package com.hbm.handler.guncfg; import java.util.ArrayList; import com.hbm.entity.projectile.EntityBulletBase; import com.hbm.handler.BulletConfigSyncingUtil; import com.hbm.handler.BulletConfiguration; import com.hbm.handler.GunConfiguration; import com.hbm.interfaces.IBulletHurtBehavior; import com.hbm.items.ModItems; import com.hbm.potion.HbmPotion; import com.hbm.render.anim.BusAnimation; import com.hbm.render.anim.BusAnimationKeyframe; import com.hbm.render.anim.BusAnimationSequence; import com.hbm.render.anim.HbmAnimations.AnimType; import com.hbm.render.util.RenderScreenOverlay.Crosshair; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.potion.PotionEffect; public class Gun12GaugeFactory { public static GunConfiguration getSpas12Config() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 25; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 5; config.ammoCap = 8; config.durability = 2500; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.CIRCLE; config.reloadSound = GunConfiguration.RSOUND_SHOTGUN; config.firingSound = "hbm:weapon.shotgunPump"; config.name = "Franchi SPAS-12"; config.manufacturer = "Black Mesa Armory"; config.comment.add("\"Here, I have a more suitable gun for you. You'll need it - Catch!\""); config.comment.add("Alt-fire with Mouse 2 (Right-click) to fire 2 shells at once"); config.config = new ArrayList(); config.config.add(BulletConfigSyncingUtil.G12_NORMAL); config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY); config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL); config.config.add(BulletConfigSyncingUtil.G12_DU); config.config.add(BulletConfigSyncingUtil.G12_AM); config.config.add(BulletConfigSyncingUtil.G12_SLEEK); config.animations.put(AnimType.CYCLE, new BusAnimation() .addBus("SPAS_RECOIL_TRANSLATE", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, -2, 100)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) ) .addBus("SPAS_RECOIL_ROT", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(-1, 0, 1, 100)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) ) .addBus("SPAS_PUMP", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 450)) .addKeyframe(new BusAnimationKeyframe(0, 0, -1.8, 200)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) ) ); return config; } public static GunConfiguration getSpas12AltConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 35; config.roundsPerCycle = 2; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.firingDuration = 10; config.ammoCap = 8; config.reloadSound = GunConfiguration.RSOUND_SHOTGUN; config.firingSound = "hbm:weapon.shotgunPump"; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.config = new ArrayList(); config.config.add(BulletConfigSyncingUtil.G12_NORMAL); config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY); config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL); config.config.add(BulletConfigSyncingUtil.G12_DU); config.config.add(BulletConfigSyncingUtil.G12_AM); config.config.add(BulletConfigSyncingUtil.G12_SLEEK); return config; } public static GunConfiguration getUboinikConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 8; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 0; config.ammoCap = 6; config.durability = 1500; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.L_CIRCLE; config.reloadSound = GunConfiguration.RSOUND_REVOLVER; config.firingSound = "hbm:weapon.shotgunShoot"; config.name = "Uboinik Revolving Shotgun"; config.manufacturer = "Metro Gunsmiths"; config.config = new ArrayList(); config.config.add(BulletConfigSyncingUtil.G12_NORMAL); config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY); config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL); config.config.add(BulletConfigSyncingUtil.G12_DU); config.config.add(BulletConfigSyncingUtil.G12_AM); config.config.add(BulletConfigSyncingUtil.G12_SLEEK); return config; } public static GunConfiguration getShottyConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 20; config.roundsPerCycle = 2; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.reloadDuration = 10; config.firingDuration = 0; config.ammoCap = 0; config.durability = 3000; config.reloadType = GunConfiguration.RELOAD_NONE; config.allowsInfinity = true; config.hasSights = true; config.crosshair = Crosshair.L_CIRCLE; config.reloadSound = GunConfiguration.RSOUND_REVOLVER; config.firingSound = "hbm:weapon.shottyShoot"; config.animations.put(AnimType.CYCLE, new BusAnimation() .addBus("SHOTTY_RECOIL", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0.5, 0, 0, 50)) .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50)) ) .addBus("SHOTTY_BREAK", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 100)) //do nothing for 100ms .addKeyframe(new BusAnimationKeyframe(0, 0, 60, 200)) //open .addKeyframe(new BusAnimationKeyframe(0, 0, 60, 500)) //do nothing for 500ms .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) //close ) .addBus("SHOTTY_EJECT", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) //do nothing for 300ms .addKeyframe(new BusAnimationKeyframe(1, 0, 0, 700)) //fling! ) .addBus("SHOTTY_INSERT", new BusAnimationSequence() .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) //do nothing for 300ms .addKeyframe(new BusAnimationKeyframe(1, 0, 1, 0)) //reposition .addKeyframe(new BusAnimationKeyframe(1, 0, 0, 350)) //come in from the side .addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150)) //push ) ); config.name = "Double-Barreled Combat Shotgun"; config.manufacturer = "Union Aerospace Corporation"; config.comment.add("God-damned ARCH-VILES!"); config.config = new ArrayList(); config.config.add(BulletConfigSyncingUtil.G12_NORMAL); config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY); config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL); config.config.add(BulletConfigSyncingUtil.G12_DU); config.config.add(BulletConfigSyncingUtil.G12_AM); config.config.add(BulletConfigSyncingUtil.G12_SLEEK); return config; } public static BulletConfiguration get12GaugeConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge; bullet.dmgMin = 5; bullet.dmgMax = 7; return bullet; } public static BulletConfiguration get12GaugeFireConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge_incendiary; bullet.wear = 15; bullet.dmgMin = 5; bullet.dmgMax = 7; bullet.incendiary = 5; return bullet; } public static BulletConfiguration get12GaugeShrapnelConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge_shrapnel; bullet.wear = 15; bullet.dmgMin = 10; bullet.dmgMax = 17; bullet.ricochetAngle = 15; bullet.HBRC = 80; bullet.LBRC = 95; return bullet; } public static BulletConfiguration get12GaugeDUConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge_du; bullet.wear = 20; bullet.dmgMin = 18; bullet.dmgMax = 22; bullet.doesPenetrate = true; bullet.leadChance = 50; return bullet; } public static BulletConfiguration get12GaugeAMConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge_marauder; bullet.wear = 20; bullet.dmgMin = 100; bullet.dmgMax = 500; bullet.leadChance = 50; bullet.bHurt = new IBulletHurtBehavior() { @Override public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) { if(hit instanceof EntityLivingBase) ((EntityLivingBase)hit).addPotionEffect(new PotionEffect(HbmPotion.bang.id, 20, 0)); } }; return bullet; } public static BulletConfiguration get12GaugeSleekConfig() { BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig(); bullet.ammo = ModItems.ammo_12gauge_sleek; return bullet; } }