package com.hbm.tileentity.machine; import java.util.HashMap; import java.util.List; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.interfaces.IControlReceiver; import com.hbm.inventory.UpgradeManagerNT; import com.hbm.inventory.container.ContainerMachineAssemblyMachine; import com.hbm.inventory.fluid.Fluids; import com.hbm.inventory.fluid.tank.FluidTank; import com.hbm.inventory.gui.GUIMachineAssemblyMachine; import com.hbm.items.ModItems; import com.hbm.items.machine.ItemMachineUpgrade; import com.hbm.items.machine.ItemMachineUpgrade.UpgradeType; import com.hbm.lib.Library; import com.hbm.main.MainRegistry; import com.hbm.module.machine.ModuleMachineAssembler; import com.hbm.sound.AudioWrapper; import com.hbm.tileentity.IGUIProvider; import com.hbm.tileentity.IUpgradeInfoProvider; import com.hbm.tileentity.TileEntityMachineBase; import com.hbm.util.BobMathUtil; import com.hbm.util.fauxpointtwelve.DirPos; import com.hbm.util.i18n.I18nUtil; import api.hbm.energymk2.IEnergyReceiverMK2; import api.hbm.fluidmk2.IFluidStandardTransceiverMK2; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import io.netty.buffer.ByteBuf; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.EnumChatFormatting; import net.minecraft.world.World; public class TileEntityMachineAssemblyMachine extends TileEntityMachineBase implements IEnergyReceiverMK2, IFluidStandardTransceiverMK2, IUpgradeInfoProvider, IControlReceiver, IGUIProvider { public FluidTank inputTank; public FluidTank outputTank; public long power; public long maxPower = 1_000_000; public boolean didProcess = false; public boolean frame = false; private AudioWrapper audio; public ModuleMachineAssembler assemblerModule; public AssemblerArm[] arms = new AssemblerArm[2]; public double prevRing; public double ring; public double ringSpeed; public double ringTarget; public int ringDelay; public UpgradeManagerNT upgradeManager = new UpgradeManagerNT(this); public TileEntityMachineAssemblyMachine() { super(17); this.inputTank = new FluidTank(Fluids.NONE, 32_000); this.outputTank = new FluidTank(Fluids.NONE, 32_000); for(int i = 0; i < this.arms.length; i++) this.arms[i] = new AssemblerArm(); this.assemblerModule = new ModuleMachineAssembler(0, this, slots) .itemInput(4).itemOutput(16) .fluidInput(inputTank).fluidOutput(outputTank); } @Override public String getName() { return "container.machineAssemblyMachine"; } @Override public void updateEntity() { if(maxPower <= 0) this.maxPower = 1_000_000; if(!worldObj.isRemote) { this.power = Library.chargeTEFromItems(slots, 0, power, maxPower); upgradeManager.checkSlots(slots, 2, 3); for(DirPos pos : getConPos()) { this.trySubscribe(worldObj, pos); if(inputTank.getTankType() != Fluids.NONE) this.trySubscribe(inputTank.getTankType(), worldObj, pos); if(outputTank.getFill() > 0) this.tryProvide(outputTank, worldObj, pos); } double speed = 1D; double pow = 1D; speed += Math.min(upgradeManager.getLevel(UpgradeType.SPEED), 3) / 3D; speed += Math.min(upgradeManager.getLevel(UpgradeType.OVERDRIVE), 3); pow -= Math.min(upgradeManager.getLevel(UpgradeType.POWER), 3) * 0.25D; pow += Math.min(upgradeManager.getLevel(UpgradeType.SPEED), 3) * 1D; pow += Math.min(upgradeManager.getLevel(UpgradeType.OVERDRIVE), 3) * 10D / 3D; this.assemblerModule.update(speed, pow, true, slots[1]); this.didProcess = this.assemblerModule.didProcess; if(this.assemblerModule.markDirty) this.markDirty(); if(didProcess) { if(slots[0] != null && slots[0].getItem() == ModItems.meteorite_sword_alloyed) slots[0] = new ItemStack(ModItems.meteorite_sword_machined); } this.networkPackNT(100); } else { if(worldObj.getTotalWorldTime() % 20 == 0) { frame = !worldObj.getBlock(xCoord, yCoord + 3, zCoord).isAir(worldObj, xCoord, yCoord + 3, zCoord); } if(this.didProcess && MainRegistry.proxy.me().getDistance(xCoord , yCoord, zCoord) < 50) { if(audio == null) { audio = createAudioLoop(); audio.startSound(); } else if(!audio.isPlaying()) { audio = rebootAudio(audio); } audio.keepAlive(); audio.updatePitch(0.75F); audio.updateVolume(this.getVolume(0.5F)); } else { if(audio != null) { audio.stopSound(); audio = null; } } for(AssemblerArm arm : arms) { arm.updateInterp(); if(didProcess) { arm.updateArm(); } else{ arm.returnToNullPos(); } if(!this.muffled && arm.prevAngles[3] != arm.angles[3] && arm.angles[3] == -0.75) { MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerStrike", this.getVolume(0.5F), 1F); } } this.prevRing = this.ring; if(didProcess) { if(this.ring != this.ringTarget) { double ringDelta = Math.abs(this.ringTarget - this.ring); if(ringDelta <= this.ringSpeed) this.ring = this.ringTarget; if(this.ringTarget > this.ring) this.ring += this.ringSpeed; if(this.ringTarget < this.ring) this.ring -= this.ringSpeed; if(this.ringTarget == this.ring) { if(ringTarget >= 360) { this.ringTarget -= 360D; this.ring -= 360D; this.prevRing -= 360D; } if(ringTarget <= -360) { this.ringTarget += 360D; this.ring += 360D; this.prevRing += 360D; } this.ringDelay = 20 + worldObj.rand.nextInt(21); //MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerStop", this.getVolume(0.25F), 1.5F); } } else { if(this.ringDelay > 0) this.ringDelay--; if(this.ringDelay <= 0) { this.ringTarget += (worldObj.rand.nextDouble() * 2 - 1) * 135; this.ringSpeed = 10D + worldObj.rand.nextDouble() * 5D; if(!this.muffled) MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerStart", this.getVolume(0.25F), 1.25F + worldObj.rand.nextFloat() * 0.25F); } } } } } @Override public AudioWrapper createAudioLoop() { return MainRegistry.proxy.getLoopedSound("hbm:block.motor", xCoord, yCoord, zCoord, 0.5F, 15F, 0.75F, 20); } @Override public void onChunkUnload() { if(audio != null) { audio.stopSound(); audio = null; } } @Override public void invalidate() { super.invalidate(); if(audio != null) { audio.stopSound(); audio = null; } } public DirPos[] getConPos() { return new DirPos[] { new DirPos(xCoord + 2, yCoord, zCoord - 1, Library.POS_X), new DirPos(xCoord + 2, yCoord, zCoord + 0, Library.POS_X), new DirPos(xCoord + 2, yCoord, zCoord + 1, Library.POS_X), new DirPos(xCoord - 2, yCoord, zCoord - 1, Library.NEG_X), new DirPos(xCoord - 2, yCoord, zCoord + 0, Library.NEG_X), new DirPos(xCoord - 2, yCoord, zCoord + 1, Library.NEG_X), new DirPos(xCoord - 1, yCoord, zCoord + 2, Library.POS_Z), new DirPos(xCoord + 0, yCoord, zCoord + 2, Library.POS_Z), new DirPos(xCoord + 1, yCoord, zCoord + 2, Library.POS_Z), new DirPos(xCoord - 1, yCoord, zCoord - 2, Library.NEG_Z), new DirPos(xCoord + 0, yCoord, zCoord - 2, Library.NEG_Z), new DirPos(xCoord + 1, yCoord, zCoord - 2, Library.NEG_Z), }; } @Override public void serialize(ByteBuf buf) { super.serialize(buf); this.inputTank.serialize(buf); this.outputTank.serialize(buf); buf.writeLong(power); buf.writeLong(maxPower); buf.writeBoolean(didProcess); this.assemblerModule.serialize(buf); } @Override public void deserialize(ByteBuf buf) { super.deserialize(buf); boolean wasProcessing = this.didProcess; this.inputTank.deserialize(buf); this.outputTank.deserialize(buf); this.power = buf.readLong(); this.maxPower = buf.readLong(); this.didProcess = buf.readBoolean(); this.assemblerModule.deserialize(buf); if(wasProcessing && !didProcess) { MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerStop", this.getVolume(0.25F), 1.5F); } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); this.inputTank.readFromNBT(nbt, "i"); this.outputTank.readFromNBT(nbt, "o"); this.power = nbt.getLong("power"); this.maxPower = nbt.getLong("maxPower"); this.assemblerModule.readFromNBT(nbt); } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); this.inputTank.writeToNBT(nbt, "i"); this.outputTank.writeToNBT(nbt, "o"); nbt.setLong("power", power); nbt.setLong("maxPower", maxPower); this.assemblerModule.writeToNBT(nbt); } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { if(slot == 0) return true; // battery if(slot == 1 && stack.getItem() == ModItems.blueprints) return true; if(slot >= 2 && slot <= 3 && stack.getItem() instanceof ItemMachineUpgrade) return true; // upgrades if(this.assemblerModule.isItemValid(slot, stack)) return true; // recipe input crap return false; } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return i == 16; } @Override public int[] getAccessibleSlotsFromSide(int side) { return new int[] {4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}; } @Override public long getPower() { return power; } @Override public void setPower(long power) { this.power = power; } @Override public long getMaxPower() { return maxPower; } @Override public FluidTank[] getReceivingTanks() { return new FluidTank[] {inputTank}; } @Override public FluidTank[] getSendingTanks() { return new FluidTank[] {outputTank}; } @Override public FluidTank[] getAllTanks() { return new FluidTank[] {inputTank, outputTank}; } @Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerMachineAssemblyMachine(player.inventory, this); } @Override @SideOnly(Side.CLIENT) public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIMachineAssemblyMachine(player.inventory, this); } @Override public boolean hasPermission(EntityPlayer player) { return this.isUseableByPlayer(player); } @Override public void receiveControl(NBTTagCompound data) { if(data.hasKey("index") && data.hasKey("selection")) { int index = data.getInteger("index"); String selection = data.getString("selection"); if(index == 0) { this.assemblerModule.recipe = selection; this.markChanged(); } } } AxisAlignedBB bb = null; @Override public AxisAlignedBB getRenderBoundingBox() { if(bb == null) bb = AxisAlignedBB.getBoundingBox(xCoord - 1, yCoord, zCoord - 1, xCoord + 2, yCoord + 3, zCoord + 2); return bb; } @Override @SideOnly(Side.CLIENT) public double getMaxRenderDistanceSquared() { return 65536.0D; } @Override public boolean canProvideInfo(UpgradeType type, int level, boolean extendedInfo) { return type == UpgradeType.SPEED || type == UpgradeType.POWER || type == UpgradeType.OVERDRIVE; } @Override public void provideInfo(UpgradeType type, int level, List info, boolean extendedInfo) { info.add(IUpgradeInfoProvider.getStandardLabel(ModBlocks.machine_assembly_machine)); if(type == UpgradeType.SPEED) { info.add(EnumChatFormatting.GREEN + I18nUtil.resolveKey(KEY_SPEED, "+" + (level * 100 / 3) + "%")); info.add(EnumChatFormatting.RED + I18nUtil.resolveKey(KEY_CONSUMPTION, "+" + (level * 50) + "%")); } if(type == UpgradeType.POWER) { info.add(EnumChatFormatting.GREEN + I18nUtil.resolveKey(KEY_CONSUMPTION, "-" + (level * 25) + "%")); } if(type == UpgradeType.OVERDRIVE) { info.add((BobMathUtil.getBlink() ? EnumChatFormatting.RED : EnumChatFormatting.DARK_GRAY) + "YES"); } } @Override public HashMap getValidUpgrades() { HashMap upgrades = new HashMap<>(); upgrades.put(UpgradeType.SPEED, 3); upgrades.put(UpgradeType.POWER, 3); upgrades.put(UpgradeType.OVERDRIVE, 3); return upgrades; } public static class AssemblerArm { public double[] angles = new double[4]; public double[] prevAngles = new double[4]; public double[] targetAngles = new double[4]; public double[] speed = new double[4]; Random rand = new Random(); ArmActionState state = ArmActionState.ASSUME_POSITION; int actionDelay = 0; public static enum ArmActionState { ASSUME_POSITION, EXTEND_STRIKER, RETRACT_STRIKER } public AssemblerArm() { this.resetSpeed(); } private void updateInterp() { for(int i = 0; i < angles.length; i++) { prevAngles[i] = angles[i]; } } private void returnToNullPos() { for(int i = 0; i < 4; i++) this.targetAngles[i] = 0; for(int i = 0; i < 3; i++) this.speed[i] = 3; this.speed[3] = 0.25; this.state = ArmActionState.RETRACT_STRIKER; this.move(); } private void resetSpeed() { speed[0] = 15; //Pivot speed[1] = 15; //Arm speed[2] = 15; //Piston speed[3] = 0.5; //Striker } public void updateArm() { resetSpeed(); if(actionDelay > 0) { actionDelay--; return; } switch(state) { // Move. If done moving, set a delay and progress to EXTEND case ASSUME_POSITION: if(move()) { actionDelay = 2; state = ArmActionState.EXTEND_STRIKER; targetAngles[3] = -0.75D; } break; case EXTEND_STRIKER: if(move()) { state = ArmActionState.RETRACT_STRIKER; targetAngles[3] = 0D; } break; case RETRACT_STRIKER: if(move()) { actionDelay = 2 + rand.nextInt(5); chooseNewArmPoistion(); state = ArmActionState.ASSUME_POSITION; } break; } } private double[][] pos = new double[][] { // possible positions for the arms {45, -15, -5}, {15, 15, -15}, {25, 10, -15}, {30, 0, -10}, {70, -10, -25}, }; // sure it's not truly random like with the old assemfac, but at least now the striker always hits the center and doesn't clip through the board public void chooseNewArmPoistion() { int chosen = rand.nextInt(pos.length); this.targetAngles[0] = pos[chosen][0]; this.targetAngles[1] = pos[chosen][1]; this.targetAngles[2] = pos[chosen][2]; } private boolean move() { boolean didMove = false; for(int i = 0; i < angles.length; i++) { if(angles[i] == targetAngles[i]) continue; didMove = true; double angle = angles[i]; double target = targetAngles[i]; double turn = speed[i]; double delta = Math.abs(angle - target); if(delta <= turn) { angles[i] = targetAngles[i]; continue; } if(angle < target) { angles[i] += turn; } else { angles[i] -= turn; } } return !didMove; } public double[] getPositions(float interp) { return new double[] { BobMathUtil.interp(this.prevAngles[0], this.angles[0], interp), BobMathUtil.interp(this.prevAngles[1], this.angles[1], interp), BobMathUtil.interp(this.prevAngles[2], this.angles[2], interp), BobMathUtil.interp(this.prevAngles[3], this.angles[3], interp) }; } } }