package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachinePrecAss; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderPrecAss extends TileEntitySpecialRenderer implements IItemRendererProvider { public static EntityItem dummy; @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glRotated(90, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; case 4: GL11.glRotatef(90, 0F, 1F, 0F); break; case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 5: GL11.glRotatef(270, 0F, 1F, 0F); break; } TileEntityMachinePrecAss assembler = (TileEntityMachinePrecAss) tileEntity; bindTexture(ResourceManager.precass_tex); ResourceManager.assembly_machine.renderPart("Base"); //if(assembler.frame) ResourceManager.assembly_machine.renderPart("Frame"); GL11.glPushMatrix(); //double spin = BobMathUtil.interp(assembler.prevRing, assembler.ring, interp); double[] arm1 = new double[] {45, -15, -5, -0.75}; // arm1 = arm2 = new double[] {60, -15, 15, -0.25}; // heart //GL11.glRotated(spin, 0, 1, 0); ResourceManager.assembly_machine.renderPart("Ring"); ResourceManager.assembly_machine.renderPart("Ring2"); for(int i = 0; i < 4; i++) { renderArm(arm1); GL11.glRotated(90, 0, 1, 0); } GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); /*GenericRecipe recipe = AssemblyMachineRecipes.INSTANCE.recipeNameMap.get(assembler.assemblerModule.recipe); if(recipe != null && MainRegistry.proxy.me().getDistanceSq(tileEntity.xCoord + 0.5, tileEntity.yCoord + 1, tileEntity.zCoord + 0.5) < 35 * 35) { GL11.glRotated(90, 0, 1, 0); GL11.glTranslated(0, 1.0625, 0); ItemStack stack = recipe.getIcon(); stack.stackSize = 1; if(stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock) { if(RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType())) { GL11.glTranslated(0, -0.0625, 0); } else { GL11.glTranslated(0, -0.125, 0); GL11.glScaled(0.5, 0.5, 0.5); } } else { GL11.glRotated(-90, 1, 0, 0); GL11.glTranslated(0, -0.25, 0); } GL11.glScaled(1.25, 1.25, 1.25); if(dummy == null || dummy.worldObj != tileEntity.getWorldObj()) dummy = new EntityItem(tileEntity.getWorldObj(), 0, 0, 0, stack); dummy.setEntityItemStack(stack); dummy.hoverStart = 0.0F; RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(dummy, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; }*/ GL11.glPopMatrix(); } public static void renderArm(double[] arm) { GL11.glPushMatrix(); { GL11.glTranslated(0, 1.625, 0.9375); GL11.glRotated(arm[0], 1, 0, 0); GL11.glTranslated(0, -1.625, -0.9375); ResourceManager.assembly_machine.renderPart("ArmLower1"); GL11.glTranslated(0, 2.375, 0.9375); GL11.glRotated(arm[1], 1, 0, 0); GL11.glTranslated(0, -2.375, -0.9375); ResourceManager.assembly_machine.renderPart("ArmUpper1"); GL11.glTranslated(0, 2.375, 0.4375); GL11.glRotated(arm[2], 1, 0, 0); GL11.glTranslated(0, -2.375, -0.4375); ResourceManager.assembly_machine.renderPart("Head1"); GL11.glTranslated(0, arm[3], 0); ResourceManager.assembly_machine.renderPart("Spike1"); } GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_precass); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2.75, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommonWithStack(ItemStack item) { GL11.glRotated(90, 0, 1, 0); GL11.glScaled(0.75, 0.75, 0.75); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.precass_tex); ResourceManager.assembly_machine.renderPart("Base"); ResourceManager.assembly_machine.renderPart("Frame"); ResourceManager.assembly_machine.renderPart("Ring"); ResourceManager.assembly_machine.renderPart("Ring2"); double[] arm = new double[] {45, -15, -5, -0.75}; for(int i = 0; i < 4; i++) { renderArm(arm); GL11.glRotated(90, 0, 1, 0); } GL11.glShadeModel(GL11.GL_FLAT); }}; } }