package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.items.weapon.GunB92; import com.hbm.lib.RefStrings; import com.hbm.render.model.ModelB92; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class ItemRenderGunAnim implements IItemRenderer { protected ModelB92 b92; public ItemRenderGunAnim() { b92 = new ModelB92(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch(type) { case EQUIPPED_FIRST_PERSON: GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); if(item.getItem() == ModItems.gun_b92) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelB92SM.png")); GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.5F, 0.0F, -0.2F); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glTranslatef(-0.2F, -0.1F, -0.1F); if(item.getItem() == ModItems.gun_b92 && GunB92.getRotationFromAnim(item) > 0) { float off = GunB92.getRotationFromAnim(item) * 2; GL11.glRotatef(GunB92.getRotationFromAnim(item) * -90, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(off * -0.5F, off * -0.5F, 0.0F); } if(item.getItem() == ModItems.gun_b92) b92.renderAnim((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, GunB92.getTransFromAnim(item)); GL11.glPopMatrix(); break; case EQUIPPED: case ENTITY: GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); if(item.getItem() == ModItems.gun_b92) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelB92SM.png")); GL11.glRotatef(-200.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(75.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-30.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, -0.2F, -0.5F); GL11.glRotatef(-5.0F, 0.0F, 0.0F, 1.0F); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glTranslatef(-0.3F, -0.4F, 0.15F); if(item.getItem() == ModItems.gun_b92) b92.renderAnim((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, GunB92.getTransFromAnim(item)); GL11.glPopMatrix(); default: break; } } }