package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponObj implements IItemRenderer { public ItemRenderWeaponObj() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: return true; case INVENTORY: return item.getItem() == ModItems.gun_hk69 || item.getItem() == ModItems.gun_deagle || item.getItem() == ModItems.gun_flechette || item.getItem() == ModItems.gun_quadro; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); EntityPlayer player = Minecraft.getMinecraft().thePlayer; if(item.getItem() == ModItems.gun_hk69) Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.hk69_tex); if(item.getItem() == ModItems.gun_deagle) Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.universal_bright); if(item.getItem() == ModItems.gun_quadro) Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.quadro_tex); switch(type) { case EQUIPPED_FIRST_PERSON: if(item.getItem() == ModItems.gun_hk69) { GL11.glTranslatef(1.0F, 0.5F, 0.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.75, 0.75, 0.75); if(player.isSneaking()) { GL11.glTranslatef(1.16F, 0.35F, -0.8F); GL11.glRotatef(5.5F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(4F, 1.0F, 0.0F, 0.0F); } } if(item.getItem() == ModItems.gun_deagle) { GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(25F, -1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.2F, 0.2F, 0.8F); GL11.glScaled(0.2, 0.2, 0.2); if(player.isSneaking()) { GL11.glTranslatef(3.7F, 1.7F, 0F); GL11.glRotatef(-5F, 0.0F, 1.0F, 0.0F); } } if(item.getItem() == ModItems.gun_flechette) { GL11.glRotatef(25F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(1.0F, -1.0F, -0.0F); GL11.glRotatef(170F, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.25, 0.25, 0.25); if(player.isSneaking()) { GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-2F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-2.0F, 1.2F, 3.7F); } double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL"); GL11.glTranslated(recoil[0], recoil[1], recoil[2]); } if(item.getItem() == ModItems.gun_quadro) { GL11.glTranslatef(0.75F, 0.0F, -0.15F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.5, 0.5, 0.5); if(player.isSneaking()) { GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(1.0F, 0.5F, 0.3F); } double[] recoil = HbmAnimations.getRelevantTransformation("QUADRO_RECOIL"); GL11.glTranslated(0, 0, recoil[2]); double[] reload = HbmAnimations.getRelevantTransformation("QUADRO_RELOAD_ROTATE"); GL11.glRotated(reload[2], 1, 0, 0); } break; case EQUIPPED: if(item.getItem() == ModItems.gun_hk69) { GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F); GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.4F, 0.0F, 0.55F); GL11.glScaled(0.75, 0.75, 0.75); } if(item.getItem() == ModItems.gun_deagle) { GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(35F, -1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, -0.1F, 0.8F); GL11.glScaled(0.15, 0.15, 0.15); } if(item.getItem() == ModItems.gun_flechette) { GL11.glRotatef(35F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-1.4F, -0.55F, 0.0F); GL11.glScaled(0.125, 0.125, 0.125); } if(item.getItem() == ModItems.gun_quadro) { GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F); GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.4F, -0.35F, -0.4F); GL11.glScaled(0.75, 0.75, 0.75); } break; case ENTITY: if(item.getItem() == ModItems.gun_hk69) { GL11.glTranslatef(0.0F, 0.2F, 0.0F); GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.75, 0.75, 0.75); } if(item.getItem() == ModItems.gun_deagle) { GL11.glTranslatef(0.0F, 0.2F, 0.0F); GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.25, 0.25, 0.25); } if(item.getItem() == ModItems.gun_flechette) { GL11.glTranslatef(-0.25F, 0.0F, 0.0F); GL11.glScaled(0.125, 0.125, 0.125); } if(item.getItem() == ModItems.gun_quadro) { GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, 0.0F); GL11.glScaled(0.75, 0.75, 0.75); } break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); if(item.getItem() == ModItems.gun_hk69) { GL11.glScaled(7.5, 7.5, -7.5); GL11.glTranslatef(0.85F, 1.2F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F); } if(item.getItem() == ModItems.gun_deagle) { GL11.glScaled(2.5, 2.5, -2.5); GL11.glTranslatef(3.5F, 3F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F); } if(item.getItem() == ModItems.gun_flechette) { GL11.glScaled(1.2, 1.2, -1.2); GL11.glTranslatef(2.5F, 8.0F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-45F, 0.0F, 0.0F, 1.0F); } if(item.getItem() == ModItems.gun_quadro) { GL11.glScaled(4.5, 4.5, -4.5); GL11.glTranslatef(1.0F, 2.5F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F); } break; default: break; } if(item.getItem() == ModItems.gun_hk69) { GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.hk69.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(item.getItem() == ModItems.gun_deagle) { GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.deagle.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } if(item.getItem() == ModItems.gun_flechette) { renderFlechette(); } if(item.getItem() == ModItems.gun_quadro) { GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.quadro.renderPart("Launcher"); GL11.glShadeModel(GL11.GL_FLAT); } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } public void renderFlechette() { GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_body); ResourceManager.flechette.renderPart("body"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_chamber); ResourceManager.flechette.renderPart("chamber"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_barrel); ResourceManager.flechette.renderPart("barrel"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_gren_tube); ResourceManager.flechette.renderPart("gren_tube"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_grenades); ResourceManager.flechette.renderPart("grenades"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_pivot); ResourceManager.flechette.renderPart("pivot"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_top); ResourceManager.flechette.renderPart("top"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_drum); ResourceManager.flechette.renderPart("drum"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_base); ResourceManager.flechette.renderPart("base"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_trigger); ResourceManager.flechette.renderPart("trigger"); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_stock); ResourceManager.flechette.renderPart("stock"); GL11.glShadeModel(GL11.GL_FLAT); } }