package com.hbm.blocks; import java.util.ArrayList; import java.util.List; import java.util.Random; import com.hbm.items.ModItems; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.block.material.Material; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ChatComponentText; import net.minecraft.world.World; public class BlockCrate extends BlockFalling { protected BlockCrate(Material p_i45394_1_) { super(p_i45394_1_); } public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) { return null; } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) { if(player.getHeldItem() != null && player.getHeldItem().getItem().equals(ModItems.crowbar)) { dropItems(world, x, y, z); world.setBlockToAir(x, y, z); world.playSoundEffect(x, y, z, "hbm:block.crateBreak", 1.0F, 1.0F); return true; } else { if(world.isRemote) { player.addChatMessage(new ChatComponentText("I'll need a crate opening device to get the loot, smashing the whole thing won't work...")); } } return true; } public void dropItems(World world, int x, int y, int z) { Random rand = new Random(); List list = new ArrayList(); <<<<<<< HEAD switch(rand.nextInt(32)) { ======= switch(rand.nextInt(29)) { >>>>>>> 540fb3d256a0f4ae6a8b1db586f8e9cfd6ed7372 case 0: list.add(ModItems.clip_revolver_iron); list.add(ModItems.clip_revolver_iron); break; case 1: list.add(ModItems.clip_revolver_iron); list.add(ModItems.syringe_metal_stimpak); list.add(ModItems.syringe_metal_stimpak); break; case 2: list.add(ModItems.clip_revolver); list.add(ModItems.syringe_metal_stimpak); break; case 3: list.add(ModItems.clip_osipr); list.add(ModItems.syringe_metal_stimpak); break; case 4: list.add(ModItems.clip_osipr); list.add(ModItems.clip_osipr); list.add(ModItems.syringe_metal_stimpak); break; case 5: list.add(ModItems.clip_revolver_iron); list.add(ModItems.clip_revolver); break; case 6: list.add(ModItems.clip_revolver_iron); list.add(ModItems.clip_revolver_iron); list.add(ModItems.clip_revolver); break; case 7: list.add(ModItems.clip_revolver_iron); list.add(ModItems.clip_osipr); break; case 8: list.add(ModItems.clip_revolver_gold); list.add(ModItems.syringe_metal_stimpak); break; case 9: list.add(ModItems.clip_revolver_gold); list.add(ModItems.clip_revolver_gold); list.add(ModItems.syringe_metal_stimpak); break; case 10: list.add(ModItems.clip_revolver_schrabidium); break; case 11: list.add(ModItems.clip_xvl1456); break; case 12: list.add(ModItems.clip_xvl1456); list.add(ModItems.clip_xvl1456); break; case 13: list.add(ModItems.clip_xvl1456); list.add(ModItems.syringe_metal_stimpak); break; case 14: list.add(ModItems.clip_osipr); list.add(ModItems.clip_osipr); list.add(ModItems.syringe_metal_stimpak); break; case 15: list.add(ModItems.clip_osipr); list.add(ModItems.syringe_metal_stimpak); list.add(ModItems.syringe_metal_stimpak); break; case 16: list.add(ModItems.clip_revolver_gold); list.add(ModItems.clip_revolver_gold); break; case 17: list.add(ModItems.clip_rpg); list.add(ModItems.clip_rpg); break; case 18: list.add(ModItems.clip_rpg); list.add(ModItems.syringe_metal_stimpak); break; case 19: list.add(ModItems.clip_rpg); list.add(ModItems.clip_revolver_iron); list.add(ModItems.syringe_metal_stimpak); break; case 20: list.add(ModItems.clip_rpg); list.add(ModItems.clip_revolver); list.add(ModItems.syringe_metal_stimpak); break; case 21: list.add(ModItems.syringe_metal_stimpak); list.add(ModItems.syringe_metal_stimpak); break; case 22: list.add(ModItems.syringe_metal_stimpak); list.add(ModItems.syringe_metal_stimpak); list.add(ModItems.syringe_metal_stimpak); break; case 23: list.add(ModItems.clip_revolver_cursed); list.add(ModItems.clip_revolver_cursed); list.add(ModItems.clip_revolver_cursed); break; case 24: list.add(ModItems.clip_revolver_lead); list.add(ModItems.syringe_metal_stimpak); break; case 25: list.add(ModItems.clip_revolver_lead); list.add(ModItems.clip_revolver_lead); break; case 26: list.add(ModItems.clip_mp); break; case 27: list.add(ModItems.clip_fatman); break; case 28: list.add(ModItems.clip_fatman); list.add(ModItems.clip_rpg); break; <<<<<<< HEAD case 29: list.add(ModItems.grenade_generic); list.add(ModItems.grenade_generic); list.add(ModItems.grenade_generic); break; case 30: list.add(ModItems.grenade_strong); list.add(ModItems.grenade_strong); list.add(ModItems.grenade_strong); break; case 31: list.add(ModItems.grenade_mk2); list.add(ModItems.grenade_mk2); break; ======= >>>>>>> 540fb3d256a0f4ae6a8b1db586f8e9cfd6ed7372 } for(Item stack : list) { float f = rand.nextFloat() * 0.8F + 0.1F; float f1 = rand.nextFloat() * 0.8F + 0.1F; float f2 = rand.nextFloat() * 0.8F + 0.1F; EntityItem entityitem = new EntityItem(world, x + f, y + f1, z + f2, new ItemStack(stack)); float f3 = 0.05F; entityitem.motionX = (float)rand.nextGaussian() * f3; entityitem.motionY = (float)rand.nextGaussian() * f3 + 0.2F; entityitem.motionZ = (float)rand.nextGaussian() * f3; if(!world.isRemote) world.spawnEntityInWorld(entityitem); } } }