0) return true; for(int i = start; i <= end; i++) { if(inv[i] == null) { inv[i] = stack; return true; } } return false; } /** * Much of the same but with an ISidedInventory instance instead of a slot array * @param inv * @param start * @param end * @param stack * @return */ public static ItemStack tryAddItemToInventory(IInventory inv, int start, int end, ItemStack stack) { ItemStack rem = tryAddItemToExistingStack(inv, start, end, stack); if(rem == null) return null; boolean didAdd = tryAddItemToNewSlot(inv, start, end, rem); if(didAdd) return null; else return rem; } public static ItemStack tryAddItemToExistingStack(IInventory inv, int start, int end, ItemStack stack) { if(stack == null || stack.stackSize == 0) return null; for(int i = start; i <= end; i++) { if(doesStackDataMatch(inv.getStackInSlot(i), stack)) { int transfer = Math.min(stack.stackSize, inv.getStackInSlot(i).getMaxStackSize() - inv.getStackInSlot(i).stackSize); if(transfer > 0) { inv.getStackInSlot(i).stackSize += transfer; stack.stackSize -= transfer; if(stack.stackSize == 0) return null; } } } return stack; } public static boolean tryAddItemToNewSlot(IInventory inv, int start, int end, ItemStack stack) { if(stack == null || stack.stackSize == 0) return true; for(int i = start; i <= end; i++) { if(inv.getStackInSlot(i) == null) { inv.setInventorySlotContents(i, stack); return true; } } return false; } /** * Compares item, metadata and NBT data of two stacks. Also handles null values! * @param stack1 * @param stack2 * @return */ public static boolean doesStackDataMatch(ItemStack stack1, ItemStack stack2) { if(stack1 == null && stack2 == null) return true; if(stack1 == null && stack2 != null) return false; if(stack1 != null && stack2 == null) return false; if(stack1.getItem() != stack2.getItem()) return false; if(stack1.getItemDamage() != stack2.getItemDamage()) return false; if(!stack1.hasTagCompound() && !stack2.hasTagCompound()) return true; if(stack1.hasTagCompound() && !stack2.hasTagCompound()) return false; if(!stack1.hasTagCompound() && stack2.hasTagCompound()) return false; return stack1.getTagCompound().equals(stack2.getTagCompound()); } /** * Checks if a player has matching item stacks in his inventory and removes them if so desired * @param player * @param stacks the AStacks (comparable or ore-dicted) * @param shouldRemove whether it should just return true or false or if a successful check should also remove all the items * @return whether the player has the required item stacks or not */ public static boolean doesPlayerHaveAStacks(EntityPlayer player, List stacks, boolean shouldRemove) { ItemStack[] original = player.inventory.mainInventory; ItemStack[] inventory = new ItemStack[original.length]; AStack[] input = new AStack[stacks.size()]; //first we copy the inputs into an array because 1. it's easier to deal with and 2. we can dick around with the stack sized with no repercussions for(int i = 0; i < input.length; i++) { input[i] = stacks.get(i).copy(); } //then we copy the inventory so we can dick around with it as well without making actual modifications to the player's inventory for(int i = 0; i < original.length; i++) { if(original[i] != null) { inventory[i] = original[i].copy(); } } //now we go through every ingredient... for(int i = 0; i < input.length; i++) { AStack stack = input[i]; //...and compare each ingredient to every stack in the inventory for(int j = 0; j < inventory.length; j++) { ItemStack inv = inventory[j]; //we check if it matches but ignore stack size for now if(stack.matchesRecipe(inv, true)) { //and NOW we care about the stack size int size = Math.min(stack.stacksize, inv.stackSize); stack.stacksize -= size; inv.stackSize -= size; //spent stacks are removed from the equation so that we don't cross ourselves later on if(stack.stacksize <= 0) { input[i] = null; break; } if(inv.stackSize <= 0) { inventory[j] = null; System.out.println("da yis"); } } } } for(AStack stack : input) { if(stack != null) { return false; } } if(shouldRemove) { for(int i = 0; i < original.length; i++) { if(inventory[i] != null && inventory[i].stackSize <= 0) original[i] = null; else original[i] = inventory[i]; } } return true; } public static void giveChanceStacksToPlayer(EntityPlayer player, List stacks) { for(AnvilOutput out : stacks) { if(out.chance == 1.0F || player.getRNG().nextFloat() < out.chance) { if(!player.inventory.addItemStackToInventory(out.stack.copy())) { player.dropPlayerItemWithRandomChoice(out.stack.copy(), false); } } } } public static boolean hasOreDictMatches(EntityPlayer player, String dict, int count) { return countOreDictMatches(player, dict) >= count; } public static int countOreDictMatches(EntityPlayer player, String dict) { int count = 0; for(int i = 0; i < player.inventory.mainInventory.length; i++) { ItemStack stack = player.inventory.mainInventory[i]; if(stack != null) { int[] ids = OreDictionary.getOreIDs(stack); for(int id : ids) { if(OreDictionary.getOreName(id).equals(dict)) { count += stack.stackSize; break; } } } } return count; } public static void consumeOreDictMatches(EntityPlayer player, String dict, int count) { for(int i = 0; i < player.inventory.mainInventory.length; i++) { ItemStack stack = player.inventory.mainInventory[i]; if(stack != null) { int[] ids = OreDictionary.getOreIDs(stack); for(int id : ids) { if(OreDictionary.getOreName(id).equals(dict)) { int toConsume = Math.min(count, stack.stackSize); player.inventory.decrStackSize(i, toConsume); count -= toConsume; break; } } } } } /** * Turns objects into 2D ItemStack arrays. Index 1: Ingredient slot, index 2: variation (ore dict) * Handles:
* * @param o * @return */ public static ItemStack[][] extractObject(Object o) { if(o instanceof ItemStack) { ItemStack[][] stacks = new ItemStack[1][1]; stacks[0][0] = ((ItemStack)o).copy(); return stacks; } if(o instanceof ItemStack[]) { ItemStack[] ingredients = (ItemStack[]) o; ItemStack[][] stacks = new ItemStack[1][0]; stacks[0] = ingredients; return stacks; } if(o instanceof AStack) { AStack astack = (AStack) o; ItemStack[] ext = astack.extractForNEI().toArray(new ItemStack[0]); ItemStack[][] stacks = new ItemStack[1][0]; stacks[0] = ext; //untested, do java arrays allow that? the capacity set is 0 after all return stacks; } if(o instanceof AStack[]) { AStack[] ingredients = (AStack[]) o; ItemStack[][] stacks = new ItemStack[ingredients.length][0]; for(int i = 0; i < ingredients.length; i++) { stacks[i] = ingredients[i].extractForNEI().toArray(new ItemStack[0]); } return stacks; } return new ItemStack[0][0]; } }