package com.hbm.render.block; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.blocks.network.BlockConveyorChute; import api.hbm.conveyor.IConveyorBelt; import api.hbm.conveyor.IEnterableBlock; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; public class RenderConveyorChute implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int meta, int modelId, RenderBlocks renderer) { GL11.glPushMatrix(); Tessellator tessellator = Tessellator.instance; tessellator.setColorOpaque_F(1, 1, 1); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); meta = 2; if(meta == 2) { renderer.uvRotateTop = 3; renderer.uvRotateBottom = 0; renderer.uvRotateWest = 3; } if(meta == 3) { renderer.uvRotateTop = 0; renderer.uvRotateBottom = 3; renderer.uvRotateEast = 3; } if(meta == 4) { renderer.uvRotateTop = 1; renderer.uvRotateBottom = 1; renderer.uvRotateSouth = 3; } if(meta == 5) { renderer.uvRotateTop = 2; renderer.uvRotateBottom = 2; renderer.uvRotateNorth = 3; } tessellator.startDrawingQuads(); renderer.setRenderBounds(0.25D, 0.0D, 0D, 0.75D, 0.25D, 1D); standardBundle(tessellator, block, meta, renderer); renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.25D, 0.25D, 0.75D); standardBundle(tessellator, block, meta, renderer); renderer.setRenderBounds(0.75D, 0.0D, 0.25D, 1.0D, 0.25D, 0.75D); standardBundle(tessellator, block, meta, renderer); renderer.uvRotateTop = 0; renderer.uvRotateBottom = 0; renderer.uvRotateNorth = 0; renderer.uvRotateSouth = 0; renderer.uvRotateEast = 0; renderer.uvRotateWest = 0; double minOuter = 0.0; double maxOuter = 1.0; double minInner = 0.25; double maxInner = 0.75; double glassMin = 0.125; double glassMax = 0.875; renderer.setRenderBounds(minOuter, 0.0, minOuter, minInner, 1.0, minInner); standardBundle(tessellator, ModBlocks.concrete_smooth, 0, renderer); renderer.setRenderBounds(maxInner, 0.0, minOuter, maxOuter, 1.0, minInner); standardBundle(tessellator, ModBlocks.concrete_smooth, 0, renderer); renderer.setRenderBounds(minOuter, 0.0, maxInner, minInner, 1.0, maxOuter); standardBundle(tessellator, ModBlocks.concrete_smooth, 0, renderer); renderer.setRenderBounds(maxInner, 0.0, maxInner, maxOuter, 1.0, maxOuter); standardBundle(tessellator, ModBlocks.concrete_smooth, 0, renderer); IIcon iconGlass = ModBlocks.steel_grate.getIcon(0, 0); renderer.setOverrideBlockTexture(iconGlass); renderer.setRenderBounds(glassMin, 0.25, minInner, glassMin, 1.0, maxInner); standardBundle(tessellator, ModBlocks.steel_grate, 2, renderer); renderer.setRenderBounds(glassMax, 0.25, minInner, glassMax, 1.0, maxInner); standardBundle(tessellator, ModBlocks.steel_grate, 2, renderer); renderer.setRenderBounds(minInner, 0.25, glassMin, maxInner, 1.0, glassMin); standardBundle(tessellator, ModBlocks.steel_grate, 2, renderer); tessellator.draw(); renderer.clearOverrideBlockTexture(); GL11.glPopMatrix(); } private void standardBundle(Tessellator tessellator, Block block, int meta, RenderBlocks renderer) { tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta)); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int meta = world.getBlockMetadata(x, y, z); tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tessellator.setColorOpaque_F(1, 1, 1); boolean belt = false; boolean nX = world.getBlock(x - 1, y, z) instanceof IConveyorBelt; boolean pX = world.getBlock(x + 1, y, z) instanceof IConveyorBelt; boolean nZ = world.getBlock(x, y, z - 1) instanceof IConveyorBelt; boolean pZ = world.getBlock(x, y, z + 1) instanceof IConveyorBelt; if(y > 0) { Block below = world.getBlock(x, y - 1, z); if(!(below instanceof IConveyorBelt || below instanceof IEnterableBlock)) { if(meta == 2) { renderer.uvRotateTop = 3; renderer.uvRotateBottom = 0; renderer.uvRotateWest = 3; } if(meta == 3) { renderer.uvRotateTop = 0; renderer.uvRotateBottom = 3; renderer.uvRotateEast = 3; } if(meta == 4) { renderer.uvRotateTop = 1; renderer.uvRotateBottom = 1; renderer.uvRotateSouth = 3; } if(meta == 5) { renderer.uvRotateTop = 2; renderer.uvRotateBottom = 2; renderer.uvRotateNorth = 3; } renderer.setRenderBounds(0.25D, 0.0D, 0D, 0.75D, 0.25D, 1D); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.25D, 0.25D, 0.75D); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(0.75D, 0.0D, 0.25D, 1.0D, 0.25D, 0.75D); renderer.renderStandardBlock(block, x, y, z); renderer.uvRotateTop = 0; renderer.uvRotateBottom = 0; renderer.uvRotateNorth = 0; renderer.uvRotateSouth = 0; renderer.uvRotateEast = 0; renderer.uvRotateWest = 0; belt = true; } else { if(nX) { renderer.uvRotateTop = 1; renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.125D, 0.25D, 0.75D); renderer.renderStandardBlock(block, x, y, z); } if(pX) { renderer.uvRotateTop = 2; renderer.setRenderBounds(0.875D, 0.0D, 0.25D, 1.0D, 0.25D, 0.75D); renderer.renderStandardBlock(block, x, y, z); } if(nZ) { renderer.uvRotateTop = 3; renderer.setRenderBounds(0.25D, 0.0D, 0.0D, 0.75D, 0.25D, 0.125D); renderer.renderStandardBlock(block, x, y, z); } if(pZ) { renderer.uvRotateTop = 0; renderer.setRenderBounds(0.25D, 0.0D, 0.875D, 0.75D, 0.25D, 1.0D); renderer.renderStandardBlock(block, x, y, z); } renderer.uvRotateTop = 0; } } IIcon iconSteel = ModBlocks.concrete_smooth.getIcon(0, 0); IIcon iconGlass = ModBlocks.steel_grate.getIcon(0, 0); renderer.setOverrideBlockTexture(iconSteel); double minOuter = 0.0; double maxOuter = 1.0; double minInner = 0.25; double maxInner = 0.75; renderer.setRenderBounds(minOuter, 0.0, minOuter, minInner, 1.0, minInner); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(maxInner, 0.0, minOuter, maxOuter, 1.0, minInner); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(minOuter, 0.0, maxInner, minInner, 1.0, maxOuter); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(maxInner, 0.0, maxInner, maxOuter, 1.0, maxOuter); renderer.renderStandardBlock(block, x, y, z); double glassMin = 0.125; double glassMax = 0.875; renderer.setOverrideBlockTexture(iconGlass); if(!nX && (!belt || meta != 5)) { renderer.setRenderBounds(glassMin, belt ? 0.25 : 0.0, minInner, glassMin, 1.0, maxInner); renderer.renderStandardBlock(block, x, y, z); } if(!pX && (!belt || meta != 4)) { renderer.setRenderBounds(glassMax, belt ? 0.25 : 0.0, minInner, glassMax, 1.0, maxInner); renderer.renderStandardBlock(block, x, y, z); } if(!nZ && (!belt || meta != 3)) { renderer.setRenderBounds(minInner, belt ? 0.25 : 0.0, glassMin, maxInner, 1.0, glassMin); renderer.renderStandardBlock(block, x, y, z); } if(!pZ && (!belt || meta != 2)) { renderer.setRenderBounds(minInner, belt ? 0.25 : 0.0, glassMax, maxInner, 1.0, glassMax); renderer.renderStandardBlock(block, x, y, z); } renderer.clearOverrideBlockTexture(); return true; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return BlockConveyorChute.renderID; } }