package com.hbm.inventory.container; import com.hbm.inventory.SlotCraftingOutput; import com.hbm.inventory.SlotUpgrade; import com.hbm.tileentity.machine.TileEntityMachineAssemfac; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAssemfac extends Container { private TileEntityMachineAssemfac assemfac; public ContainerAssemfac(InventoryPlayer playerInv, TileEntityMachineAssemfac tile) { assemfac = tile; //Battery this.addSlotToContainer(new Slot(tile, 0, 234, 218)); for(int i = 0; i < 4; i++) { this.addSlotToContainer(new SlotUpgrade(tile, 1 + i, 5, 172 + i * 18)); } for(int i = 0; i < 4; i++) { for(int j = 0; j < 2; j++) { int offX = 7 + j * 118; int offY = 14 + i * 38; int startIndex = 5 + (i * 2 + j) * 14; for(int k = 0; k < 2; k++) { for(int l = 0; l < 6; l++) { this.addSlotToContainer(new Slot(tile, startIndex + k * 6 + l, offX + l * 16, offY + k * 16)); } } } } for(int i = 0; i < 8; i++) { this.addSlotToContainer(new Slot(tile, 17 + i * 14, 106, 13 + i * 19 - (i % 2 == 1 ? 1 : 0))); this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 18 + i * 14, 234, 13 + i * 16)); } for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(playerInv, j + i * 9 + 9, 34 + j * 18, 174 + i * 18)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(playerInv, i, 34 + i * 18, 232)); } } @Override public boolean canInteractWith(EntityPlayer player) { return assemfac.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { return null; } }