package com.hbm.handler.guncfg; import java.util.ArrayList; import com.hbm.entity.projectile.EntityBulletBase; import com.hbm.handler.BulletConfigSyncingUtil; import com.hbm.handler.BulletConfiguration; import com.hbm.handler.GunConfiguration; import com.hbm.interfaces.IBulletHurtBehavior; import com.hbm.items.ModItems; import com.hbm.potion.HbmPotion; import com.hbm.render.util.RenderScreenOverlay.Crosshair; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.potion.PotionEffect; public class Gun12GaugeFactory { public static GunConfiguration getUboinikConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 8; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.hasReloadAnim = false; config.hasFiringAnim = false; config.hasSpinup = false; config.hasSpindown = false; config.reloadDuration = 10; config.firingDuration = 0; config.ammoCap = 6; config.durability = 1500; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.L_CIRCLE; config.reloadSound = GunConfiguration.RSOUND_REVOLVER; config.firingSound = "hbm:weapon.shotgunShoot"; config.name = "Uboinik Revolving Shotgun"; config.manufacturer = "Metro Gunsmiths"; config.config = new ArrayList(); config.config.add(BulletConfigSyncingUtil.G12_NORMAL); config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY); config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL); config.config.add(BulletConfigSyncingUtil.G12_DU); config.config.add(BulletConfigSyncingUtil.G12_AM); return config; } public static GunConfiguration getShottyConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 20; config.roundsPerCycle = 2; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.hasReloadAnim = false; config.hasFiringAnim = false; config.hasSpinup = false; config.hasSpindown = false; config.reloadDuration = 10; config.firingDuration = 0; config.ammoCap = 0; config.durability = 3000; config.reloadType = GunConfiguration.RELOAD_NONE; config.allowsInfinity = true; config.hasSights = true; config.crosshair = Crosshair.L_CIRCLE; config.reloadSound = GunConfiguration.RSOUND_REVOLVER; config.firingSound = "hbm:weapon.shottyShoot"; config.name = "???"; config.manufacturer = "???"; config.comment.add("but bOB WhY iS TExtURE no woRk"); config.comment.add("hoW do I cRAFT PleasE HElp"); config.config = new ArrayList(); config.config.add(BulletConfigSyncingUtil.G12_NORMAL); config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY); config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL); config.config.add(BulletConfigSyncingUtil.G12_DU); config.config.add(BulletConfigSyncingUtil.G12_AM); return config; } public static BulletConfiguration get12GaugeConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge; bullet.dmgMin = 1; bullet.dmgMax = 4; return bullet; } public static BulletConfiguration get12GaugeFireConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge_incendiary; bullet.wear = 15; bullet.dmgMin = 1; bullet.dmgMax = 4; bullet.incendiary = 5; return bullet; } public static BulletConfiguration get12GaugeShrapnelConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge_shrapnel; bullet.wear = 15; bullet.dmgMin = 2; bullet.dmgMax = 6; bullet.ricochetAngle = 15; bullet.HBRC = 80; bullet.LBRC = 95; return bullet; } public static BulletConfiguration get12GaugeDUConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge_du; bullet.wear = 20; bullet.dmgMin = 3; bullet.dmgMax = 8; bullet.doesPenetrate = true; bullet.leadChance = 50; return bullet; } public static BulletConfiguration get12GaugeAMConfig() { BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig(); bullet.ammo = ModItems.ammo_12gauge_marauder; bullet.wear = 20; bullet.dmgMin = 100; bullet.dmgMax = 500; bullet.leadChance = 50; bullet.bHurt = new IBulletHurtBehavior() { @Override public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) { if(hit instanceof EntityLivingBase) ((EntityLivingBase)hit).addPotionEffect(new PotionEffect(HbmPotion.bang.id, 20, 0)); } }; return bullet; } }