package com.hbm.render.block; import org.lwjgl.opengl.GL11; import com.hbm.blocks.generic.BlockPedestal; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; public class RenderPedestal implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { GL11.glPushMatrix(); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); for(int i = 0; i < 3; i++) { if(i == 0) renderer.setRenderBounds(0.0, 0.0, 0.0, 1.0, 0.25, 1.0); if(i == 1) renderer.setRenderBounds(0.0, 0.75, 0.0, 1.0, 1.0, 1.0); if(i == 2) renderer.setRenderBounds(0.125, 0.25, 0.125, 0.875, 0.75, 0.875); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata)); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata)); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata)); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata)); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata)); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata)); } tessellator.draw(); GL11.glPopMatrix(); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { renderer.setRenderBounds(0.0, 0.0, 0.0, 1.0, 0.25, 1.0); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(0.0, 0.75, 0.0, 1.0, 1.0, 1.0); renderer.renderStandardBlock(block, x, y, z); renderer.setRenderBounds(0.125, 0.25, 0.125, 0.875, 0.75, 0.875); renderer.renderStandardBlock(block, x, y, z); return true; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return BlockPedestal.renderID; } }