package com.hbm.inventory.container; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; /**For now, only used for stuff with filters and crates as a reference implementation, * because I really needed to get the te from a container * But you should very much use this to kill the giant amount of boilerplate in container classes * @author 70k **/ public class ContainerBase extends Container { public IInventory te; public ContainerBase (InventoryPlayer invPlayer, IInventory tedf){ te = tedf; } @Override public boolean canInteractWith(EntityPlayer player) { return te.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) { ItemStack var3 = null; Slot var4 = (Slot) this.inventorySlots.get(par2); if(var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if(par2 <= te.getSizeInventory() - 1) { if(!this.mergeItemStack(var5, te.getSizeInventory(), this.inventorySlots.size(), true)) { return null; } } else if(!this.mergeItemStack(var5, 0, te.getSizeInventory(), false)) { return null; } if(var5.stackSize == 0) { var4.putStack(null); } else { var4.onSlotChanged(); } var4.onPickupFromSlot(p_82846_1_, var5); } return var3; } public void playerInv(InventoryPlayer invPlayer, int playerInvX, int playerInvY, int playerHotbarY){ for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, playerInvX + j * 18, playerInvY + i * 18)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(invPlayer, i, playerInvX + i * 18, playerHotbarY)); } } }