package com.hbm.tileentity.machine; import java.util.List; import com.hbm.inventory.material.Mats.MaterialStack; import com.hbm.items.ModItems; import com.hbm.items.machine.ItemMold; import com.hbm.items.machine.ItemMold.Mold; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.oredict.OreDictionary; /** * Thank god we have a base class now. Now with documentation and as little redundtand crap in the child classes as possible. * @author hbm * */ public abstract class TileEntityFoundryCastingBase extends TileEntityFoundryBase implements IInventory { public ItemStack slots[] = new ItemStack[2]; public int cooloff = 100; @Override public void updateEntity() { super.updateEntity(); if(!worldObj.isRemote) { Mold mold = this.getInstalledMold(); if(mold != null && this.amount == this.getCapacity() && slots[1] == null) { cooloff--; if(cooloff <= 0) { this.amount = 0; for(String name : this.type.names) { String od = mold.shape.name().toLowerCase() + name; List ores = OreDictionary.getOres(od); if(!ores.isEmpty()) { slots[1] = ores.get(0).copy(); slots[1].stackSize = mold.amount; } } cooloff = 100; } } else { cooloff = 100; } } } /** Checks slot 0 to see what mold type is installed. Returns null if no mold is found or an incorrect size was used. */ public Mold getInstalledMold() { if(slots[0] == null) return null; if(slots[0].getItem() == ModItems.mold) { Mold mold = ((ItemMold) slots[0].getItem()).getMold(slots[0]); if(mold.size == this.getMoldSize()) return mold; } return null; } /** Returns the amount of quanta this casting block can hold, depending on the installed mold or 0 if no mold is found. */ @Override public int getCapacity() { Mold mold = this.getInstalledMold(); return mold == null ? 0 : mold.getCost(); } /** * Standard check for testing if this material stack can be added to the casting block. Checks:
* - type matching
* - amount being at max
* - whether a mold is installed
* - whether the mold can accept this type */ public boolean standardCheck(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) { if(!super.standardCheck(world, x, y, z, side, stack)) return false; //reject if base conditions are not met if(this.slots[1] != null) return false; //reject if a freshly casted item is still present Mold mold = this.getInstalledMold(); if(mold == null) return false; for(String name : stack.material.names) { String od = mold.shape.name().toLowerCase() + name; if(!OreDictionary.getOres(od).isEmpty()) { return true; //at least one block for this material? return TRUE } } return false; //no OD match -> no pouring } /** Returns an integer determining the mold size, 0 for small molds and 1 for the basin */ public abstract int getMoldSize(); @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public ItemStack decrStackSize(int slot, int amount) { if(slots[slot] != null) { if(slots[slot].stackSize <= amount) { ItemStack itemStack = slots[slot]; slots[slot] = null; return itemStack; } ItemStack itemStack1 = slots[slot].splitStack(amount); if(slots[slot].stackSize == 0) { slots[slot] = null; } return itemStack1; } else { return null; } } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public String getInventoryName() { return "ntmFoundry"; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean hasCustomInventoryName() { return false; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return false; } @Override public boolean isItemValidForSlot(int i, ItemStack stack) { return false; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte) i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } }