package com.hbm.explosion; import com.hbm.blocks.ModBlocks; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; public class ExplosionBalefire { public int posX; public int posY; public int posZ; public int lastposX = 0; public int lastposZ = 0; public int radius; public int radius2; public World worldObj; private int n = 1; private int nlimit; private int shell; private int leg; private int element; public void saveToNbt(NBTTagCompound nbt, String name) { nbt.setInteger(name + "posX", posX); nbt.setInteger(name + "posY", posY); nbt.setInteger(name + "posZ", posZ); nbt.setInteger(name + "lastposX", lastposX); nbt.setInteger(name + "lastposZ", lastposZ); nbt.setInteger(name + "radius", radius); nbt.setInteger(name + "radius2", radius2); nbt.setInteger(name + "n", n); nbt.setInteger(name + "nlimit", nlimit); nbt.setInteger(name + "shell", shell); nbt.setInteger(name + "leg", leg); nbt.setInteger(name + "element", element); } public void readFromNbt(NBTTagCompound nbt, String name) { posX = nbt.getInteger(name + "posX"); posY = nbt.getInteger(name + "posY"); posZ = nbt.getInteger(name + "posZ"); lastposX = nbt.getInteger(name + "lastposX"); lastposZ = nbt.getInteger(name + "lastposZ"); radius = nbt.getInteger(name + "radius"); radius2 = nbt.getInteger(name + "radius2"); n = nbt.getInteger(name + "n"); nlimit = nbt.getInteger(name + "nlimit"); shell = nbt.getInteger(name + "shell"); leg = nbt.getInteger(name + "leg"); element = nbt.getInteger(name + "element"); } public ExplosionBalefire(int x, int y, int z, World world, int rad) { this.posX = x; this.posY = y; this.posZ = z; this.worldObj = world; this.radius = rad; this.radius2 = this.radius * this.radius; this.nlimit = this.radius2 * 4; } public boolean update() { breakColumn(this.lastposX, this.lastposZ); this.shell = (int) Math.floor((Math.sqrt(n) + 1) / 2); int shell2 = this.shell * 2; this.leg = (int) Math.floor((this.n - (shell2 - 1) * (shell2 - 1)) / shell2); this.element = (this.n - (shell2 - 1) * (shell2 - 1)) - shell2 * this.leg - this.shell + 1; this.lastposX = this.leg == 0 ? this.shell : this.leg == 1 ? -this.element : this.leg == 2 ? -this.shell : this.element; this.lastposZ = this.leg == 0 ? this.element : this.leg == 1 ? this.shell : this.leg == 2 ? -this.element : -this.shell; this.n++; return this.n > this.nlimit; } private void breakColumn(int x, int z) { int dist = (int) (radius - Math.sqrt(x * x + z * z)); if (dist > 0) { int pX = posX + x; int pZ = posZ + z; int y = worldObj.getHeightValue(pX, pZ); int maxdepth = (int) (10 + radius * 0.25); int depth = (int) ((maxdepth * dist / radius) + (Math.sin(dist * 0.15 + 2) * 2));// depth = Math.max(y - depth, 0); while(y > depth) { if(worldObj.getBlock(pX, y, pZ) == ModBlocks.block_schrabidium_cluster) { if(worldObj.rand.nextInt(10) == 0) { worldObj.setBlock(pX, y + 1, pZ, ModBlocks.balefire); worldObj.setBlock(pX, y, pZ, ModBlocks.block_euphemium_cluster, worldObj.getBlockMetadata(pX, y, pZ), 3); } return; } worldObj.setBlockToAir(pX, y, pZ); y--; } if(worldObj.rand.nextInt(10) == 0) { worldObj.setBlock(pX, depth + 1, pZ, ModBlocks.balefire); if(worldObj.getBlock(pX, y, pZ) == ModBlocks.block_schrabidium_cluster) worldObj.setBlock(pX, y, pZ, ModBlocks.block_euphemium_cluster, worldObj.getBlockMetadata(pX, y, pZ), 3); } for(int i = depth; i > depth - 5; i--) { if(worldObj.getBlock(pX, i, pZ) == Blocks.stone) worldObj.setBlock(pX, i, pZ, ModBlocks.sellafield_slaked); } } } /*private void breakColumn(int x, int z) { int dist = this.radius2 - (x * x + z * z); if (dist > 0) { int pX = posX + x; int pZ = posZ + z; int y = worldObj.getHeightValue(pX, pZ); float strength = (float)dist / (float) this.radius; while(y > 0) { if(strength <= 10) { if(worldObj.rand.nextInt(10) == 0) { worldObj.setBlock(pX, y + 1, pZ, ModBlocks.balefire); if(worldObj.getBlock(pX, y, pZ) == ModBlocks.block_schrabidium_cluster) worldObj.setBlock(pX, y, pZ, ModBlocks.block_euphemium_cluster, worldObj.getBlockMetadata(pX, y, pZ), 3); } if(worldObj.getBlock(pX, y, pZ) == Blocks.stone) worldObj.setBlock(pX, y, pZ, ModBlocks.sellafield_slaked); if(worldObj.getBlock(pX, y - 1, pZ) == Blocks.stone) worldObj.setBlock(pX, y - 1, pZ, ModBlocks.sellafield_slaked); if(worldObj.getBlock(pX, y - 2, pZ) == Blocks.stone) worldObj.setBlock(pX, y - 2, pZ, ModBlocks.sellafield_slaked); if(worldObj.getBlock(pX, y - 3, pZ) == Blocks.stone) worldObj.setBlock(pX, y - 3, pZ, ModBlocks.sellafield_slaked); if(worldObj.getBlock(pX, y - 4, pZ) == Blocks.stone) worldObj.setBlock(pX, y - 4, pZ, ModBlocks.sellafield_slaked); return; } float hardness = worldObj.getBlock(pX, y, pZ).getBlockHardness(worldObj, pX, y, pZ); if(worldObj.getBlock(pX, y, pZ).getMaterial().isLiquid()) hardness = Blocks.air.getBlockHardness(worldObj, pX, y + 1, pZ); strength -= hardness; worldObj.setBlockToAir(pX, y, pZ); y--; } } }*/ }