package com.hbm.items.armor; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumRarity; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.world.World; import com.hbm.handler.ArmorUtil; import com.hbm.items.ModItems; import com.hbm.lib.RefStrings; public class ArmorEuphemium extends ItemArmor { private String [] armourTypes = new String [] {"euphemium_helmet", "euphemium_chest", "euphemium_legs", "euphemium_boots"}; public ArmorEuphemium(ArmorMaterial armorMaterial, int renderIndex, int armorType) { super(armorMaterial, renderIndex, armorType); this.setCreativeTab(null); } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String layer) { if(stack.getItem().equals(ModItems.euphemium_helmet) || stack.getItem().equals(ModItems.euphemium_plate) || stack.getItem().equals(ModItems.euphemium_boots)) { return (RefStrings.MODID + ":textures/armor/euphemium_1.png"); } if(stack.getItem().equals(ModItems.euphemium_legs)) { return (RefStrings.MODID + ":textures/armor/euphemium_2.png"); } else return null; } @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { if(player instanceof EntityPlayer && ArmorUtil.checkArmor(player, ModItems.euphemium_helmet, ModItems.euphemium_plate, ModItems.euphemium_legs, ModItems.euphemium_boots)) { player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 5, 127, true)); player.addPotionEffect(new PotionEffect(Potion.resistance.id, 5, 127, true)); player.addPotionEffect(new PotionEffect(Potion.fireResistance.id, 5, 127, true)); player.addPotionEffect(new PotionEffect(Potion.field_76443_y.id, 5, 127, true)); if(player.motionY < -0.25D) { player.motionY = -0.25D; player.fallDistance = 0; } } } @Override public EnumRarity getRarity(ItemStack p_77613_1_) { return EnumRarity.epic; } //do literally nothing lole @Override public void setDamage(ItemStack stack, int damage) { } }