## Added * Machines now emit soot. Soot collects in units of 4x4 chunks, and spreads into neighboring regions. High levels of soot cause visible smog. * The system has yet to be balanced, it's possible that only a few machines cause way too much soot or barely any * Gas artillery shells * Chlorine * Phosgene * Mustard gas * Euphemium capacitor * Used for schrabidium transmutation, has infinite durability * Capacitor blocks * Like batteries without GUIs that are constantly in input/output mode * Input is on the top of the capacitor block, for output the capacitor has to be placed onto a capaictor bus * Capacitor buses have one side for the output, multiple buses can be chained up given they are placed in a straight line * Incentivizes splitting the power grid, looping the output back into the input will yield the same weirdness as combining multiple IO energy storage blocks * Desh bullet stamps * Like regular bullets stamps but with infinite durability ## Changed * Updated russian and chinese localization * Mist now spawns cloud particles with the correct color instead of standard white * HE artillery shells and rockets now turn blocks into slag * The old static bunker structure has been removed and replaced with dynamically generated ones, using the same style of generation as vanilla strongholds. * Changed the processing for chlorocalcite, instead of using a combination furnace it now requires a six step cleaning and electrolysis process ## Fixed * Fixed the TOXIC trait not respecting protection when applying potion effects * Fixed some armor recipes only accepting polymer and not bakelite * Fixed turbofans not sucking in players * Fixed NTM skybox not applying to superflat worlds * Fixed breeding slot in the fusion reactor never resettingthe progress after completing an operation * Fixed potential issue where tanks would send fluids to invalidated tile entities, voiding themselves almost instantly * Fixed cadmium and technetium steel blocks not having ore dict names * Fixed potential crash regarding certain potion code running clientside