package com.hbm.render.entity; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import com.hbm.entity.particle.EntitySmokeFX; import com.hbm.entity.projectile.EntityFire; import com.hbm.items.ModItems; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.IIcon; import net.minecraft.util.ResourceLocation; public class RenderFireball extends Render { private Item field_94151_a; private int field_94150_f; private static final String __OBFID = "CL_00001008"; public RenderFireball(Item p_i1259_1_, int p_i1259_2_) { this.field_94151_a = p_i1259_1_; this.field_94150_f = p_i1259_2_; } public RenderFireball(Item p_i1260_1_) { this(p_i1260_1_, 0); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render= fx.maxAge / 10 * 9) { field_94151_a = ModItems.flame_10; } if(fx.ticksExisted < fx.maxAge / 10 * 9 && fx.ticksExisted >= fx.maxAge / 10 * 8) { field_94151_a = ModItems.flame_9; } if(fx.ticksExisted < fx.maxAge / 10 * 8 && fx.ticksExisted >= fx.maxAge / 10 * 7) { field_94151_a = ModItems.flame_8; } if(fx.ticksExisted < fx.maxAge / 10 * 7 && fx.ticksExisted >= fx.maxAge / 10 * 6) { field_94151_a = ModItems.flame_7; } if(fx.ticksExisted < fx.maxAge / 10 * 6 && fx.ticksExisted >= fx.maxAge / 10 * 5) { field_94151_a = ModItems.flame_6; } if(fx.ticksExisted < fx.maxAge / 10 * 5 && fx.ticksExisted >= fx.maxAge / 10 * 4) { field_94151_a = ModItems.flame_5; } if(fx.ticksExisted < fx.maxAge / 10 * 4 && fx.ticksExisted >= fx.maxAge / 10 * 3) { field_94151_a = ModItems.flame_4; } if(fx.ticksExisted < fx.maxAge / 10 * 3 && fx.ticksExisted >= fx.maxAge / 10 * 2) { field_94151_a = ModItems.flame_3; } if(fx.ticksExisted < fx.maxAge / 10 * 2 && fx.ticksExisted >= fx.maxAge / 10 * 1) { field_94151_a = ModItems.flame_2; } if(fx.ticksExisted < fx.maxAge / 10 && fx.ticksExisted >= 0 && !fx.isDead) { field_94151_a = ModItems.flame_1; } IIcon iicon = field_94151_a.getIconFromDamage(0); if (iicon != null) { GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glScalef(7.5F, 7.5F, 7.5F); GL11.glTranslatef(0.0F, -0.25F, 0.0F); this.bindEntityTexture(p_76986_1_); Tessellator tessellator = Tessellator.instance; this.func_77026_a(tessellator, iicon); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } } } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return TextureMap.locationItemsTexture; } private void func_77026_a(Tessellator p_77026_1_, IIcon p_77026_2_) { float f = p_77026_2_.getMinU(); float f1 = p_77026_2_.getMaxU(); float f2 = p_77026_2_.getMinV(); float f3 = p_77026_2_.getMaxV(); float f4 = 1.0F; float f5 = 0.5F; float f6 = 0.25F; GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); p_77026_1_.startDrawingQuads(); p_77026_1_.setNormal(0.0F, 1.0F, 0.0F); p_77026_1_.addVertexWithUV((double)(0.0F - f5), (double)(0.0F - f6), 0.0D, (double)f, (double)f3); p_77026_1_.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6), 0.0D, (double)f1, (double)f3); p_77026_1_.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6), 0.0D, (double)f1, (double)f2); p_77026_1_.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6), 0.0D, (double)f, (double)f2); p_77026_1_.draw(); } }