package com.hbm.render; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.common.util.ForgeDirection; public class RenderCable extends TileEntitySpecialRenderer { public ResourceLocation texture = new ResourceLocation(RefStrings.MODID, "textures/blocks/red_cable.png"); float pixel = 1F/16F; float textureP = 1F / 32F; @Override public void renderTileEntityAt(TileEntity tileentity, double offsetX, double offsetY, double offsetZ, float f) { GL11.glTranslated(offsetX, offsetY, offsetZ); GL11.glDisable(GL11.GL_LIGHTING); this.bindTexture(texture); drawCore(tileentity); drawConnection(ForgeDirection.UP); GL11.glTranslated(-offsetX, -offsetY, -offsetZ); GL11.glEnable(GL11.GL_LIGHTING); } public void drawCore(TileEntity tileentity) { Tessellator tesseract = Tessellator.instance; tesseract.startDrawingQuads(); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * textureP, 5 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * textureP, 0 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * textureP, 0 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * textureP, 5 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 5 * textureP, 5 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * textureP, 0 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * textureP, 0 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * textureP, 5 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 5 * textureP, 5 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * textureP, 0 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0 * textureP, 0 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * textureP, 5 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * textureP, 5 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * textureP, 0 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0 * textureP, 0 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * textureP, 5 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * textureP, 5 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 5 * textureP, 0 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0 * textureP, 0 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * textureP, 5 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 5 * textureP, 5 * textureP); tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 5 * textureP, 0 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0 * textureP, 0 * textureP); tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0 * textureP, 5 * textureP); tesseract.draw(); } public void drawConnection(ForgeDirection direction) { if(direction.equals(ForgeDirection.UP)) { } Tessellator tesseract = Tessellator.instance; tesseract.draw(); } }